Pacific northwest

Cyber_Farmer
Posts: 2
Joined: Sat Jun 29, 2019 7:14 pm

Re: Pacific northwest

Post by Cyber_Farmer » Sat Jun 29, 2019 7:33 pm

I purchased the pine forest in very southeast corner of map and sold timber (very lucrative), then built my farm there. Did not have to destroy any fields to build a nice farm and made enough from logs to purchase lots of land. Lots of work but well worth it!

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Beastbubba
Posts: 1113
Joined: Fri Jul 03, 2015 5:09 pm

Re: Pacific northwest

Post by Beastbubba » Sat Jun 29, 2019 8:18 pm

For console maybe, i dunno... but for pc there is a save backup folder... you can easily revert to a differnt save.
PC gamer.

Ritchie
Posts: 724
Joined: Tue Jun 19, 2018 12:15 pm
Location: Scotland

Re: Pacific northwest

Post by Ritchie » Sun Jun 30, 2019 11:42 pm

Riven326 wrote:
Thu Jun 27, 2019 8:12 pm
Loaded up my game yesterday and it was frozen. I could see the map but everything was kind of dark. Unable to do anything except bring up the menu and swap vehicles. I'm going to try it again today and disable all mods and see if that works.

Just wanted to let the modder who made this know of a potential bug with the map. I'll post an update later.
This is definitely a bug with the "More Trees" mod. If you place one of those trees then remove it (and then hit save), next time you load that save it'll be frozen and most of your placeables and the sell points will be gone. I tried this tonight with a fresh Ravenport save and only the more trees mod installed and had exactly the issues you described above. I've had this issue wipe out a 40 hour save on Marwell Manor.

BullFarmer
Posts: 890
Joined: Thu May 21, 2015 11:57 pm

Re: Pacific northwest

Post by BullFarmer » Mon Jul 01, 2019 3:26 pm

The biggest challenge I am finding with this map at the moment, is choosing the right equipment.
I am 32hrs in now and own 8 fields up the top of the hill (some joined together and expanded), while still doing plenty of contracts on the lower part of the map.

Obviously I want the biggest machinery for those contracts on big fields, but the trade off is that I need to be able to fit that machinery up the road to the top of the hill again to harvest and plant my own fields again!

Also with large seeders and planters, they also require far more power to pull them on fields with hills, especially steep fields such as 1 & 2!

Business is profitable though, especially fertiliser and harvesting missions on the big fields.
Playing on PS4 and PC.
I7 3.5Ghz, 8GB RAM, GTX960 2Gb graphics.

Farmer/tractor driver in real life.

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fenixguy
Posts: 2527
Joined: Tue Oct 25, 2016 3:48 pm
Location: NC Mountains

Re: Pacific northwest

Post by fenixguy » Mon Jul 01, 2019 3:42 pm

BullFarmer wrote:
Mon Jul 01, 2019 3:26 pm
The biggest challenge I am finding with this map at the moment, is choosing the right equipment.
I'm about 60 hours in now and still have the 6135 that I started with, although it doesn't get in the field much anymore, mostly used for frontloader work. I have an 8295R that pulls a planter, sprayer, and grain cart. I just bought a Big Bud 450 to do my tillage work with; lots of fun to get that beast up and down the hill with duals on. I still have the T560 but looking to get into a bigger combine soon. Right now I'm putting in cotton for the first time since I bought the game.

I keep grinding away and buying a little more land every harvest. The fertilizer contracts are amazing! I try to do all of them that pop up in the southern half of the map. Loving this map.
Currently colonizing the Kerbol system.

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Riven326
Posts: 99
Joined: Mon Feb 11, 2019 7:05 pm

Re: Pacific northwest

Post by Riven326 » Mon Jul 01, 2019 7:47 pm

Ritchie wrote:
Sun Jun 30, 2019 11:42 pm
Riven326 wrote:
Thu Jun 27, 2019 8:12 pm
Loaded up my game yesterday and it was frozen. I could see the map but everything was kind of dark. Unable to do anything except bring up the menu and swap vehicles. I'm going to try it again today and disable all mods and see if that works.

Just wanted to let the modder who made this know of a potential bug with the map. I'll post an update later.
This is definitely a bug with the "More Trees" mod. If you place one of those trees then remove it (and then hit save), next time you load that save it'll be frozen and most of your placeables and the sell points will be gone. I tried this tonight with a fresh Ravenport save and only the more trees mod installed and had exactly the issues you described above. I've had this issue wipe out a 40 hour save on Marwell Manor.
Thanks for the confirmation. It's very frustrating indeed. The maker of the more trees mod should add a warning in the description or it should be taken down entirely.

Jonhinkerton
Posts: 13
Joined: Fri May 24, 2019 3:08 pm

Re: Pacific northwest

Post by Jonhinkerton » Thu Jul 11, 2019 4:46 pm

I know I am late to the party but I just wanted to say how much I love this map. It offers so many possibilities and just plays great. The ability to sell from the train is brilliant as well. I even almost enjoy the tetris puzzle that is getting equipment through town from the store. Thank you for making it epideath.

GracieTacey
Posts: 2
Joined: Sun May 12, 2019 7:06 pm

Re: Pacific northwest

Post by GracieTacey » Mon Sep 02, 2019 1:35 am

Is there a alt version with the cobblestone walls from the 17 version?

mike33s
Posts: 9
Joined: Thu Aug 27, 2015 2:59 am

Re: Pacific northwest

Post by mike33s » Tue Sep 03, 2019 5:23 am

I'm really enjoying the map so thank you to the map maker. I've setup my farm on field 22 (buildings + green houses and cattle pastures). I've bought fields and grouped them to make them as large as possible up on the top level. Fields 8-9, 10-12, 20-21 and I also own 17,18,22-24. I think collectively I'm farming somewhere around 50 hectares. Anyway I had a couple of questions. I really enjoy the challenge of the hills up on the top section.

One question / observation. Silage doesn't seem to be very profitable at all on this map. The maximum price I've seen with seasons mod running is ~$120 / 1000L. Is this normal for this map? It seems a bit underwhelming when comparing it to past experiences with seasons / silage. I don't currently own the BGA so perhaps that would change if I did.

FarmDemAcres
Posts: 72
Joined: Wed Nov 21, 2018 6:39 am

Re: Pacific northwest

Post by FarmDemAcres » Tue Sep 03, 2019 5:38 am

Don't have seasons, but if you buy bga prices for silage on normal are average at $360. I have seen it as high as $400/1kl. If you buy and sell at bga the limiting factor is the biogas processing time, which is roughly 10l/sec. At average prices you can realize about $311,000 per day if you run it non stop. This is about 18 ha of corn -> chaff per day or thereabouts.

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