New Mods (or lack of them) this week.

livesea72
Posts: 1150
Joined: Tue Jan 10, 2017 9:22 am

New Mods (or lack of them) this week.

Post by livesea72 » Thu May 30, 2019 10:12 pm

Is the farming simulator league anouncemet next week the reason we have had so few mods released this week? I thought it wasn't a strain on resources or is it only on QA personnel who are trying to make sure everything works 100%
FS13 xbox360/ FS15 ps4/xbox one/ FS17 xbox one/ps4pro platinum trophy /FS19 ps4pro platinum trophy/ last FS game I'm buying full price

User avatar
fenixguy
Posts: 2527
Joined: Tue Oct 25, 2016 3:48 pm
Location: NC Mountains

Re: New Mods (or lack of them) this week.

Post by fenixguy » Thu May 30, 2019 10:25 pm

Probably. Any new feature will have to undergo testing.
Currently colonizing the Kerbol system.

Drmattymd
Posts: 1353
Joined: Sun Oct 30, 2016 3:54 pm
Location: VA, USA

Re: New Mods (or lack of them) this week.

Post by Drmattymd » Thu May 30, 2019 11:02 pm

Maybe it's just that nothing much has passed testing
Playing on PC and PS4

Princeguardian
Posts: 326
Joined: Sat Mar 11, 2017 2:20 am

Re: New Mods (or lack of them) this week.

Post by Princeguardian » Thu May 30, 2019 11:04 pm

:confusednew: they probably had a holiday therefore no mods this week. :biggrin2:

Crazof
Posts: 345
Joined: Tue Feb 06, 2018 6:54 pm

Re: New Mods (or lack of them) this week.

Post by Crazof » Thu May 30, 2019 11:04 pm

We'll get stuff when we get it

Deadeye
Posts: 473
Joined: Thu Jun 18, 2015 2:25 pm
Location: Pennsylvania USA

Re: New Mods (or lack of them) this week.

Post by Deadeye » Thu May 30, 2019 11:46 pm

I don't like to be this way, but this is getting a little bit out of hand. Every week that there isn't an overload of new mods on the modhub, a thread like this pops up. I love how a few years ago, you guys didn't have any mods for any games. Now some people expect it, and get moody when there aren't any for a while. Noone owes you, me, or anybody else any mods. They will come when they come. I remember back in Farming Simulator 2013 on the PS3 when the only mods we got were a couple dozen near the end of the game's life span in form of a DLC. Relax. Be Patient.
"We must, indeed, all hang together or, most assuredly, we shall all hang separately."- Benjamin Franklin
"Speak softly and carry a big stick; You will go far"- Theodore Roosevelt

Walrusman02
Posts: 197
Joined: Sun Dec 23, 2018 5:59 pm
Location: USA

Re: New Mods (or lack of them) this week.

Post by Walrusman02 » Fri May 31, 2019 12:37 am

Maybe we are all just getting spoiled by the plethora of mods being released by GIANTS lately :lol: :lol: :lol:
2004 Sierra 1500 Z71
5.3 vortec w/turbo

Drmattymd
Posts: 1353
Joined: Sun Oct 30, 2016 3:54 pm
Location: VA, USA

Re: New Mods (or lack of them) this week.

Post by Drmattymd » Fri May 31, 2019 12:45 am

Preach on it
Playing on PC and PS4

Tylercheesey1986
Posts: 820
Joined: Sun Apr 14, 2019 11:04 am
Location: Central West, NSW Australia

Re: New Mods (or lack of them) this week.

Post by Tylercheesey1986 » Fri May 31, 2019 4:33 am

I'm sure on of the giants staffers has already posted saying that the FSL esports event does not affect mod testing times, I couldn't imagine them using their mod testing staff to test their FSL, FSL would of been tested in development by the dev team testers. They might be a small business but not that small. We will get mods when we get them, I agree with poster that stated we are owed nothing and should simply appreciate what we get
Aussie who loves himself a 7790 JD cotton picker, 100ac was most i got off in one day. (22.5hrs)
Currently a 300 ac irrigated beef farmer with Hereford Angus x.
50-120 head.
Gear-MF i148, 7 disc offset plow, fert/seed broadcaster, harrow bars.
Only crop for improving grazing capacity so don't need much.
Aussie farmer who thinks FS 19 rulz :gamer:
Xbox gamer tag- TopCheesey420

User avatar
redglasses
Posts: 5153
Joined: Fri Jan 27, 2017 7:01 pm
Location: Farming land, Canada

Re: New Mods (or lack of them) this week.

Post by redglasses » Fri May 31, 2019 4:47 am

That’s the problem, the dev team testers are the mod testers aswell afaik
Minibrunn on xbox one (Thanks TopAce)
Remember there is no need to spread your manure around the forums :wink3:
Jack of all trades, master of the skid steer
Have fun out on the fields :hi:

dapals51
Posts: 204
Joined: Sat Feb 02, 2019 4:07 am
Location: Iowa, USA

Re: New Mods (or lack of them) this week.

Post by dapals51 » Fri May 31, 2019 6:00 am

It has been slow, but the moderators have been very present on the fourm responding lately,. If there is any correlation
XBOX one player
Farmer in the midwest USA

livesea72
Posts: 1150
Joined: Tue Jan 10, 2017 9:22 am

Re: New Mods (or lack of them) this week.

Post by livesea72 » Fri May 31, 2019 6:24 am

Deadeye wrote:
Thu May 30, 2019 11:46 pm
I don't like to be this way, but this is getting a little bit out of hand. Every week that there isn't an overload of new mods on the modhub, a thread like this pops up. I love how a few years ago, you guys didn't have any mods for any games. Now some people expect it, and get moody when there aren't any for a while. Noone owes you, me, or anybody else any mods. They will come when they come. I remember back in Farming Simulator 2013 on the PS3 when the only mods we got were a couple dozen near the end of the game's life span in form of a DLC. Relax. Be Patient.
Im just asking a legit qustion not complaining or ranting. Im 46 years old, i dont stress over small stuff anymore. I played my first game (a handheld) in 1980 way before most here in the forum were born.
FS13 xbox360/ FS15 ps4/xbox one/ FS17 xbox one/ps4pro platinum trophy /FS19 ps4pro platinum trophy/ last FS game I'm buying full price

Tylercheesey1986
Posts: 820
Joined: Sun Apr 14, 2019 11:04 am
Location: Central West, NSW Australia

Re: New Mods (or lack of them) this week.

Post by Tylercheesey1986 » Fri May 31, 2019 6:35 am

livesea72 wrote:
Fri May 31, 2019 6:24 am
Deadeye wrote:
Thu May 30, 2019 11:46 pm
I don't like to be this way, but this is getting a little bit out of hand. Every week that there isn't an overload of new mods on the modhub, a thread like this pops up. I love how a few years ago, you guys didn't have any mods for any games. Now some people expect it, and get moody when there aren't any for a while. Noone owes you, me, or anybody else any mods. They will come when they come. I remember back in Farming Simulator 2013 on the PS3 when the only mods we got were a couple dozen near the end of the game's life span in form of a DLC. Relax. Be Patient.
Im just asking a legit qustion not complaining or ranting. Im 46 years old, i dont stress over small stuff anymore. I played my first game (a handheld) in 1980 way before most here in the forum were born.
Amen, my first ever video gaming experience was pitfall on Atari. I think we should all be happy with the awesomeness of videogames that the youth take for granted. Also not a rant just how it is
Aussie who loves himself a 7790 JD cotton picker, 100ac was most i got off in one day. (22.5hrs)
Currently a 300 ac irrigated beef farmer with Hereford Angus x.
50-120 head.
Gear-MF i148, 7 disc offset plow, fert/seed broadcaster, harrow bars.
Only crop for improving grazing capacity so don't need much.
Aussie farmer who thinks FS 19 rulz :gamer:
Xbox gamer tag- TopCheesey420

User avatar
IceUul
Posts: 589
Joined: Sun Nov 25, 2018 8:07 pm
Location: North Part Of EU

Re: New Mods (or lack of them) this week.

Post by IceUul » Fri May 31, 2019 7:08 am

Image

Phigo
Posts: 960
Joined: Mon Aug 20, 2018 8:30 am

Re: New Mods (or lack of them) this week.

Post by Phigo » Fri May 31, 2019 7:44 am

Yesterday was Holiday. Therefor some employees take a few days off (today will be a very calm day in the Office...) and someone (Chris?) stated that the QA works on the 1.4 patch. Maybe some of both is the reason for the few mods we got.
PS4

Locked