Engine hours
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Engine hours
I have been playing since 17 and always wondered why the engine hours don’t match up with the time you have on the clock. I run 5x clock but if you run a tractor all day the engine hours don’t match. I’m sure this has been talked about but I can’t seem to recall It
Re: Engine hours
Engine hours in game are real-time hours. I think it's because the work take the same time whatever gamespeed you play at.
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Re: Engine hours
Ya I know that. But the repair meter and tractor hours are separate. I just want to see a tractor with 6000 hrs on it
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Re: Engine hours
I agree. To have it more realistic it should go off of in game hours. Running a tractor for a full in game day cycle should give it 24 hours on the meter not 2.
Re: Engine hours
I see you are saying.
However, there is some pride in having a machine with high hours and knowing that it is real life hours.
On FS17, I had several machines with over 100 hours on them and one approaching 250 hours.
I would hate to have to do math to figure out how long I've actually used it.
(EDIT: If it goes off game hours, you would NEVER know how long its actually been used)
However, there is some pride in having a machine with high hours and knowing that it is real life hours.
On FS17, I had several machines with over 100 hours on them and one approaching 250 hours.
I would hate to have to do math to figure out how long I've actually used it.
(EDIT: If it goes off game hours, you would NEVER know how long its actually been used)
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Addicted to Farm Sim since: 6-26-2k17
FS17@ 5,336hrs ~ FS19@ 3377hrs (updated 2.18.21)
Re: Engine hours
for me, a full ingame day, would leave it with 8 hours on the clock...... (afther the first 2 fields where harvested i had 17.2 hours on the clock on the combine, and i ran 2 of em on the field )
And i'm considering going down from 3x to 2x, to hopefully manage more in a day 1x is not an option though.
I usually feel that 3x is just perfect, but on west australia i'm struggeling a bit
I'm also in the group that likes that it shows hours, not ingame hours.
And i'm considering going down from 3x to 2x, to hopefully manage more in a day 1x is not an option though.
I usually feel that 3x is just perfect, but on west australia i'm struggeling a bit
I'm also in the group that likes that it shows hours, not ingame hours.
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- blue_painted
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Re: Engine hours
I'm with the OP on this ... I know that harvesting 43 Ha ought to take all day, not two hours ... and the same goes for fuel usage: ploughing all day burns a lot of diesel!
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- Beastbubba
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Re: Engine hours
Why would you want it to go on in game time instead of real time?
In any case I play on real time and just jump to 120x speed when I'm done for that day/ waiting for something to do... I don't understand playing on a certain speed all the time, when it is soo easy to change it whenever you want.
In any case I play on real time and just jump to 120x speed when I'm done for that day/ waiting for something to do... I don't understand playing on a certain speed all the time, when it is soo easy to change it whenever you want.
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- redglasses
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Re: Engine hours
I think the way it works is good now, but if they would change it they would have to change the whole repair system and how long it takes before you have to repair. For now I just imagine engine hours by multiplying my engine hours by 1000 then divide that by 2.
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