MF Shed Pack
Re: MF Shed Pack
I have submitted any issues I've had with Courseplay to the Courseplay Devs over on their GitHub Page and 99% of the time it's because of incompatibilites with the mods, where the mod author haven't set and configured the mod correctly to make it Courseplay Compatible. Like I say in this case the Silos have the Empty Point and Loading Point in the same spot, is going to cause issues because when Courseplay is scanning ahead on it's course looking for the FillTrigger it gets confused with the Unload/Tip Trigger popping up first, because usually that area is larger then the Load/Fill Trigger. So Courseplay then tries driving around the area looking for the fill point because it knows there is one from the course you recorded but it can't find it as the Unload/Tip Trigger overlaps the area. This then causes it to generate its log errors.
Check out my YouTube Channel for Farming Simulator and other Gaming Let's Plays and Videos at https://www.youtube.com/c/CwattyesoGamingforFun
Also be sure to check out my Kick Channel for my Farming Simulator Live Streams and Multiplayer Server at https://www.kick.com/cwattyeso
GIANTS SOFTWARE Personal Partner Code: CWATTYESO
Also be sure to check out my Kick Channel for my Farming Simulator Live Streams and Multiplayer Server at https://www.kick.com/cwattyeso
GIANTS SOFTWARE Personal Partner Code: CWATTYESO
Re: MF Shed Pack
Aha, gotcha. Don't know how it can be fixed then, without redesigning the silos (which i don't want to happen), I like the current design and solution to the load/unload
PC
Norway
Norway
Re: MF Shed Pack
Can we go back to this:Jimbob0704 wrote: ↑Sat May 18, 2019 1:04 pm Only problem I have is they arnt individual, I built 2 a few hundred yards apart and put hay into the first shed, when I went to get it for tmr it was gone ,took me a while before I realised all the hay had been transferred to the second shed , the one I was planning on using as overfill only... Other than that these are amazing for animal reasons
Yesterday I planned on selling my potatoe-storage-Mod. I took a Trailer and loaded all the potatoes into the MF-Shed-Pack-Silo - as I thought - After the fourth run I checked the (MF-) Silo and nothing was in it. The other was still full - as I never touched one potatoe...
Well - I thought they might be built too Close together - emptied it right on the ground - huge pile of potatoes... Sold the old storage and started filling the MF-Shed-Silo. After the first load I checked the PDA: 0 gone... Now I have 100k Potatoes lying around and no Silo to store them.
Anyone else having those probs?
PS4 und PC
-
- Posts: 1875
- Joined: Fri Jun 22, 2018 5:57 pm
- Location: United Kingdom
Re: MF Shed Pack
Yes it’s a known bug with the MF shed that if they are too close to others they can react like extra storage rather than separate.
I believe AlienJim is working on it.
Just to note, similar can happen with the in game silo if you place the hay loft to close you can load they hay into the main silo.
I believe AlienJim is working on it.
Just to note, similar can happen with the in game silo if you place the hay loft to close you can load they hay into the main silo.
Re: MF Shed Pack
The same things happen when I try unload crops from the trailer...cwattyeso wrote: ↑Tue May 21, 2019 4:01 pm I have submitted any issues I've had with Courseplay to the Courseplay Devs over on their GitHub Page and 99% of the time it's because of incompatibilites with the mods, where the mod author haven't set and configured the mod correctly to make it Courseplay Compatible. Like I say in this case the Silos have the Empty Point and Loading Point in the same spot, is going to cause issues because when Courseplay is scanning ahead on it's course looking for the FillTrigger it gets confused with the Unload/Tip Trigger popping up first, because usually that area is larger then the Load/Fill Trigger. So Courseplay then tries driving around the area looking for the fill point because it knows there is one from the course you recorded but it can't find it as the Unload/Tip Trigger overlaps the area. This then causes it to generate its log errors.
However, silo on the Oakfield Farm also has unload/load point in the same place, and I think there was no problem with CP - I have to check it again.
Re: MF Shed Pack
Yeah for the time being Lucass I have removed the MF Shed Pack from any mod-folder I have that also uses Courseplay. Until such time as Courseplay Devs come back and say there is a fix, or Alien Jim updates it to make it compatible, it'll stay out of any profile I use that uses courseplay. Same goes for any other mods that aren't setup or programmed to play nicely with Courseplay currently. As much as mods like this Shed Pack and some Vehicles & Equipment would be very nice to have in game, it's not worth including them at the expense of having to remove Courseplay, because Courseplay is just far too damn useful not to have has a madatory mod on any savegame or modfolder.
Check out my YouTube Channel for Farming Simulator and other Gaming Let's Plays and Videos at https://www.youtube.com/c/CwattyesoGamingforFun
Also be sure to check out my Kick Channel for my Farming Simulator Live Streams and Multiplayer Server at https://www.kick.com/cwattyeso
GIANTS SOFTWARE Personal Partner Code: CWATTYESO
Also be sure to check out my Kick Channel for my Farming Simulator Live Streams and Multiplayer Server at https://www.kick.com/cwattyeso
GIANTS SOFTWARE Personal Partner Code: CWATTYESO
Re: MF Shed Pack
Has anyone heard if Alien Jim will update the shed pack for Seasons?
Ps. Do you know if in-game easy sheds have a snow mask?
Ps. Do you know if in-game easy sheds have a snow mask?
-
- Posts: 60
- Joined: Mon Sep 16, 2019 10:43 am
- Location: West Sussex UK
Re: MF Shed Pack
Somehow they already are I've had bales in them through rain and snow with no problems
and yes I believe all original sheds have snow masks I personally don't use them myself
-
- Posts: 96
- Joined: Thu Aug 15, 2019 1:06 pm
Re: MF Shed Pack
Interesting... thanks for info!UK virtual farmer wrote: ↑Thu Oct 03, 2019 3:19 pm Somehow they already are I've had bales in them through rain and snow with no problems
[...]
-
- Posts: 1
- Joined: Mon Oct 26, 2020 2:05 pm
Re: MF Shed Pack
Hello!
I have problems with MF shed pack. All my buildings from this pack are ruined/flat. Only pieces of wall and roof lying on the ground. Do you have any ideo what I can do. I tried reinstalling mod but it doesn't help.
I have problems with MF shed pack. All my buildings from this pack are ruined/flat. Only pieces of wall and roof lying on the ground. Do you have any ideo what I can do. I tried reinstalling mod but it doesn't help.
Re: MF Shed Pack
There is a trigger for building after being placed down. You may need to rotate to get the hang of it, but it is a small "gear" icon.
Came here for information, stayed for the entertainment.
Re: MF Shed Pack
Any chance of some farmhouses to match? Seems they are the only building left out of the pack.
- TheGazbeard
- Posts: 219
- Joined: Sat Nov 14, 2020 10:23 pm
- Location: United Kingdom
- Contact:
Re: MF Shed Pack
I've never used courseplay - didn't realise there was a golf mod for Farm Sim
-
- Posts: 133
- Joined: Fri May 01, 2020 12:14 am
Re: MF Shed Pack
My favourite modder, NML and the NML pack are both awesome.