How is it after the first day

bossmanslim
Posts: 400
Joined: Thu Jan 10, 2019 7:13 pm

Re: Some tips on Seasons crop rotation - Possible spoilers

Post by bossmanslim » Fri Jul 26, 2019 4:07 pm

theSeb wrote:
Fri Jul 26, 2019 4:03 pm
We are not the best at writing manuals. I'll explain why:
You forgot the most important reason no ones write manuals; no one reads them anyway.

I don't mind "exploring" mechanics as long as they are consistent and logical.

Tylercheesey1986
Posts: 1194
Joined: Sun Apr 14, 2019 11:04 am
Location: Central West, NSW Australia

Re: Some tips on Seasons crop rotation - Possible spoilers

Post by Tylercheesey1986 » Fri Jul 26, 2019 4:14 pm

george.earlslight wrote:
Fri Jul 26, 2019 7:46 am
Fairview Simulations wrote:
Fri Jul 26, 2019 5:19 am
I remember back on the farm many years ago we would
Barley
Canola
Wheat
Wheat (this crop got the greatest advantage)
Oats under sown with lucerne
5 year break stock allowed to graze once lucerne was established

I don’t think this works in game
It wouldn't, as Seasons penalizes planting the same crop each year.
Also, I don't know what undersowing is (computer farmer only). Did you sow oats, press it down and then sow lucerne above?
Under sow,
IMO, basically growing two crops in same field at same time, generally one germinates first and grows quicker and taller as season suits it, second germinates and begins growth under shelter from first crop, once first crop is eaten,cut or whatever it is generally a suitable season for the second crop to mature which is usually (in my part of the world) a baling or grazing crop that will last a few seasons/cuts
Aussie who loves himself a 7790 JD cotton picker, 100ac was most i got off in one day. (22.5hrs)
Currently a 300 ac irrigated beef farmer with Hereford Angus x.
50-120 head.
Gear-MF i148, 7 disc offset plow, fert/seed broadcaster, harrow bars.
Only crop for improving grazing capacity so don't need much.
Aussie farmer who thinks FS 19 rulz :gamer:
Xbox gamer tag- TopCheesey420

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High Cotton
Posts: 154
Joined: Sun Jun 21, 2015 10:30 pm

Re: Seasons GEO

Post by High Cotton » Fri Jul 26, 2019 5:00 pm

I second this. I’ve been working on a Geo as well through trial and error. More error than anything. I have noticed the figures range from 1-6. Is there table of what growth stage those correlate with.

CriusXD
Posts: 19
Joined: Thu Jul 25, 2019 5:37 pm

Re: Some tips on Seasons crop rotation - Possible spoilers

Post by CriusXD » Fri Jul 26, 2019 5:15 pm

CriusXD wrote:
Thu Jul 25, 2019 6:00 pm
bossmanslim wrote:
Thu Jul 25, 2019 3:26 pm
My thoughts on this after playing with the rotation planner.
  • Soybeans seem virtually impossible to get about 90% yield unless you leave land fallow. Even then the minimum I saw was 90%, meaning fallow to soybeans would need to yield 180% to justify loss of one years crop. It looks like soybeans are a support crop more than anything as you can put them in, take a 10% yield hit and then get 20% bonus on the following two crops.
  • Leaving land fallow is a waste of resources because in order to get the land to break even it would need to 2x the minimum yield of the crop. As i didn't look a root crops, this may be the only area that it works.
  • The UI is a little weird, but basically it should be labeled prior to previous crop, previous crop, current crop, next crop, etc. Once you understand this it is much easier to understand that you have to enter the field history and are basically working on the 3rd and subsequent entries as to what you need to plant. It also is a loop, so entries into 4,5 and 6 affect item 1. I watched many a streamer struggle with this and it is very hard to explain via chat.
Rotations I like:
  • Grass, Grass, Cereal (wheat, barley, oat) - good for supporting livestock. I think the yield works out to 120%, 108%, 120% assuming it is looped. Grass can be replaced by cotton in geo that supports it for those who want to farm it.
  • Soybean, Canola, Cereal (wheat, barley, oat) - everything can be planted using a seeder and the yield is 90%, 120%, 120%. You give up 10% soybean yield for plus 40% yield on the other two crops
  • Soybean, Sunflower, Corn - same as above only for those who don't mind tillage and are farming with planters.
I started a new game, and had fallow, fallow on the first field. But when I scanned my fields after harvesting grass, the previous state of the field was cereal, but I planted grass, can you check that?
I have the samr problem.

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marlowc
Posts: 37
Joined: Fri Sep 11, 2015 6:17 pm

Re: Seasons bug or ancient PC?

Post by marlowc » Fri Jul 26, 2019 5:15 pm

I've had to crank back a bit on my graphics settings to play with Seasons on Greenwich, but nothing too drastic - still plays perfectly well.

Lostfarmer6474
Posts: 191
Joined: Wed Nov 01, 2017 9:12 pm

Re: Seasons on Ravenport.

Post by Lostfarmer6474 » Fri Jul 26, 2019 5:23 pm

Thank you for making that game great again. *thumbsup*
I made 60 bales from first grass cut. Most grass bales and some of them hay bales. Looks like silage bales and hay bales are selling around 700 $ . Really love that mechanic when grass dryes and turns to hay. *thumbsup*

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theSeb
Posts: 987
Joined: Tue Mar 07, 2017 8:16 pm

Re: Seasons GEO

Post by theSeb » Fri Jul 26, 2019 5:36 pm

They correlate to growth states 1 to 6 with one being planted. :)

I have purposefully not released any info on how to create crops files. The reason for this is that we want to get Seasons a bit more stable before throwing in further complications, such as other people's GEOs. You are on your own for the moment. Sorry guys.
http://www.realismusmodding.com

Knowledge should be shared and open so don't PM me for Seasons support. *thumbsup*

zoli10
Posts: 4
Joined: Tue Nov 20, 2018 8:07 am

Re: Seasons GEO

Post by zoli10 » Fri Jul 26, 2019 5:43 pm

I'm trying, trying....... modify-save-load :-)

Thank you for your answer!

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theSeb
Posts: 987
Joined: Tue Mar 07, 2017 8:16 pm

Re: Some tips on Seasons crop rotation - Possible spoilers

Post by theSeb » Fri Jul 26, 2019 6:24 pm

Logged as bug. Thanks.
http://www.realismusmodding.com

Knowledge should be shared and open so don't PM me for Seasons support. *thumbsup*

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hun3
Posts: 520
Joined: Mon Sep 26, 2016 9:43 am

Re: Seasons - thank you.

Post by hun3 » Fri Jul 26, 2019 6:36 pm

george.earlslight wrote:
Fri Jul 26, 2019 10:43 am
hun3 wrote:
Fri Jul 26, 2019 8:38 am
What do y'all think is a reasonable donation??


$29.95 That how much was FS 19.
Whatever you think it's worth your time.
Recreation in the USA has different costs than in East Europe for example.
Personally, I'd donate what a beer and pizza night costs in my area.
Of course donation amount is optional. The reason I said that amount is because thats how much I spent on the original game I played for only a month before I went back to 17. With this update now the game has a whole new meaning to play.

sootysax
Posts: 156
Joined: Mon Feb 10, 2014 5:24 am

Re: Some tips on Seasons crop rotation - Possible spoilers

Post by sootysax » Fri Jul 26, 2019 7:25 pm

bossmanslim wrote:
Fri Jul 26, 2019 4:07 pm
theSeb wrote:
Fri Jul 26, 2019 4:03 pm
We are not the best at writing manuals. I'll explain why:
You forgot the most important reason no ones write manuals; no one reads them anyway.

I don't mind "exploring" mechanics as long as they are consistent and logical.
Leaders are Readers

Lucass
Posts: 127
Joined: Tue Feb 19, 2019 2:43 pm

Re: Seasons and animals

Post by Lucass » Fri Jul 26, 2019 7:30 pm

Hi,

I will change the subject a bit...

As we know, the amount of food we have to deliver to animals over the next year is given in the animal management window. The question is, can I completely fill the trough with this amount for the whole year, or (in the case of a 3-day season) give them one twelfth year-amount of food every day or maybe one sixth every other day?

Above question is caused by writing in the Seasons manual following sentence:
“The food throughs can in Seasons 19 only contain 48 hours (game time) of food, meaning it is best to check up on your animals every day.”
So, how to manage feeding?

Ps. Watering is of course a separate case.

Redrummed
Posts: 13
Joined: Wed Jun 21, 2017 4:00 pm

Re: Seasons - Months

Post by Redrummed » Fri Jul 26, 2019 7:35 pm

Sorry for been a pain, but which file in the folder do I edit to change this?

Lucass
Posts: 127
Joined: Tue Feb 19, 2019 2:43 pm

Seasons - baling

Post by Lucass » Fri Jul 26, 2019 7:44 pm

Hello Friends,

few questions about baling:

a. It seems obvious that during the rain it is impossible to create hay or straw bales from the heaps in the field - so if not, how long after the rain can I start baling? Is it possible at all to create bales of straw or hay after the rain?
(I know that the straw/hay rots in the rain and their remaining amount probably depends on how long it rained, right?)

b. I guess that nothing stands in the way of baling fresh grass for silage regardless of its moisture (even when it's raining), and then immediately foil the bales?

c. On the current save I have a silage in the bunker silo (for sale). Can I start Seasons with it, or is it better to sell it before Seasons?

juf.de
Posts: 2975
Joined: Fri Mar 30, 2012 8:04 pm

Re: Seasons - baling

Post by juf.de » Fri Jul 26, 2019 9:05 pm

i recommend you watch farmer klein his videos on youtube about seaason, it helps alot.
a) you can't make hay as long as the grass is wet. The higher the temperatures the faster it dries. if the grass gets dry before you cut it, it gets hay directly, but there is no specific timeperiod it takes before it dried up.
b) The grass doesn't vanish on the spot, just do the wrapping within a day after cutting the grass
c) as far as i know seasons doesn't change something around silage besides the price, so it should be safe to keep it, but if you want to sell it anyway, you should do it before activating seasons, one possible conflic less is always better ;-)
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