How is it after the first day

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AgPro Farms
Posts: 516
Joined: Sat Apr 11, 2015 7:02 pm

Re: Seasons, soil temperature, and germination

Post by AgPro Farms » Fri Jul 26, 2019 2:40 am

I like what I'm hearing AKlein. More eager for Seasons to make it to console after this info. Thanks
AgPro Farms
PS4 User
Alabama, USA

Sir_Kutz
Posts: 139
Joined: Fri Mar 01, 2019 9:23 pm

Re: Seasons - thank you.

Post by Sir_Kutz » Fri Jul 26, 2019 3:56 am

Not to speak down on any other modder or mod team, but Realismus is killing it!

ED209v2
Posts: 33
Joined: Fri Mar 22, 2013 1:18 pm

Re: Seasons on Ravenport.

Post by ED209v2 » Fri Jul 26, 2019 4:06 am

Check out a few video's of FS13/FS15 Soil mod.
The gameplay and what the game-engine can do goes back to FS13 (maybe even further). Weeds, Lime, herbicide, moisture all there. And more.

Fairview Simulations
Posts: 3
Joined: Fri Jul 26, 2019 2:28 am

Re: Some tips on Seasons crop rotation - Possible spoilers

Post by Fairview Simulations » Fri Jul 26, 2019 5:19 am

I remember back on the farm many years ago we would
Barley
Canola
Wheat
Wheat (this crop got the greatest advantage)
Oats under sown with lucerne
5 year break stock allowed to graze once lucerne was established

I don’t think this works in game

gingeredscot73
Posts: 627
Joined: Thu Jul 04, 2019 12:51 pm
Location: Scotland

Re: GIANTS - Oakfield seasons update

Post by gingeredscot73 » Fri Jul 26, 2019 5:23 am

It will be tested Monday at the earliest as they at Farmcon until next week. Just need to keep an eye on the mods in testing. Average waiting time is 8 work days for mods. Could be a week. Could be longer. 119 mods waiting to be tested.

Bobbydj1980
Posts: 308
Joined: Wed Nov 28, 2018 3:01 am
Location: Orangebeach Al

Re: Seasons - thank you.

Post by Bobbydj1980 » Fri Jul 26, 2019 5:43 am

Hopefully it will be on console soon been waiting awhile
Love farming simulator I play on the Xbox one s orangebeach Alabama

Tylercheesey1986
Posts: 1336
Joined: Sun Apr 14, 2019 11:04 am
Location: Central West, NSW Australia

Re: Some tips on Seasons crop rotation - Possible spoilers

Post by Tylercheesey1986 » Fri Jul 26, 2019 6:07 am

To have under sowing in game and Lucerne as a base game crop would be great
Aussie who loves himself a 7790 JD cotton picker, 100ac was most i got off in one day. (22.5hrs)
Currently a 300 ac irrigated beef farmer with Hereford Angus x.
50-120 head.
Gear-MF i148, 7 disc offset plow, fert/seed broadcaster, harrow bars.
Only crop for improving grazing capacity so don't need much.
Aussie farmer who thinks FS 19 rulz :gamer:
Xbox gamer tag- TopCheesey420

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Guil
Posts: 6322
Joined: Fri Aug 21, 2015 8:43 pm

Re: Seasons - thank you.

Post by Guil » Fri Jul 26, 2019 6:19 am

Bobbydj1980 wrote:
Fri Jul 26, 2019 5:43 am
Hopefully it will be on console soon been waiting awhile
Patience, there's bugs to find and fix. Let's not turn this into silly arguments or demands to come to console quick etc.

Tylercheesey1986
Posts: 1336
Joined: Sun Apr 14, 2019 11:04 am
Location: Central West, NSW Australia

Re: Seasons - thank you.

Post by Tylercheesey1986 » Fri Jul 26, 2019 6:29 am

A while,, lols.
Hasn't even been out 48hrs yet has it??
Now onto topic, thank you RM for seasons 19, once I can get mod (on console) and I can figure out how I will be making a donation also. Sharing something of this scale freely to all truly deserves rewarding.
Aussie who loves himself a 7790 JD cotton picker, 100ac was most i got off in one day. (22.5hrs)
Currently a 300 ac irrigated beef farmer with Hereford Angus x.
50-120 head.
Gear-MF i148, 7 disc offset plow, fert/seed broadcaster, harrow bars.
Only crop for improving grazing capacity so don't need much.
Aussie farmer who thinks FS 19 rulz :gamer:
Xbox gamer tag- TopCheesey420

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Guil
Posts: 6322
Joined: Fri Aug 21, 2015 8:43 pm

Re: Seasons, soil temperature, and germination

Post by Guil » Fri Jul 26, 2019 6:33 am

I have a patch in the bigger starting field on felsbrunn that has germination failed. It's a brilliant mechanic of seasons.

george.earlslight
Posts: 558
Joined: Tue Nov 20, 2018 11:45 am
Location: Europe

Re: Seasons - Fallow Fields

Post by george.earlslight » Fri Jul 26, 2019 7:01 am

But grass (and poplar and cane) regrow after being harvested, right?
So, next year you'd have a grown field that's classified as fallow?
It's probably easy to test in the game but I'm at work now :)

Haza747
Posts: 19
Joined: Tue Nov 20, 2018 12:07 pm

Re: Seasons - thank you.

Post by Haza747 » Fri Jul 26, 2019 7:05 am

https://www.realismusmodding.com/

Use this link and then bottom left of the page you will see a donate button.

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reallogger
Posts: 517
Joined: Thu Jan 14, 2016 10:08 pm

Re: Seasons - Fallow Fields

Post by reallogger » Fri Jul 26, 2019 7:14 am

Grass, sugarcane and poplar will regrow. But if you don't harvest those for one year fallow will be registered for the purpose of calculating the yield multiplier for crop rotation. Nothing will happen to your crop in the field.

george.earlslight
Posts: 558
Joined: Tue Nov 20, 2018 11:45 am
Location: Europe

Re: Some tips on Seasons crop rotation - Possible spoilers

Post by george.earlslight » Fri Jul 26, 2019 7:32 am

aklein wrote:
Thu Jul 25, 2019 2:41 pm
Then of course you could just totally ignore rotation and plant crops how you want. But do be aware that even though your ignoring the rotation concept the mod is not and will provide yield gains or losses based on the rotation formula.
Quite true. It's easy to get a 50% yield if one messes up the rotation too bad.

george.earlslight
Posts: 558
Joined: Tue Nov 20, 2018 11:45 am
Location: Europe

Re: Some tips on Seasons crop rotation - Possible spoilers

Post by george.earlslight » Fri Jul 26, 2019 7:41 am

bossmanslim wrote:
Thu Jul 25, 2019 3:26 pm
Rotations I like:
  • Grass, Grass, Cereal (wheat, barley, oat) - good for supporting livestock. I think the yield works out to 120%, 108%, 120% assuming it is looped. Grass can be replaced by cotton in geo that supports it for those who want to farm it.
  • Soybean, Canola, Cereal (wheat, barley, oat) - everything can be planted using a seeder and the yield is 90%, 120%, 120%. You give up 10% soybean yield for plus 40% yield on the other two crops
  • Soybean, Sunflower, Corn - same as above only for those who don't mind tillage and are farming with planters.
Nice "cookbook" :) Pretty sure we'll have a complete recipe book for animals, silage, etc.
Pigs will need a lot of planning now.

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