My first mod submitted to Modhub

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Maxxum 135
Posts: 66
Joined: Thu Dec 29, 2016 11:32 pm

Re: My first mod submitted to Modhub

Post by Maxxum 135 » Sat Jul 13, 2019 12:37 pm

Great work and congratulations on your first mod, Farm Girl.
A really useful addition. I’ve placed three around my farm already. Saves driving miles for water or having large tanks everywhere.
Well done and look forward to your next creation.

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Guil
Posts: 6300
Joined: Fri Aug 21, 2015 8:43 pm

Re: My first mod submitted to Modhub

Post by Guil » Sat Jul 13, 2019 10:47 pm

Congrats, not sure if you are aware but the mod throws a warning in the log because you can only use capitals or underscore.

gingeredscot73
Posts: 627
Joined: Thu Jul 04, 2019 12:51 pm
Location: Scotland

Re: My first mod submitted to Modhub

Post by gingeredscot73 » Sun Jul 14, 2019 3:38 pm

Congrats on your first mod being release on the Mod Hub. Well done!!

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asyvan
Posts: 549
Joined: Sun Aug 28, 2016 12:21 am
Location: Sweden

Re: My first mod submitted to Modhub

Post by asyvan » Mon Jul 15, 2019 12:25 pm

Small video (see below) of the latest changes to the Case IH Puma with all tracks.
First you see the comparison of ground compaction between the green Puma with dual narrows and the Yellow Puma with all tracks.
Then you can see the animated direction selector at the steering wheel on the black Puma, as well as the animated Multi Controller for controlling the speed instead of the gaspedal.


https://youtu.be/wgU0fSGPvtE

(yeah, I crashed into the lightpost)
PS: FS19 does not simulate ground compaction, I have merely decreased the maxSink when using tracks to visualize less ground compaction.
//Jens Ejvinsson
Farming History: FS11, FS13, FS15, FS17, FS19 (Steam)
Logitech G29, Logitech/Saitek Sidepanel, Logitech F710 Wireless gamepad
PC Gamer - "The Silent Beast" i7-7700K @ 5Ghz, GTX 1070 @ 2.1GHz

Case IH Puma CVX With Tracks
Väderstad Rapid A600-800S Seed Drill
Tutorial compilation for FS19 - list of all my How To guides

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asyvan
Posts: 549
Joined: Sun Aug 28, 2016 12:21 am
Location: Sweden

Re: My first mod submitted to Modhub

Post by asyvan » Tue Jul 16, 2019 8:28 pm

Now you will be able to choose from a number of Implement Computers, on two different positions by the right window.
I have done Väderstad and Hardi for now.

Image

Image
Last edited by asyvan on Tue Jul 16, 2019 10:39 pm, edited 1 time in total.
//Jens Ejvinsson
Farming History: FS11, FS13, FS15, FS17, FS19 (Steam)
Logitech G29, Logitech/Saitek Sidepanel, Logitech F710 Wireless gamepad
PC Gamer - "The Silent Beast" i7-7700K @ 5Ghz, GTX 1070 @ 2.1GHz

Case IH Puma CVX With Tracks
Väderstad Rapid A600-800S Seed Drill
Tutorial compilation for FS19 - list of all my How To guides

Joepipefitter
Posts: 37
Joined: Thu Nov 15, 2018 11:01 pm

Re: My first mod submitted to Modhub

Post by Joepipefitter » Tue Jul 16, 2019 9:17 pm

Love the look of the all tracked case, going to look weird as the only red in a sea of green on my first pc farm but I do think it will be a must have.

livesea72
Posts: 1380
Joined: Tue Jan 10, 2017 9:22 am

Re: My first mod submitted to Modhub

Post by livesea72 » Tue Jul 16, 2019 10:07 pm

I have a computer in mind to start making mods but it will be months before im able to get it.I have ideas but they could change depending on whats out by then. Amazing work Asyvan.
FS13 xbox360/ FS15 ps4/xbox one/ FS17 xbox one/ps4pro platinum trophy /FS19 ps4pro platinum trophy/ last FS game I'm buying full price

livesea72
Posts: 1380
Joined: Tue Jan 10, 2017 9:22 am

Re: My first mod submitted to Modhub

Post by livesea72 » Tue Jul 16, 2019 10:12 pm

I noticed the fuel gage on the post reads almost empty is there a easy fix? i know the case tractor models(3 out of 4 ) seem to have various issues withdisplay gages flickering. Im asking so i could fix it in the future if it comes up.I want to try to have as many functioning gages as possible and im not sure what the limit is on console.
FS13 xbox360/ FS15 ps4/xbox one/ FS17 xbox one/ps4pro platinum trophy /FS19 ps4pro platinum trophy/ last FS game I'm buying full price

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Farming Girl
Posts: 298
Joined: Thu Aug 02, 2018 12:42 pm

Re: My first mod submitted to Modhub

Post by Farming Girl » Tue Jul 16, 2019 11:30 pm

Guil wrote:
Sat Jul 13, 2019 10:47 pm
Congrats, not sure if you are aware but the mod throws a warning in the log because you can only use capitals or underscore.
Capitals or underscore on what, i just saw your post, I’ll check it out tomorrow
Ann-Marie

C&S Modding

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Farming Girl
Posts: 298
Joined: Thu Aug 02, 2018 12:42 pm

Re: My first mod submitted to Modhub

Post by Farming Girl » Tue Jul 16, 2019 11:36 pm

asyvan wrote:
Tue Jul 16, 2019 8:28 pm
Now you will be able to choose from a number of Implement Computers, on two different positions by the right window.
I have done Väderstad and Hardi for now.

Image

Image
The new tractor is looking great, looking forward to driving it
Ann-Marie

C&S Modding

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Guil
Posts: 6300
Joined: Fri Aug 21, 2015 8:43 pm

Re: My first mod submitted to Modhub

Post by Guil » Wed Jul 17, 2019 6:59 am

Farming Girl wrote:
Tue Jul 16, 2019 11:30 pm
Guil wrote:
Sat Jul 13, 2019 10:47 pm
Congrats, not sure if you are aware but the mod throws a warning in the log because you can only use capitals or underscore.
Capitals or underscore on what, i just saw your post, I’ll check it out tomorrow
The brand in the xml can only have those characters. Sorry if I sounded negative but just wanted to let you know as simple things like that are easily overlooked.

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Farming Girl
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Re: My first mod submitted to Modhub

Post by Farming Girl » Wed Jul 17, 2019 9:00 am

Guil wrote:
Wed Jul 17, 2019 6:59 am
Farming Girl wrote:
Tue Jul 16, 2019 11:30 pm
Guil wrote:
Sat Jul 13, 2019 10:47 pm
Congrats, not sure if you are aware but the mod throws a warning in the log because you can only use capitals or underscore.
Capitals or underscore on what, i just saw your post, I’ll check it out tomorrow
The brand in the xml can only have those characters. Sorry if I sounded negative but just wanted to let you know as simple things like that are easily overlooked.
No you didn’t, I am new to modding, so all input is welcome, I will have a look at the xml today, I was planning to add a colour choice, so I will include it in that update, thanks for bringing it to my attention, positive advice is always welcome!
Ann-Marie

C&S Modding

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Guil
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Joined: Fri Aug 21, 2015 8:43 pm

Re: My first mod submitted to Modhub

Post by Guil » Wed Jul 17, 2019 10:33 am

You're welcome :hi:

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asyvan
Posts: 549
Joined: Sun Aug 28, 2016 12:21 am
Location: Sweden

Re: My first mod submitted to Modhub

Post by asyvan » Fri Aug 09, 2019 10:03 pm

As the OP, just wanted to write that I am not giving up on this Case IH Puma.
Just this afternoon sent it back to Modhub again after fixing some shader fails. This journey is for sure a learning experience, still have ton of stuff to learn while I work on my first from-ground-up mod.
Please take a closer look for this shaderFails:
<materialError material="pumaCVX_Decals_mat8">
<shader>data/shaders/dashboardLightsShader.xml</shader>
<actualHash>40B467DE.00002635-00000001.60000003</actualHash>
<nearestHash>40B467DE.00002635-00000001.60000003</nearestHash>
<excessFeatures>
<feature>FLAG_SKINNING_SINGLE_WEIGHT</feature>
<feature>FLAG_SKINNING</feature>
</excessFeatures>
</materialError>
<materialError material="window_mat">
<shader>data/shaders/vehicleShader.xml</shader>
<actualHash>C4D0D04C.00002625-00000001.60000003</actualHash>
<nearestHash>C4D0D04C.00002625-00000001.60000003</nearestHash>
<excessFeatures>
<feature>FLAG_SKINNING_SINGLE_WEIGHT</feature>
<feature>FLAG_SKINNING</feature>
</excessFeatures>
</materialError>

I think here is the skinning the big issue

<materialError material="pumaCVX_Decals_mat"> --> Missing customShaderVariation="Decal"
//Jens Ejvinsson
Farming History: FS11, FS13, FS15, FS17, FS19 (Steam)
Logitech G29, Logitech/Saitek Sidepanel, Logitech F710 Wireless gamepad
PC Gamer - "The Silent Beast" i7-7700K @ 5Ghz, GTX 1070 @ 2.1GHz

Case IH Puma CVX With Tracks
Väderstad Rapid A600-800S Seed Drill
Tutorial compilation for FS19 - list of all my How To guides

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Farming Girl
Posts: 298
Joined: Thu Aug 02, 2018 12:42 pm

Re: My first mod submitted to Modhub

Post by Farming Girl » Fri Aug 09, 2019 10:10 pm

asyvan wrote:
Fri Aug 09, 2019 10:03 pm
As the OP, just wanted to write that I am not giving up on this Case IH Puma.
Just this afternoon sent it back to Modhub again after fixing some shader fails. This journey is for sure a learning experience, still have ton of stuff to learn while I work on my first from-ground-up mod.
Please take a closer look for this shaderFails:
<materialError material="pumaCVX_Decals_mat8">
<shader>data/shaders/dashboardLightsShader.xml</shader>
<actualHash>40B467DE.00002635-00000001.60000003</actualHash>
<nearestHash>40B467DE.00002635-00000001.60000003</nearestHash>
<excessFeatures>
<feature>FLAG_SKINNING_SINGLE_WEIGHT</feature>
<feature>FLAG_SKINNING</feature>
</excessFeatures>
</materialError>
<materialError material="window_mat">
<shader>data/shaders/vehicleShader.xml</shader>
<actualHash>C4D0D04C.00002625-00000001.60000003</actualHash>
<nearestHash>C4D0D04C.00002625-00000001.60000003</nearestHash>
<excessFeatures>
<feature>FLAG_SKINNING_SINGLE_WEIGHT</feature>
<feature>FLAG_SKINNING</feature>
</excessFeatures>
</materialError>

I think here is the skinning the big issue

<materialError material="pumaCVX_Decals_mat"> --> Missing customShaderVariation="Decal"
Wow, that’s complicated, keep it up, you will get there! I have had a fire Hydrant in testing fo almost three weeks now, I’m uploading another mod Monday, and I have a third almost done, the hydrant did come back with a couple of small errors, which I fixed and re-submitted the same day. I don’t know why they are so slow at testing at the moment, they must be busy working on something!
Ann-Marie

C&S Modding

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