Seasons mod (op updated re: bug reports)

Zenc
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Re: Seasons mod (op updated re: bug reports)

Post by Zenc » Fri Aug 02, 2019 10:19 am

what about silage bale being sold for less price than loose silage? was this intended in season?

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theSeb
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Re: Seasons mod (op updated re: bug reports)

Post by theSeb » Fri Aug 02, 2019 10:37 am

No. It’s fixed 3 minutes ago

I would strongly recommend a new game unless you don’t mind somewhat wonky growth until the next year. The in game growth not disabled fully would have caused some fascinating things.
http://www.realismusmodding.com

Knowledge should be shared and open so don't PM me for Seasons support. *thumbsup*

OlavEmil
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Re: Seasons mod (op updated re: bug reports)

Post by OlavEmil » Fri Aug 02, 2019 11:26 am

theSeb wrote:
Fri Aug 02, 2019 10:10 am
-cheats make you run faster. Not seasons. Case closed.
Thank you all. I did of course activate cheats when adding snowmasks to the map I am using. Will remove it now, as I don't use it for normal gameplay.

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theSeb
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Re: Seasons mod (op updated re: bug reports)

Post by theSeb » Fri Aug 02, 2019 11:33 am

Personally I quite enjoy the rapid running.
http://www.realismusmodding.com

Knowledge should be shared and open so don't PM me for Seasons support. *thumbsup*

OlavEmil
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Re: Seasons mod (op updated re: bug reports)

Post by OlavEmil » Fri Aug 02, 2019 12:25 pm

I think my problem, ironically, is that I'm too impatient. I'll use running even when navigating small distances in tight areas (say, exciting the tractor and running back to the trailer that is attached to the tractor). With the fast running, I'll overshot half the time I'm going anywhere and have to backtrack...

Perhaps if stock running speed became cheat walking speed I could enjoy super fast running for longer distances.

juf.de
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Re: Seasons mod (op updated re: bug reports)

Post by juf.de » Fri Aug 02, 2019 12:30 pm

OlavEmil wrote:
Fri Aug 02, 2019 12:25 pm
I think my problem, ironically, is that I'm too impatient. I'll use running even when navigating small distances in tight areas (say, exciting the tractor and running back to the trailer that is attached to the tractor). With the fast running, I'll overshot half the time I'm going anywhere and have to backtrack...

Perhaps if stock running speed became cheat walking speed I could enjoy super fast running for longer distances.
modelleicher made a mod to ajust the running speed when "-cheat" is active. If its to fast or to slow, just open the .lua with notepad++, just as commented in the .lua file 9 is default and 34 the cheatwalking speed, but you can enter whatever you'd like.
Link: https://ls-modcompany.com/filebase/file ... eed-reset/
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Tutorial for log.txt, Giants Imagehoster, Console commands (PC)
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RODHA
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Re: Seasons mod (op updated re: bug reports)

Post by RODHA » Fri Aug 02, 2019 12:51 pm

theSeb wrote:
Fri Aug 02, 2019 11:33 am
Personally I quite enjoy the rapid running.
the sound of it :lol: :lol: :lol: :lol:
PS4 / FS19

OOWAR!!
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Re: Seasons mod (op updated re: bug reports)

Post by OOWAR!! » Fri Aug 02, 2019 1:12 pm

theSeb wrote:
Wed Jul 31, 2019 11:28 am
What more realistic mods ?
The ''MR'' mod that made vehicles BHP more relevant.
PC.
X BOX CONTROLLER

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theSeb
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Re: Seasons mod (op updated re: bug reports)

Post by theSeb » Fri Aug 02, 2019 1:17 pm

OOWAR!! wrote:
Fri Aug 02, 2019 1:12 pm
theSeb wrote:
Wed Jul 31, 2019 11:28 am
What more realistic mods ?
The ''MR'' mod that made vehicles BHP more relevant.
It’s a different mod made by dural
http://www.realismusmodding.com

Knowledge should be shared and open so don't PM me for Seasons support. *thumbsup*

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FarmerLee73
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Re: Seasons mod (op updated re: bug reports)

Post by FarmerLee73 » Fri Aug 02, 2019 2:42 pm

Should snow that I plowed still be on the map in early summer? I would of expected it to of melted by now, or maybe it's a bug in the map? (Suedhemmern)

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reallogger
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Re: Seasons mod (op updated re: bug reports)

Post by reallogger » Fri Aug 02, 2019 2:45 pm

It's a know bug. Use console command rmResetSnow to remove it.

to enable console commands look at this: viewtopic.php?f=710&t=125532&p=988780&h ... ts#p988780

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FarmerLee73
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Re: Seasons mod (op updated re: bug reports)

Post by FarmerLee73 » Fri Aug 02, 2019 2:49 pm

Cheers

OlavEmil
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Re: Seasons mod (op updated re: bug reports)

Post by OlavEmil » Fri Aug 02, 2019 5:20 pm

juf.de wrote:
Fri Aug 02, 2019 12:30 pm
modelleicher made a mod to ajust the running speed when "-cheat" is active. If its to fast or to slow, just open the .lua with notepad++, just as commented in the .lua file 9 is default and 34 the cheatwalking speed, but you can enter whatever you'd like.
Link: https://ls-modcompany.com/filebase/file ... eed-reset/
Perfect. Thank you :) .

Lucass
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Re: Seasons mod (op updated re: bug reports)

Post by Lucass » Fri Aug 02, 2019 5:35 pm

On several YT movies I hear a storm in the winter - it's quite unnatural in the climate currently implemented in Seasons.
Could this be a bug?

Also, I think I have never seen a completely cloudy sky during heavy rain or snow - it would be nice if it was dark and gloomy during heavy autumn rain or winter snowfall ;)
(unless there are other technical restrictions in the game)

Best!

OlavEmil
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Re: Seasons mod

Post by OlavEmil » Fri Aug 02, 2019 6:57 pm

I know it was briefly discussed earlier, and that it was a deliberate choice, but I would also like to see the skip night function from FS17 Seasons return. In addition to IseOlen's point below, which I wholeheartedly support, I also occationally run into the dreaded "You are not tired" message after sunset.

If it is a simple code, I for one would be very happy to have it back :) .

IseOlen wrote:
Mon Jul 29, 2019 10:53 pm
"Sunrise" is moving time in Seasons. Inbuilt function does not let me get up at sunrise but I have to calculate every time and even then it's "closest hour".
So Giants solution is similar but worse.

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