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Re: Seasons & Horse helper

Posted: Fri Jul 26, 2019 10:31 am
by elmo_flames
That's good to know, but I don't know if you get money if you just take care of them (food, water and straw). If horsehelper isn't working then they might not be trained, but you might get money anyway because you kept them alive

Re: Seasons on Ravenport.

Posted: Fri Jul 26, 2019 10:39 am
by george.earlslight
Noone apart from Giants and Realismus knows about what arrangement there's in place to create Seasons.
My totally uninformed guess would be that Rahkiin working as a full-time employee is managing the Seasons effort, while the rest of the team received a significant reimbursement at release.
And by the looks of it, they did have a deadline; before FarmCon/Platinum.
Whatever the truth, it doesn't matter so much to me. We have Seasons less than a year from release and it is my belief that Giants had a great deal orchestrating the effort.

Re: Seasons - thank you.

Posted: Fri Jul 26, 2019 10:43 am
by george.earlslight
hun3 wrote:
Fri Jul 26, 2019 8:38 am
What do y'all think is a reasonable donation??


$29.95 That how much was FS 19.
Whatever you think it's worth your time.
Recreation in the USA has different costs than in East Europe for example.
Personally, I'd donate what a beer and pizza night costs in my area.

Re: Seasons - Months

Posted: Fri Jul 26, 2019 10:55 am
by george.earlslight
theSeb wrote:
Thu Jul 25, 2019 7:26 pm
We didn't name them as months on purpose for various reasons. One is that it makes it easier to use the mod with Southern Hemisphere GEOs. Two: if we did then people would be going on about ohh you don't normally plant wheat in *insert month* around where I live. with a period the whole idea is a bit more abstract and thus we can ignore such whining.
Those could be solved if mapmakers named the months relevant to their specific GEO.

Re: Seasons - Testing snow ingame?

Posted: Fri Jul 26, 2019 12:00 pm
by OlavEmil
Doc3d wrote:
Fri Jul 26, 2019 10:22 am
I somehow managed to get mine working after restarting FS a few times, which was a bit strange.
Did you get it working with the new method, or the old one?

Re: Seasons - Testing snow ingame?

Posted: Fri Jul 26, 2019 12:13 pm
by Doc3d
I just followed RM tutorial. Took a look at sky wizards video as well, but ended just following the tutorial by RM. my mistake in the beginning was that I had the wrong file path. But once I got that sorted, and could paint the seasons layer in GE, all was good except my mishap with not starting a new save, which was all my fault :)

Seasons And Crop Fertilizing

Posted: Fri Jul 26, 2019 12:50 pm
by RcDriver
What has changed in seasons as far as fertilizing crops? I ask because I have fertilized my first crop (Wheat) once after planting,which brought the fertilized state up to around 60%. And before the seeds have matured,I fertilized the wheat again and that brought the fertilized state up to 100%. Now I may be off on the 60% fertilized state,but not too far off. I'm not complaining because I like the whole seasons thing,I'm just wondering if it's a bug.

Re: Seasons And Crop Fertilizing

Posted: Fri Jul 26, 2019 1:07 pm
by Guil
There's 3 stages of fertilising now with seasons.

Re: Seasons - thank you.

Posted: Fri Jul 26, 2019 1:18 pm
by Tylercheesey1986
I will setup a PayPall account, seems safest to me, then I will send in my donations, $30 AU seems good to me, seasons 17 was awesome so 19 is easy worth 30 bucks to me

Re: Seasons on Ravenport.

Posted: Fri Jul 26, 2019 1:19 pm
by Drmattymd
george.earlslight wrote:
Fri Jul 26, 2019 10:39 am
Noone apart from Giants and Realismus knows about what arrangement there's in place to create Seasons.
My totally uninformed guess would be that Rahkiin working as a full-time employee is managing the Seasons effort, while the rest of the team received a significant reimbursement at release.
And by the looks of it, they did have a deadline; before FarmCon/Platinum.
Whatever the truth, it doesn't matter so much to me. We have Seasons less than a year from release and it is my belief that Giants had a great deal orchestrating the effort.
They have said numerous times that Rahkiin was hired because of his skills, not to work on seasons.

Re: Seasons - Testing snow ingame?

Posted: Fri Jul 26, 2019 1:23 pm
by OlavEmil
Thanks.

I also finally discovered that I had an incomplete file path for the seasonsMask file. I pathed it with mapDE/*filename*, when it in fact requires maps/mapDE/*filename*. The main purpose with asking was to see if anyone else had made it, as I am pretty sure Realismus knows how to do this alot better than me, so I am not one to say their tutorial is wrong :P . A perfect case of the blind assisting the deaf.

Now I wonder what features I am missing by using the old RM tutorial, and not the new one posted this morning...

Re: Seasons on Ravenport.

Posted: Fri Jul 26, 2019 1:26 pm
by george.earlslight
Drmattymd wrote:
Fri Jul 26, 2019 1:19 pm
They have said numerous times that Rahkiin was hired because of his skills, not to work on seasons.
Like I said "My totally uninformed guess".
Also, working in the studio for various projects doesn't mean he can supervise Seasons, which is what I originally meant.

Seasons bug or ancient PC?

Posted: Fri Jul 26, 2019 1:39 pm
by BoxTunnel
The day before FS19 was released my gaming PC broke, so I have been playing on a five year old laptop. The game runs pretty well on medium settings, although I do get the odd stutter every now and then.

However, after installing Seasons, I've found that after five or ten minutes or so that the game gets very laggy to the point of becoming unplayable.

I'm thinking this because all the added extras that come with the mod are overwhelming my poor little laptop, as the exact same map (Fehlsbrunn) with the same machinery runs absolutely fine when the mod is disabled. However, I wanted to see if anyone else was having similar issues?

Re: Seasons bug or ancient PC?

Posted: Fri Jul 26, 2019 1:43 pm
by Rasping rabbit
Maybe due to the new season effects on trees. There was an issue with one of the patches from giants where they changed something with the shaders. Some people reported lag/stuttering until they had driven around the map fully.

Maybe the same issue?

Re: Seasons on Ravenport.

Posted: Fri Jul 26, 2019 1:47 pm
by FarmBoss
wombles wrote:
Fri Jul 26, 2019 10:14 am
FarmBoss wrote:
Thu Jul 25, 2019 10:26 pm
Yes, Giants must be happy. Their game is finally complete. All they had to do is wait patiently for other people unrelated to the company, and working for free.

Can't wait to jump in myself!
Define working for free. On their web site you will find a donate button, which in my opinion should be used by those that use seasons.
Sure, I can define working for free. I meant the owners of the game didn't have to pay for the biggest improvements to their game.
So, to reword it, Giants had their game completed for them for free.