Oakfield Farm

Daviss42
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Re: Oakfield Farm

Post by Daviss42 » Sun May 05, 2019 1:07 pm

Let's see what reasons giants give to fail the map next week.
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Guil
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Re: Oakfield Farm

Post by Guil » Mon May 06, 2019 12:05 am

gordon861 wrote:
Thu May 02, 2019 6:51 pm
Perhaps it's about time Giants made the testing version of their editor available to the MODrs so that they can see for themselves if it'll fail before submitting it?
There is no testing software other than the shader one which GIANTS have already made available, mods are tested in game after that. To everyone quoting various faults or translation errors in mod, QA are only human like all of us and like all of us can miss some things. Have any of you reported the issue in the Modhub bug forum?

Dal100
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Re: Oakfield Farm

Post by Dal100 » Mon May 06, 2019 10:00 am

Have u seen old streams map that has major issues but passed ,,,, but oakfield fails coz of a german word spelt wrong .... come on giants u really seem to hate uk maps ..

billy_roberts_81
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Re: Oakfield Farm

Post by billy_roberts_81 » Mon May 06, 2019 10:14 am

Guil wrote:
Mon May 06, 2019 12:05 am
gordon861 wrote:
Thu May 02, 2019 6:51 pm
Perhaps it's about time Giants made the testing version of their editor available to the MODrs so that they can see for themselves if it'll fail before submitting it?
There is no testing software other than the shader one which GIANTS have already made available, mods are tested in game after that. To everyone quoting various faults or translation errors in mod, QA are only human like all of us and like all of us can miss some things. Have any of you reported the issue in the Modhub bug forum?
Yes there is Guil. GIANTS confirmed back in Fs17 that they run a console compatibility program on mods which checks for issues running the mod on console. This is what gives them the errors they send back to modders.

Also GIANTS inhouse GE is not the same GE as the version they release to the public.

We understand human error, but human stupidity you can only excuse for so long.

If the error exists on the mod fair enough, but when they are failing mods for errors which don't even exist with that mod then that shows to me they don't have a clue what they are doing.

wombles
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Re: Oakfield Farm

Post by wombles » Mon May 06, 2019 11:03 am

Guil wrote:
Mon May 06, 2019 12:05 am
gordon861 wrote:
Thu May 02, 2019 6:51 pm
Perhaps it's about time Giants made the testing version of their editor available to the MODrs so that they can see for themselves if it'll fail before submitting it?
There is no testing software other than the shader one which GIANTS have already made available, mods are tested in game after that. To everyone quoting various faults or translation errors in mod, QA are only human like all of us and like all of us can miss some things. Have any of you reported the issue in the Modhub bug forum?
Yes QA are only human and will make mistakes, but Oakfield failed for a german word in the description being wrong in the third fail(I think) and then again a different german word in the fifth fail? was that human error or did the tester stop reading where they got too the first wrong word, then when David fix it continued too read on till they found the second wrong german word in the description? I'm sure it wasn't the same word because they even sent the right translation with the fail.

For a lazy company that relies heavily on others making their game better, they sure do nothing to help or make it easier for them.

I think modders should band together and stop making mods for FS19, as from what I can tell it not just David that's being in what can only be described as being made a fool of.

Patrick73
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Re: Oakfield Farm

Post by Patrick73 » Mon May 06, 2019 11:30 am

Don’t know what’s changed at giants but they bent over backwards to help Bulletbill with his west coast map and now they’re failing maps because of one translation,,,with testers like that now in place no wonder Bulletbill packed in

wombles
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Re: Oakfield Farm

Post by wombles » Mon May 06, 2019 11:35 am

Patrick73 wrote:
Mon May 06, 2019 11:30 am
Don’t know what’s changed at giants but they bent over backwards to help Bulletbill with his west coast map and now they’re failing maps because of one translation,,,with testers like that now in place no wonder Bulletbill packed in
Hopefully he's only taking a break from mapping.

eric21
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Re: Oakfield Farm

Post by eric21 » Mon May 06, 2019 12:09 pm

Patrick73 wrote:
Mon May 06, 2019 11:30 am
Don’t know what’s changed at giants but they bent over backwards to help Bulletbill with his west coast map and now they’re failing maps because of one translation,,,with testers like that now in place no wonder Bulletbill packed in
Because people begged Giants to help, pretty much the whole forum

norfolk farmer
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Re: Oakfield Farm

Post by norfolk farmer » Mon May 06, 2019 3:10 pm

No sign of Oakfield on the list now for either pc or console, could it be good news or another dodgy translation found......

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cwattyeso
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Re: Oakfield Farm

Post by cwattyeso » Mon May 06, 2019 3:13 pm

Simple fix for all Mod Author's going forward and to prevent this scenario happening again, only include English language in your files, moddesc.xml and stuff. Don't put the translations in for your non-native languages, then they can't fail it.
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Dorset_FS_UK
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Re: Oakfield Farm

Post by Dorset_FS_UK » Mon May 06, 2019 4:13 pm

GIANTS Software ModHub Guidelines v2.6 EN 04/04/2018

Pass / Fail Determination:
Pass: • Description is adequate and free of errors (At least in English and German)

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cwattyeso
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Re: Oakfield Farm

Post by cwattyeso » Mon May 06, 2019 4:31 pm

Make your description adequate and free of errors in English and upload and happy days.
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TobiHH
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Re: Oakfield Farm

Post by TobiHH » Mon May 06, 2019 4:37 pm

Only english will not be accepted. It must be at least also in german.

Daviss42
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Re: Oakfield Farm

Post by Daviss42 » Mon May 06, 2019 4:41 pm

Just waiting on the modhub update
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cwattyeso
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Re: Oakfield Farm

Post by cwattyeso » Mon May 06, 2019 5:17 pm

TobiHH wrote:
Mon May 06, 2019 4:37 pm
Only english will not be accepted. It must be at least also in german.
Well I submitted a mod that is only English because that's the only language that I know, speak, read and write. If Giants fail it because of that, then they are incredibly petty. Not everyone is multi-lingual or knows someone who is who can translate for them. English should be the only bare minimum requirement as it's the international language and everything.
Check out my YouTube Channel for Farming Simulator and other Gaming Let's Plays and Videos at https://www.youtube.com/c/CwattyesoGamingforFun :D

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