Giants: Please add place anywhere

Raelik
Posts: 7
Joined: Wed Jan 30, 2019 7:00 pm

Re: Giants: Please add place anywhere

Post by Raelik » Fri Dec 20, 2019 7:31 pm

Rasping rabbit wrote:
Sun Jun 23, 2019 12:48 am
If there have been issues with this mod breaking the game on pc I doubt very much if they will add it. The reason behind the stricter rules for consoles, no external scripts, memory management etc is because Sony & Microsoft want games on their systems to work.

I can imagine how it would go if it came to light that giants released something they knew had the potential to cause issues.

It’s all well and good saying players can take responsibility for using it but I think it’s a case of their platforms, their rules.

And this is coming from a console player who would like the freedom to ‘place anywhere’
Um, so why do we have Bethesda games on the market which have been released?

And the mods which are used on both Fallout and Elder Scrolls?

And for that matter, Bethesda modded games have scripted mods too. So how is this ANYTHING to do with the console developer? It is 100% to do with the game developer. You're all fooled.

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Michael5941
Posts: 407
Joined: Tue Aug 01, 2017 12:54 am

Re: Giants: Please add place anywhere

Post by Michael5941 » Fri Dec 20, 2019 7:45 pm

Raelik wrote:
Fri Dec 20, 2019 7:31 pm
Rasping rabbit wrote:
Sun Jun 23, 2019 12:48 am
If there have been issues with this mod breaking the game on pc I doubt very much if they will add it. The reason behind the stricter rules for consoles, no external scripts, memory management etc is because Sony & Microsoft want games on their systems to work.

I can imagine how it would go if it came to light that giants released something they knew had the potential to cause issues.

It’s all well and good saying players can take responsibility for using it but I think it’s a case of their platforms, their rules.

And this is coming from a console player who would like the freedom to ‘place anywhere’
Um, so why do we have Bethesda games on the market which have been released?

And the mods which are used on both Fallout and Elder Scrolls?

And for that matter, Bethesda modded games have scripted mods too. So how is this ANYTHING to do with the console developer? It is 100% to do with the game developer. You're all fooled.
Ah no it is the console developer, when mods released on PlayStation Sony said no external scripts (can't speak for Xbox) Fallout 4 and skyrim does not have scripted mods unless if you buy them from the creation club. I know for a fact fallout 4 doesn't allow scripted mods as I submitted a request for the first time on that game then was told it wasn't possible due to scripts that's where I learned about the limitations set by Sony and it's been that way since fallout 4 got mods and why million of modders post in their description that they had to find a work around for the mod due to these restrictions and Sony not allowing scripts. I belive it a little less tight for Microsoft on fallout 4. Point being is Giants did not put these restrictions on consoles Sony/Microsoft did and if you believe other wise you are the one who's been fooled.
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Vfarms
Posts: 112
Joined: Wed Jul 10, 2019 9:38 am

Re: Giants: Please add place anywhere

Post by Vfarms » Fri Dec 20, 2019 7:55 pm

What I can't stand is the ground deformation. I don't wanna drive up a hill to put my equipment in a shed.
We are just an advanced breed of monkeys on a minor planet of a very average star. But we can understand the Universe. That makes us something very special.--Stephen Hawking

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PrincessJessi84
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Joined: Sat Dec 17, 2016 3:03 am

Re: Giants: Please add place anywhere

Post by PrincessJessi84 » Fri Dec 20, 2019 8:01 pm

It would seem, there are certainly larger factors at play as to why they wont add this right now.. Idk if they will add place anywhere to 21 but I would certainly expect to see some nice polish added to the current system or a complete overhaul.. but come on everyone.. we all know they arent going to retool the whole system in the middle of the life cycle of 19, especially if there are factors that would greatly affect other areas of the game.. If I were to guess, I would say that the limitation is with the ground leveling system.. I think if they were to take this system out, the buildings could be placed much closer without the need for place anywhere.. I know people have this problem on flat ground, but from everything I have seen using and not using the mod, the buildings are prepared for the terrain adjustment regardless.. its the building "footprint" fighting with the terrain auto adjust.. I think the "simple" solution would be to just remove the auto leveling and let us level our own ground.. I havent liked the auto level thing since day one and I dont give it the chance.. I always level my areas myself.. sure.. my farms look a lil bit.... flat.. but I dont have silly issues in most cases
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SJ_Sathanas
Posts: 346
Joined: Thu Jan 10, 2019 7:02 am

Re: Giants: Please add place anywhere

Post by SJ_Sathanas » Fri Dec 20, 2019 8:45 pm

It seems generally better to level the ground before placing an object or building. You're kind of fighting the system otherwise.

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