They will take up very little memory until you visit them as nothing happens on them while you are not there.
Not entirely sure you understand the slot system.
I understand the slot system. I was just making a little joke. I'm aware that most other games only load what you can see. A little sarcasm as no mans sky can have a map the size of an entire world, while fs struggles with 2km x 2km area.Rasping rabbit wrote: ↑Sat Jul 20, 2019 3:25 pmThey will take up very little memory until you visit them as nothing happens on them while you are not there.
Not entirely sure you understand the slot system.
You clearly don't when you are comparing it to something entirely different.FarmBoss wrote: ↑Sat Jul 20, 2019 5:39 pmI understand the slot system. I was just making a little joke. I'm aware that most other games only load what you can see. A little sarcasm as no mans sky can have a map the size of an entire world, while fs struggles with 2km x 2km area.Rasping rabbit wrote: ↑Sat Jul 20, 2019 3:25 pmThey will take up very little memory until you visit them as nothing happens on them while you are not there.
Not entirely sure you understand the slot system.
I can't imagine a home without a PC these days. But giants needs to make an effort to bring their code to the current era. Consoles are not built to cater to FS. FS shouldn't rely on the next gen console to provide more ram to improve slot count. Developers need to enhance and tweak their builds to play nicely with consoles. The "small company" excuse has run its course. Hello Games has a shining example of what can be done. You can't convince me there is more going on in FS than in No Mans Sky. Elite Dangerous, even The Crew has an entire map of the US. There'll be people hitting back at me, but if they can't see my point then that is their problem.
Those are probably the worst kind of examples, just like the usual comparison with GTA.FarmBoss wrote: ↑Sun Jul 21, 2019 3:59 am I can't imagine a home without a PC these days. But giants needs to make an effort to bring their code to the current era. Consoles are not built to cater to FS. FS shouldn't rely on the next gen console to provide more ram to improve slot count. Developers need to enhance and tweak their builds to play nicely with consoles. The "small company" excuse has run its course. Hello Games has a shining example of what can be done. You can't convince me there is more going on in FS than in No Mans Sky. Elite Dangerous, even The Crew has an entire map of the US. There'll be people hitting back at me, but if they can't see my point then that is their problem.
In any case, I love this game, will continue to play and purchase every version, and will always hope for more from the developers. Not entitled, not demanding, just saying.
Elite Damgerous and No Mans sky is all generated.FarmBoss wrote: ↑Sun Jul 21, 2019 3:59 amI can't imagine a home without a PC these days. But giants needs to make an effort to bring their code to the current era. Consoles are not built to cater to FS. FS shouldn't rely on the next gen console to provide more ram to improve slot count. Developers need to enhance and tweak their builds to play nicely with consoles. The "small company" excuse has run its course. Hello Games has a shining example of what can be done. You can't convince me there is more going on in FS than in No Mans Sky. Elite Dangerous, even The Crew has an entire map of the US. There'll be people hitting back at me, but if they can't see my point then that is their problem.
In any case, I love this game, will continue to play and purchase every version, and will always hope for more from the developers. Not entitled, not demanding, just saying.
Would FS handle better on consoles then if Giant's used a different/better engine?
There is currently no engine that is better for a farming game and can do what the Giants engine does in terms of performance and multiplayer synchronisation
Yeah, think about GTA V. If you wanted to switch to one of the other characters across the map, it took like 20 plus seconds to load. Do you want 20 second loads when tabbing vehicles?Drmattymd wrote: ↑Sun Jul 21, 2019 6:18 amITS NOT THE SAME THING. There is absolutely more going on in FS than No mans sky . It doesnt matter how big the map or world is in those games because theres nothing going on on the other side of the planet or country that the game has to keep track of. its only tracking or rendering a tiny area in comparison to the whole map. FS is broken down into millions maybe billions of individual cells that have multiple layers of data in each one. Every one of those is loaded and working at the same time otherwise you wouldnt have continuity across the map.FarmBoss wrote: ↑Sun Jul 21, 2019 3:59 amI can't imagine a home without a PC these days. But giants needs to make an effort to bring their code to the current era. Consoles are not built to cater to FS. FS shouldn't rely on the next gen console to provide more ram to improve slot count. Developers need to enhance and tweak their builds to play nicely with consoles. The "small company" excuse has run its course. Hello Games has a shining example of what can be done. You can't convince me there is more going on in FS than in No Mans Sky. Elite Dangerous, even The Crew has an entire map of the US. There'll be people hitting back at me, but if they can't see my point then that is their problem.
In any case, I love this game, will continue to play and purchase every version, and will always hope for more from the developers. Not entitled, not demanding, just saying.