Tobacco?

RaisinMan
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Tobacco?

Post by RaisinMan » Wed May 29, 2019 4:52 am

Just a quick question, maybe someone knows the answer.

Is a future Tobacco crop dlc completely out of the question due to the fact many young people play Farming Simulator (Also the E Rating)?

This game is a great habit, I mean hobby. Can't seem to drop the controller. :mrgreen:

Sir_Kutz
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Re: Tobacco?

Post by Sir_Kutz » Wed May 29, 2019 7:12 am

Never going to happen on the mod hub, and I'm ok with that. You can find multi fruit maps if your on PC, but not sure you'd find it satisfying.

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Tomazius96
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Re: Tobacco?

Post by Tomazius96 » Wed May 29, 2019 8:26 am

I would not hope for that. Since this is 0+ rated game and you are kind of promoting smoking by raising and selling tobacco.

RaisinMan
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Re: Tobacco?

Post by RaisinMan » Wed May 29, 2019 9:00 am

Makes sense, although I remember an old game called Sim Farm where growing tobacco was an option. Different times I guess. Might have to check it out on pc.

OOWAR!!
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Re: Tobacco?

Post by OOWAR!! » Wed May 29, 2019 9:19 am

We grow Barley so why not Cannabis, Cocaine & Poppies?
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RaisinMan
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Re: Tobacco?

Post by RaisinMan » Wed May 29, 2019 9:57 am

It boils down to cultural taboos and how they are portrayed. A kids movie might have a character who smokes a cigar, but put tobacco in an immersive video game and you could argue it has a greater influence even though tobacco is not being consumed in the game.

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Chaki
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Re: Tobacco?

Post by Chaki » Wed May 29, 2019 10:09 am

OOWAR!! wrote:
Wed May 29, 2019 9:19 am
We grow Barley so why not Cannabis, Cocaine & Poppies?
Because we're FSK0/Rated E and we want to stay that way.
aka Chris - Community Coordinator - Professional Wolf - Typer of Keys

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AgPro Farms
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Re: Tobacco?

Post by AgPro Farms » Wed May 29, 2019 1:54 pm

Yep, unfortunately tobacco is probably not a good idea given what society deems as inappropriate today.

One suggestion though would be peanuts. That would bring a few new pieces of equipment to the game as well as a crop. The equipment would primarily involve the harvesters, but could include pull type as well as self propelled combines. Not sure where all in the world they are grown, but it's a big part of farming in the southern US.
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TURBOSNOOP
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Re: Tobacco?

Post by TURBOSNOOP » Wed May 29, 2019 8:22 pm

What about hemp

je11yfish15
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Re: Tobacco?

Post by je11yfish15 » Wed May 29, 2019 9:01 pm

So I guess a Colombian farm is never going to happen 😁😁😁
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I should be racing not farming

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Tomazius96
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Re: Tobacco?

Post by Tomazius96 » Wed May 29, 2019 9:05 pm

Hheheh maybe if Giants mades Drug Lord Extension

je11yfish15
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Re: Tobacco?

Post by je11yfish15 » Wed May 29, 2019 9:21 pm

TURBOSNOOP wrote:
Wed May 29, 2019 8:22 pm
What about hemp
Should be ok for the Dutch farms, hehe
Xbox one
I should be racing not farming

ShabaFS
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Re: Tobacco?

Post by ShabaFS » Wed May 29, 2019 10:10 pm

A crop that I would like to see in FS is the one of the Chickpea, which is collected with the combs of the cereals.

Tylercheesey1986
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Re: Tobacco?

Post by Tylercheesey1986 » Thu May 30, 2019 1:21 am

Chickpea would be great, I would also like to see Lucerne and sorghum, they could be mowed and bailed or collected loose, maybe have them giving improved yield over grass
Aussie who loves himself a 7790 JD cotton picker, 100ac was most i got off in one day. (22.5hrs)
Currently a 300 ac irrigated beef farmer with Hereford Angus x.
50-120 head.
Gear-MF i148, 7 disc offset plow, fert/seed broadcaster, harrow bars.
Only crop for improving grazing capacity so don't need much.
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SENDIT
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Re: Tobacco?

Post by SENDIT » Thu May 30, 2019 4:34 am

This is kind of off topic but is there a possibility for beef cattle that could actually graze with some hay in addition? In my families farms (mainly black angus) its pasture based till grain feedlots?

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