Seasons mod (op updated re: bug reports)

wombles
Posts: 536
Joined: Tue Feb 07, 2017 10:13 am

Re: Seasons mod (op updated re: bug reports)

Post by wombles »

Greymantle1 wrote: Fri Aug 09, 2019 8:04 pm One thing is for sure it has something to do with the transition at midnight that creates the issue. I would have thought the log file would have given you the answer for I see errors being thrown out by seasons. Oh well will live with growth control at least I get the longer growing cycle.
If it where me I'd reinstall the map, and if that didn't work reinstall FS19, see how that works.
Maikello
Posts: 379
Joined: Thu May 11, 2017 12:43 pm

Re: Seasons mod (op updated re: bug reports)

Post by Maikello »

theSeb wrote: Fri Aug 09, 2019 8:17 pm Have you tried to validate files in steam? It’s a long shot. You are definitely sure you were running seasons 1.0.1 on a brand new save game without other mods?
I saw his log
GIANTS Engine Runtime 8.0.0 (19542) 64bit Steam (Build Date: Jul 3 2019)
Copyright (c) 2008-2019, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2019
Main System
CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Memory: 16326 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: SoftMixer WASAPI 5.1 Surround
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce RTX 2060
Version: 26.21.14.3160 (17.7.2019)
Revision: 161
Feature level: DirectX 11
Windowed Mode : on
V-Sync : on
Effective Window Resolution: 1920 x 1080
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 2.000000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box true
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 2.000000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 2.000000
Volume Mesh Tessellation Factor: 0.500000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Bloom Quality: 5
SSAO Quality: 15
DOF: Enabled
Cloud Quality: 4
EnvMap Blending: Enabled
Setting 'Master Volume': 0.30000001192093
Setting 'Is Train Tabbable': false
Setting 'Radio Vehicle Only': true
Setting 'Radio Active': false
Setting 'Use Colorblind Mode': false
Setting 'Easy Arm Control': true
Setting 'Show Trigger Marker': true
Setting 'Show Field-Info': true
Setting 'Invert Y-Look': false
Setting 'Show Help Icons': true
Setting 'Radio Volume': 0.30000001192093
Setting 'Vehicle Volume': 0.20000000298023
Setting 'Environment Volume': 0.40000000596046
Setting 'GUI Volume': 0.30000001192093
Setting 'Master Volume': 0.30000001192093
Setting 'Music Volume': 0
Farming Simulator 19 (Steam)
Version: 1.4.1.0 b5334
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: en
Time: 2019-08-08 11:01:38
Load dlc: pdlc_andersonPack (Version: 1.0.1.0) (Hash: 5f80c1d76b1adeadba21204a64187da8)
dataS2/character/humans/characterAnimation.i3d (71.15 ms)
Load mod: FS19_holmerPack (Version: 1.0.1.0) (Hash: def22884bd1b63522320edd01ccc3628)
Load dlc: pdlc_johnDeereCottonPack (Version: 1.0.0.0) (Hash: 016cd10c66fb7218c80d7e5d6bd03366)
dataS2/character/humans/pedestrians/pedestrianAnimation.i3d (58.24 ms)
Load mod: Bigger_BigBags_Bigger_Tanks (Version: 1.5.0.0) (Hash: a0181788a9aff6b4a7152f7cbc8abc04)
Load mod: FS19_2_Sided_Bale_Sheds (Version: 1.0.0.0) (Hash: 68490f503f2c420f8e387439545581a4)
Load mod: FS19_additionalFieldInfo (Version: 1.0.0.0) (Hash: ce8a18dbb1b4d4dba3db6c470c3df21e)
Load mod: FS19_agromaszPOH (Version: 1.0.0.0) (Hash: 4c3b435063b12063651bcaa6448c8110)
Load mod: FS19_AgromataxFertiMax (Version: 1.0.0.0) (Hash: ae3d853dc1b9c1c87b17bbb3723d4256)
Load mod: FS19_amazoneCenius3002 (Version: 1.0.0.0) (Hash: 5f9f1df8ebe01473ff744d8eeeb014e8)
Load mod: FS19_amazoneD9Pack (Version: 1.0.0.0) (Hash: d0c8fa1b6ffec666cb8c41c414ea3db4)
Load mod: FS19_amazoneZAU (Version: 1.0.0.0) (Hash: e4670ad894953a3840c6bd2256c62405)
Load mod: FS19_amazoneZGB55_8200 (Version: 1.0.1.0) (Hash: 28afcc3e66e3b4be1edbb4bd4a3a1a8f)
Load mod: FS19_Biobeltz_TURNTABLE_LT_500 (Version: 1.0.0.0) (Hash: fafa8b480c071753c00b705c66145732)
Load mod: FS19_bvtTrex (Version: 1.0.0.0) (Hash: f1eaaf85cbe94d9bd9ce5f1a1dd3e230)
Load mod: FS19_Container_house (Version: 1.0.0.0) (Hash: ad47e801564fafd9118f326ada316115)
Warning: Duplicate l10n entry 'function_farmHouse' in mod 'FS19_Container_house'. Ignoring this definition.
Load mod: FS19_DG3_krtek (Version: 1.0.0.5) (Hash: 67a8f04ac5b9a726430b3cdbd526e788)
Load mod: FS19_elmersMFG_cutterTrailer (Version: 1.0.0.0) (Hash: 2ce32321c8d646d29881e7dfed845f76)
Load mod: FS19_EstanciaLapacho (Version: 1.0.4.0) (Hash: 23fd5035239cfc8c38c15a829691cab7)
Load mod: FS19_farmtechEDK800 (Version: 1.0.0.0) (Hash: df88360d1757c4cbefdc9669a2b9690e)
Load mod: FS19_FastCoupler_Pack (Version: 1.0.0.1) (Hash: 0b7dfbab6513bae082e0af585d372027)
Load mod: FS19_fineTimescaleAdjustment (Version: 1.0.0.0) (Hash: b0a6fa2b4a70542080e7422847318ce7)
Load mod: FS19_flieglDPW180 (Version: 1.0.0.0) (Hash: 857b54460affdb9bdc39026c8300e9be)
Load mod: FS19_FullStop (Version: 1.0.0.0) (Hash: 825ceb27087f4d588e77124e4d5f8c98)
Load mod: FS19_GlobalCompany (Version: 1.0.0.0) (Hash: 4f1b2483641ac42d73a774d6a218e197)
Load mod: FS19_GlobalCompanyAddOn_Icons (Version: 1.0.0.0) (Hash: 474509ac0c450644b98ec3bbea9ee4d2)
Load mod: FS19_greatPlains3P1006NT (Version: 1.0.0.0) (Hash: 07ed81bf9040796d64ef00b24ce1f809)
Load mod: FS19_halls_304050m (Version: 1.0.0.0) (Hash: 3cd195404afbe04c5fefc2680f840bb2)
Load mod: FS19_HJM_Doubleclaw (Version: 1.0.0.0) (Hash: e444fd32a23172372c6dc3cd85808538)
Load mod: FS19_horschPack (Version: 1.0.1.0) (Hash: f3e2f764087e1a916d2608a2c5625548)
Load mod: FS19_horschTerranoFX (Version: 1.0.0.0) (Hash: 34c7cefee806c847ea555f65da34a4fc)
Load mod: FS19_ITS_Lemken_Pack (Version: 1.4.0.1) (Hash: d8133792a70fa6aa01360aab82e145c5)
Load mod: FS19_JohnDeereSliceWeight (Version: 1.0.0.0) (Hash: 280b38bff69eec219fd827d51399d1eb)
Load mod: FS19_JohnDeere_1590 (Version: 1.0.0.0) (Hash: c29e3a5d20f2206b32ae90a7a0b04a34)
Load mod: FS19_Joskin_Trans_7000 (Version: 1.0.0.0) (Hash: e90befd9b5cb281c64ca7d3685c4719b)
Load mod: FS19_KFMR_Krukowiak_Optimal_400_12_MIX (Version: 1.0.0.0) (Hash: cfcd7d2b56d5ffd38b71cdc1f8c16be0)
Load mod: FS19_koeckerlingTrio300 (Version: 1.0.0.0) (Hash: 5d0805be34cd3a92589ecbd8efc85eaf)
Load mod: FS19_KrampeBanidt_550 (Version: 1.0.0.0) (Hash: 4255d366c7b0ec20614c70cb33ac13e2)
Load mod: FS19_krampePack (Version: 1.0.0.0) (Hash: 3fa7239d4abd7444bd444e6eb65ab5c4)
Load mod: FS19_KroegerOverload (Version: 1.0.0.0) (Hash: 17237163326dd629e36a5eae0c1cdb76)
Load mod: FS19_KuhnAxis402Plus (Version: 1.0.0.1) (Hash: feaa7f98a9abf14e52c3b8a040532b92)
Load mod: FS19_kuhnPlanter3R12 (Version: 1.0.0.0) (Hash: 1508037f9e5f36d68033e6073f6c0ff9)
Load mod: FS19_kvernelandExactaEL (Version: 1.0.1.0) (Hash: 1c2123b5ce49137fd011049ea7a30223)
Load mod: FS19_kvernelandExactaELpack (Version: 1.0.0.1) (Hash: 80732601803237db0e3db09883a567b5)
Load mod: FS19_Lair_Baletrailer_Pack (Version: 1.0.0.0) (Hash: e82d64f0fa950f831ecc10f7dac0f6cb)
Load mod: FS19_Leboulch_100D16 (Version: 1.0.0.0) (Hash: 92935edb97728c265238fe89a05cbf7a)
Load mod: FS19_lightsSet (Version: 1.0.0.0) (Hash: a16c911c99f5f960d8986e26ef6c9836)
Load mod: FS19_Lime_Station_Placeable (Version: 1.1.0.0) (Hash: b201889db1ff0e3b6110c4ed8ea6baac)
Load mod: FS19_Metaltech_TB (Version: 1.0.0.0) (Hash: a6ff31139afb58d599d546908ca4dc84)
Load mod: FS19_OldBaleTrailer (Version: 1.0.0.0) (Hash: 35035797b9e2ffd181f534be85510be8)
Load mod: FS19_PackJympaSJ (Version: 1.2.2.19) (Hash: 1ab9dfd3c7af1efc846e9c194063564a)
Load mod: FS19_placeableRefillStation (Version: 1.0.0.0) (Hash: 2694253f78e023066110fbb297b33815)
Load mod: FS19_pottingerSynkro3030 (Version: 1.0.0.0) (Hash: 830a29db1a40215fd86355aff06cef54)
Load mod: FS19_powerLights (Version: 1.0.0.1) (Hash: 3e6b1a710edd54e36b912f8bedeb2d80)
Load mod: FS19_realDirtColor (Version: 1.1.0.2) (Hash: 13f7f7d37a2ec7623804bbfef641b116)
Load mod: FS19_RM_Midwest (Version: 2.0.0.0) (Hash: 7a24108d8d54c76db84e63f520d0332e)
Load mod: FS19_RM_Seasons (Version: 1.0.1.0) (Hash: f39d3ac1d7e25d196495c5fa2e1dcbbf)
Load mod: FS19_rollOver (Version: 1.0.0.0) (Hash: 5fa6659b9f1819561719d2ee40e30f41)
Load mod: FS19_rolmakoU602 (Version: 1.0.0.0) (Hash: 93a1344530ec4585b5c24d5d82543e08)
Load mod: FS19_ROVICLEERSDLB19PACK (Version: 1.0.0.0) (Hash: b2e528b2f42beba8b623049124fdfcb7)
Load mod: FS19_saphirGS603 (Version: 1.0.0.0) (Hash: daba5948da43f24e81893f9a6613ebd5)
Load mod: FS19_Selfmade_BaleTrailer_9_75m (Version: 1.0.0.0) (Hash: 8fc7664e7e7994e815522b2a3b20e304)
Load mod: FS19_Subsoiler_6M (Version: 1.0.0.0) (Hash: 33f6ec01534bbe6bd1d712dafcd9305f)
Load mod: FS19_TajfunEGV80AHK (Version: 1.0.0.0) (Hash: 550c13b1f5079bfc65b1d60dc669c304)
Load mod: FS19_TenwinkelDriveIN (Version: 1.0.0.0) (Hash: 58afbe9c72c6f6857d038bd3c07ac2bb)
Load mod: FS19_tenwinkelFP_PAC (Version: 1.0.0.0) (Hash: 5e4ffb9e6bccdc5c63cdf40a159ea9f4)
Load mod: FS19_Toolbox (Version: 1.1.0.0) (Hash: 8620a1c441164ec33564b068ecdbec2a)
Load mod: FS19_transSpace8000 (Version: 1.1.0.0) (Hash: 42d3ef60989827c940c45f7516ad2f12)
Load mod: FS19_vehicleDirtExtension (Version: 1.0.0.0) (Hash: 924de31c40ec449f27e8d005dede5b32)
Load mod: FS19_workshopTabber (Version: 1.1.0.0) (Hash: 65bef590bbcaafae3839b71dad3241e3)
Load mod: FS19_zaslaw_Pack (Version: 1.0.0.0) (Hash: fb543b4dd626e92fb107dbf6b046a08c)
Load mod: FS_19_Easy_Shed_Pack (Version: 1.0.0.0) (Hash: e866c7796ff67286599a45b5a103c8bc)
Load mod: guidanceSteering (Version: 1.0.0.0) (Hash: 29785078b6d9a3d0afe331c2d4aacbf8)
2019-08-08 11:01 Loaded specializations
2019-08-08 11:01 Loaded vehicle types
2019-08-08 11:01 Loaded placeable types
2019-08-08 11:01 Register placeable type: FS19_RM_Seasons.waterPump
2019-08-08 11:01 Register configuration 'baseColor'
2019-08-08 11:01 Register configuration 'design'
2019-08-08 11:01 Register configuration 'designColor'
2019-08-08 11:01 Register configuration 'vehicleType'
2019-08-08 11:01 Register workAreaType 'RIDGEMARKER'
2019-08-08 11:01 Register configuration 'attacherJoint'
2019-08-08 11:01 Register workAreaType 'WEEDER'
2019-08-08 11:01 Register workAreaType 'PLOW'
2019-08-08 11:01 Register workAreaType 'COMBINECHOPPER'
2019-08-08 11:01 Register workAreaType 'COMBINESWATH'
2019-08-08 11:01 Register configuration 'cover'
2019-08-08 11:01 Register workAreaType 'FORAGEWAGON'
2019-08-08 11:01 Register workAreaType 'DEFAULT'
2019-08-08 11:01 Register workAreaType 'AUXILIARY'
2019-08-08 11:01 Register configuration 'motor'
2019-08-08 11:01 Register configuration 'frontloader'
2019-08-08 11:01 Register configuration 'baseMaterial'
2019-08-08 11:01 Register configuration 'designMaterial'
2019-08-08 11:01 Register configuration 'wrappingColor'
2019-08-08 11:01 Register configuration 'powerTakeOff'
2019-08-08 11:01 Register configuration 'trailer'
2019-08-08 11:01 Register workAreaType 'FRUITPREPARER'
2019-08-08 11:01 Register workAreaType 'BALER'
2019-08-08 11:01 Register configuration 'tensionBelts'
2019-08-08 11:01 Register workAreaType 'MOWER'
2019-08-08 11:01 Register workAreaType 'CULTIVATOR'
2019-08-08 11:01 Register workAreaType 'SPRAYER'
2019-08-08 11:01 Register configuration 'wheel'
2019-08-08 11:01 Register configuration 'rimColor'
2019-08-08 11:01 Register configuration 'pipe'
2019-08-08 11:01 Register workAreaType 'SOWINGMACHINE'
2019-08-08 11:01 Register workAreaType 'CUTTER'
2019-08-08 11:01 Register workAreaType 'WINDROWER'
2019-08-08 11:01 Register configuration 'inputAttacherJoint'
2019-08-08 11:01 Register workAreaType 'TEDDER'
2019-08-08 11:01 Register workAreaType 'ROLLER'
2019-08-08 11:01 Register configuration 'folding'
2019-08-08 11:01 Register configuration 'fillUnit'
2019-08-08 11:01 Register configuration 'buyableBaleAmount'
2019-08-08 11:01 Register configuration 'fillVolume'
2019-08-08 11:02 data/shared/connectionHoses/hoses.i3d (163.57 ms)
2019-08-08 11:02 data/shared/connectionHoses/connectors.i3d (57.48 ms)
2019-08-08 11:02 data/shared/connectionHoses/hoseMaterialHolder.i3d (14.09 ms)
2019-08-08 11:02 data/objects/squarebales/baleStraw240.i3d (19.55 ms)
2019-08-08 11:02 data/objects/squarebales/baleHay240.i3d (11.41 ms)
2019-08-08 11:02 data/objects/squarebales/baleGrass240.i3d (12.84 ms)
2019-08-08 11:02 data/objects/squarebales/kuhnSW4014/baleSilage240.i3d (25.08 ms)
2019-08-08 11:02 data/objects/roundbales/roundbaleStraw_w112_d130.i3d (27.08 ms)
2019-08-08 11:02 data/objects/roundbales/roundbaleHay_w112_d130.i3d (27.44 ms)
2019-08-08 11:02 data/objects/roundbales/roundbaleGrass_w112_d130.i3d (14.10 ms)
2019-08-08 11:02 data/objects/roundbales/roundbaleSilage_w112_d130.i3d (6.01 ms)
2019-08-08 11:02 data/objects/cottonModules/cottonModule488.i3d (99.82 ms)
2019-08-08 11:02 data/sky/sky.i3d (9.94 ms)
2019-08-08 11:02 data/maps/mapUS.i3d (10709.20 ms)
2019-08-08 11:02 data/foliage/wheat.i3d (62.09 ms)
2019-08-08 11:02 data/foliage/grassLong.i3d (44.42 ms)
2019-08-08 11:02 data/foliage/canola.i3d (43.45 ms)
2019-08-08 11:02 data/foliage/barley.i3d (127.94 ms)
2019-08-08 11:02 data/foliage/maize.i3d (73.86 ms)
2019-08-08 11:02 data/foliage/decoFoliage.i3d (223.07 ms)
2019-08-08 11:02 data/foliage/potato.i3d (50.09 ms)
2019-08-08 11:02 data/foliage/potatoHaulm.i3d (14.28 ms)
2019-08-08 11:02 data/foliage/sugarbeet.i3d (39.07 ms)
2019-08-08 11:02 data/foliage/sugarbeetHaulm.i3d (8.80 ms)
2019-08-08 11:02 data/foliage/sunflower.i3d (56.32 ms)
2019-08-08 11:02 data/foliage/soybean.i3d (40.68 ms)
2019-08-08 11:02 data/foliage/oilseedRadish.i3d (15.60 ms)
2019-08-08 11:02 data/foliage/poplar.i3d (140.48 ms)
2019-08-08 11:02 data/foliage/oat.i3d (48.60 ms)
2019-08-08 11:02 data/foliage/sugarCane.i3d (49.55 ms)
2019-08-08 11:02 data/foliage/sugarCaneHaulm.i3d (8.76 ms)
2019-08-08 11:02 data/foliage/cotton.i3d (50.41 ms)
2019-08-08 11:02 data/foliage/bush01.i3d (98.30 ms)
2019-08-08 11:02 Info: transform group 'bushUS01' has elements very far out from the cell edge (29.61% expansion)
2019-08-08 11:02 data/foliage/weed.i3d (10.65 ms)
2019-08-08 11:02 data/objects/basketball/basketball.i3d (18.82 ms)
2019-08-08 11:02 Enabled withering
2019-08-08 11:02 [SeasonsDensityMapScanner] Registering callback: AddSnow
2019-08-08 11:02 [SeasonsDensityMapScanner] Registering callback: RemoveSnow
2019-08-08 11:02 [SeasonsDensityMapScanner] Registering callback: RemoveSwaths
2019-08-08 11:02 Seasons Info: Disabling base game growth
2019-08-08 11:02 [SeasonsDensityMapScanner] Registering callback: Growth
2019-08-08 11:02 [SeasonsDensityMapScanner] Registering callback: Germination
2019-08-08 11:02 [SeasonsDensityMapScanner] Registering callback: Weeds
2019-08-08 11:02 [SeasonsDensityMapScanner] Registering callback: UpdateFallow
2019-08-08 11:02 C:/Users/zoso4/Documents/My Games/FarmingSimulator2019/mods/FS19_RM_Seasons/resources/replacementTextures/materialHolder.i3d (193.77 ms)
2019-08-08 11:02 [SeasonsDensityMapScanner] Registering callback: ReduceStraw
2019-08-08 11:02 [SeasonsDensityMapScanner] Registering callback: DryingMidnight
2019-08-08 11:02 [SeasonsDensityMapScanner] Registering callback: DryingInterval
2019-08-08 11:02 [SeasonsDensityMapScanner] Registering callback: DryingDelay
2019-08-08 11:02 data/vehicles/train/locomotive04/locomotive04.i3d (266.38 ms)
2019-08-08 11:02 data/store/ui/shop.i3d (223.71 ms)
2019-08-08 11:02 data/shared/materialHolders/glowEffectMaterialHolder.i3d (2.14 ms)
2019-08-08 11:02 data/store/ui/cube.i3d (4.95 ms)
2019-08-08 11:02 data/store/ui/sphere.i3d (7.41 ms)
2019-08-08 11:02 data/vehicles/train/wagonGrain/wagonGrain.i3d (187.65 ms)
2019-08-08 11:02 data/vehicles/train/wagonWoodChips/wagonWoodChips.i3d (14.34 ms)
2019-08-08 11:02 data/vehicles/train/wagonTimber/wagonTimber.i3d (13.11 ms)
2019-08-08 11:02 data/vehicles/train/wagonSugarbeets/wagonSugarbeets.i3d (19.62 ms)
2019-08-08 11:02 data/vehicles/train/wagonVehicles/wagonVehicles.i3d (12.37 ms)
2019-08-08 11:02 data/vehicles/caseIH/magnum7240Pro/magnum7240Pro.i3d (487.59 ms)
2019-08-08 11:02 data/shared/wheels/hubs/hubs.i3d (211.23 ms)
2019-08-08 11:02 data/particleSystems/shared/wheelEmitterShape.i3d (5.06 ms)
2019-08-08 11:02 data/shared/wheels/trelleborg/TM700/R30_TM700.i3d (33.60 ms)
2019-08-08 11:02 data/shared/wheels/rims/rim001.i3d (13.30 ms)
2019-08-08 11:02 data/shared/wheels/trelleborg/TM800/R42_TM800.i3d (26.83 ms)
2019-08-08 11:02 data/shared/wheels/weights/weight003.i3d (25.39 ms)
2019-08-08 11:02 data/particleSystems/shared/exhaust.i3d (8.62 ms)
2019-08-08 11:02 data/shared/assets/reflectors/lizard/redRound_01.i3d (12.89 ms)
2019-08-08 11:02 data/shared/assets/beaconLights/lizard/beaconLight01.i3d (19.44 ms)
2019-08-08 11:02 data/shared/assets/upperLinks/walterscheid03.i3d (21.32 ms)
2019-08-08 11:02 data/shared/assets/toolbar.i3d (17.91 ms)
2019-08-08 11:02 data/shared/assets/upperLinks/walterscheid01.i3d (6.56 ms)
2019-08-08 11:02 data/vehicles/agco/weight1500/weight1500.i3d (40.64 ms)
2019-08-08 11:02 data/vehicles/bredal/K105/k105.i3d (266.55 ms)
2019-08-08 11:02 data/shared/assets/wheelChocks/wheelChockSupport01.i3d (12.49 ms)
2019-08-08 11:02 data/shared/assets/wheelChocks/wheelChock01.i3d (30.76 ms)
2019-08-08 11:02 data/shared/wheels/trelleborg/T404/R30_5_T404.i3d (36.31 ms)
2019-08-08 11:02 data/shared/assets/lights/lizard/rear3ChamberLight_03.i3d (12.95 ms)
2019-08-08 11:02 data/shared/assets/reflectors/lizard/yellowRectangle_01.i3d (5.43 ms)
2019-08-08 11:02 data/shared/assets/reflectors/lizard/bigTriangle.i3d (14.54 ms)
2019-08-08 11:02 data/shared/assets/reflectors/lizard/redTriangle_01.i3d (5.99 ms)
2019-08-08 11:02 data/shared/assets/lights/lizard/rearLightOvalOrange_01.i3d (12.71 ms)
2019-08-08 11:02 data/shared/assets/lights/lizard/rearLightOvalWhite_01.i3d (5.71 ms)
2019-08-08 11:02 data/shared/assets/powerTakeOffs/walterscheidW.i3d (66.38 ms)
2019-08-08 11:02 data/placeables/mapUS/sellingStationVehicles/sellingStationVehicles.i3d (5.54 ms)
2019-08-08 11:02 data/placeables/mapUS/grainSiloPort/grainSiloPort.i3d (7.88 ms)
2019-08-08 11:02 data/placeables/mapUS/grainSiloRailroad02/grainSiloRailroad02.i3d (7.76 ms)
2019-08-08 11:02 data/placeables/mapUS/sellingStationWoodChips/sellingStationWoodChips.i3d (6.17 ms)
2019-08-08 11:02 data/placeables/limeStation/limeStation.i3d (51.16 ms)
2019-08-08 11:02 data/placeables/mapUS/trainSystem/trainSystem.i3d (26.22 ms)
2019-08-08 11:02 data/placeables/mapUS/sellingStationWood/sellingStationWood.i3d (6.27 ms)
2019-08-08 11:02 data/placeables/mapUS/sellingStationGeneric/sellingStationGeneric.i3d (8.30 ms)
2019-08-08 11:02 data/placeables/farmSilos/farmSiloSmall.i3d (20.81 ms)
2019-08-08 11:02 data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (76.35 ms)
2019-08-08 11:02 data/placeables/mapUS/bga/bga.i3d (34.19 ms)
2019-08-08 11:02 data/placeables/mapUS/grainSiloCentral/grainSiloCentral.i3d (6.38 ms)
2019-08-08 11:02 data/placeables/mapUS/gasStation/gasStation.i3d (5.23 ms)
2019-08-08 11:02 data/placeables/mapUS/sellingStationWoodHeatingPlant/sellingStationWoodHeatingPlant.i3d (4.56 ms)
2019-08-08 11:02 data/placeables/mapUS/grainSiloRailroad01/grainSiloRailroad01.i3d (6.85 ms)
2019-08-08 11:02 data/placeables/mapUS/sellingStationWool/sellingStationWool.i3d (5.86 ms)
2019-08-08 11:02 data/placeables/mapUS/waterFillTriggers/waterFillTriggers.i3d (7.69 ms)
2019-08-08 11:02 data/placeables/mapUS/sellingStationBales/sellingStationBales.i3d (6.23 ms)
2019-08-08 11:02 Seasons Error: New weather event does not attach to the last event in the queue. Match start and end times.
2019-08-08 11:02 Seasons Error: New weather event does not attach to the last event in the queue. Match start and end times.
2019-08-08 11:02 Seasons Error: New weather event does not attach to the last event in the queue. Match start and end times.
2019-08-08 11:02 Seasons Error: New weather event does not attach to the last event in the queue. Match start and end times.
2019-08-08 11:02 Seasons Error: New weather event does not attach to the last event in the queue. Match start and end times.
2019-08-08 11:02 Seasons Error: New weather event does not attach to the last event in the queue. Match start and end times.
2019-08-08 11:02 Seasons Error: New weather event does not attach to the last event in the queue. Match start and end times.
2019-08-08 11:02 Seasons Error: New weather event does not attach to the last event in the queue. Match start and end times.
2019-08-08 11:02 Seasons Error: New weather event does not attach to the last event in the queue. Match start and end times.
2019-08-08 11:02 Seasons Error: New weather event does not attach to the last event in the queue. Match start and end times.
2019-08-08 11:02 dataS2/character/humans/player/player01.i3d (322.29 ms)
2019-08-08 11:02 Setting 'Radio Volume': 0.30000001192093
2019-08-08 11:02 Setting 'Vehicle Volume': 0.20000000298023
2019-08-08 11:02 Setting 'Environment Volume': 0.40000000596046
2019-08-08 11:02 Setting 'GUI Volume': 0.30000001192093
2019-08-08 11:02 Info: Savegame Setting 'dirtInterval': 3
2019-08-08 11:02 Info: Savegame Setting 'plantGrowthRate': 0
2019-08-08 11:02 Info: Savegame Setting 'fuelUsageLow': false
2019-08-08 11:02 Info: Savegame Setting 'plowingRequiredEnabled': true
2019-08-08 11:02 Info: Savegame Setting 'weedsEnabled': true
2019-08-08 11:02 Info: Savegame Setting 'limeRequired': true
2019-08-08 11:02 Seasons Error: New weather event does not attach to the last event in the queue. Match start and end times.
2019-08-08 11:02 Seasons Error: New weather event does not attach to the last event in the queue. Match start and end times.
2019-08-08 11:02 Seasons Error: New weather event does not attach to the last event in the queue. Match start and end times.
2019-08-08 11:02 Seasons Error: New weather event does not attach to the last event in the queue. Match start and end times.
2019-08-08 11:03 NEXT EVENT IS NIL
2019-08-08 11:03 TIME 1.319805961132 11
2019-08-08 11:03 1 :: table: 0x025d7f033980
2019-08-08 11:03 startTime :: 21.268623352051
2019-08-08 11:03 fogScale :: 0
2019-08-08 11:03 cloudCoverage :: 0
2019-08-08 11:03 cirrusCloudSpeedFactor :: 0
2019-08-08 11:03 startDay :: 10
2019-08-08 11:03 weatherType :: 0
2019-08-08 11:03 cirrusCloudDensityScale :: 0.44527399539948
2019-08-08 11:03 n :: 0.24311399459839
2019-08-08 11:03 endTime :: 1.3193030357361
2019-08-08 11:03 stormIntensity :: 0
2019-08-08 11:03 cloudTypeTo :: 0
2019-08-08 11:03 precipitationIntensity :: 0
2019-08-08 11:03 windVelocity :: 2.5645899772644
2019-08-08 11:03 cloudTypeFrom :: 0
2019-08-08 11:03 windDirX :: 0.7268859744072
2019-08-08 11:03 windDirZ :: 0.68675798177719
2019-08-08 11:03 temperatureIndication :: 15.714794158936
2019-08-08 11:03 endDay :: 11
2019-08-08 11:03 Error: Running LUA method 'update'.
2019-08-08 11:03 C:/Users/zoso4/Documents/My Games/FarmingSimulator2019/mods/FS19_RM_Seasons/src/weather/SeasonsWeatherHandler.lua:176: attempt to index local 'nextEvent' (a nil value)
2019-08-08 11:03 NEXT EVENT IS NIL
2019-08-08 11:03 TIME 1.319805961132 11
2019-08-08 11:03 1 :: table: 0x025d7f033980
2019-08-08 11:03 startTime :: 21.268623352051
2019-08-08 11:03 fogScale :: 0
2019-08-08 11:03 cloudCoverage :: 0
2019-08-08 11:03 cirrusCloudSpeedFactor :: 0
2019-08-08 11:03 startDay :: 10
2019-08-08 11:03 weatherType :: 0
2019-08-08 11:03 cirrusCloudDensityScale :: 0.44527399539948
2019-08-08 11:03 n :: 0.24311399459839
2019-08-08 11:03 endTime :: 1.3193030357361
2019-08-08 11:03 stormIntensity :: 0
2019-08-08 11:03 cloudTypeTo :: 0
2019-08-08 11:03 precipitationIntensity :: 0
2019-08-08 11:03 windVelocity :: 2.5645899772644
2019-08-08 11:03 cloudTypeFrom :: 0
2019-08-08 11:03 windDirX :: 0.7268859744072
2019-08-08 11:03 windDirZ :: 0.68675798177719
2019-08-08 11:03 temperatureIndication :: 15.714794158936
2019-08-08 11:03 endDay :: 11
and everything was up to date. Two things interested me. Long loading times for objects and foliage. 4-5 times slower than on my hard disk. And I don't know if he tried with a completely empty modfolder
Maikello wrote: Thu Aug 08, 2019 10:52 pm
No offense but is everything ok with your hard drive?
data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (76.35 ms)
data/foliage/decoFoliage.i3d (223.07 ms)
data/vehicles/caseIH/magnum7240Pro/magnum7240Pro.i3d (487.59 ms)
data/vehicles/train/locomotive04/locomotive04.i3d (266.38 ms)

From my log
data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (11.08 ms)
data/foliage/decoFoliage.i3d (19.38 ms)
data/vehicles/newHolland/T7/T7.i3d (47.73 ms)
data/vehicles/train/locomotive04/locomotive04.i3d (54.50 ms)

And why you run game in windowed mode?
Maikello
Posts: 379
Joined: Thu May 11, 2017 12:43 pm

Re: Seasons mod (op updated re: bug reports)

Post by Maikello »

Drmattymd wrote: Fri Aug 09, 2019 10:55 pm Question about moisture.. as long as the "wet crop" icon is not displayed then it is ok to harvest regardless of moisture? Or does moisture have an effect on resulting yield? I thought I read somewhere that it did but after looking back through the manual and blogs I couldnt find anything about that. I started harvesting corn right after the wet crop symbol went away and it just didnt seem to yield like I thought it should so I checked the moisture and it was still 46%. I know moisture matters when mowing grass.
If it was 46% then it would still be an icon. Maybe it was soil moisture? Yield depends on crop rotation. What factor did you have? Perfect rotation give you +1 fert and 120% yield (factor 1.20)
Crop Rotation

Crop rotation is the practice of growing different crops in succession that are beneficial to each other. Successful forward planning and execution of your rotations will bring increased yields and reduce the need to fertilize. A yield effect of 120% of vanilla is possible by using the most beneficial rotations and crops.

Crops are divided into crop categories and have dependencies that determine whether a preceding crop category is favourable, neutral or unfavourable for yield. Some crops are more suitable to grow several years in succession, while others require more variation.

It is also possible to leave a field to rest and restore for a year (in the mod this is termed keeping it fallow). Most common crop rotations should be possible to simulate, including the effects of double cropping.

In the field info HUD you will see the crop categories of the two previously planted crops. Together with a rotation planner this will be an important tool for planning the next crop to plant
https://www.realismusmodding.com/mods/s ... p-rotation
User avatar
reallogger
Posts: 537
Joined: Thu Jan 14, 2016 10:08 pm

Re: Seasons mod (op updated re: bug reports)

Post by reallogger »

Crop moisture does not affect yield.
makefs19greatagain
Posts: 7
Joined: Tue Jul 09, 2019 2:16 pm

Seasons and Weeds

Post by makefs19greatagain »

Apologies if this is the wrong place to post this, I didn't want this to get lost in one of the big 'seasons' discussions.

So after a few years on Oakfield with Seasons mod, I still do not understand the weed system. Some fields get next to no weeds all year while some get absolutely swamped. There have been a few times where sleeping through the night results in a field full of full grown weeds when it was empty before, and past a certain growth stage the weeder no longer works and weeds begin to accumulate but never fully grow again.
Am I missing something here? how is the weed system supposed to work? I've just been spending summers doing contract work and chasing every little patch with a dinky lil' weeder every evening but that feels both inefficient and annoying after a while.

How do y'all deal with weeds with Seasons? Is there any way to farm without the use of herbicides efficiently?
User avatar
redglasses
Posts: 5909
Joined: Fri Jan 27, 2017 7:01 pm
Location: Farming land, Canada

Re: Seasons and Weeds

Post by redglasses »

The weeds in seasons are created in random spots.
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matains
Posts: 36
Joined: Thu Mar 10, 2016 9:07 am

Re: Seasons mod (op updated re: bug reports)

Post by matains »

Hi!

Is snow not melting a known issue? It's middle of summer already, temps over 10 degrees for a few days now but snow is still everywhere.
User avatar
W1der
Posts: 3795
Joined: Wed Jan 13, 2016 7:53 pm
Location: SWEDEN

Re: Seasons mod (op updated re: bug reports)

Post by W1der »

Animal gender question ...

There are (M)ale and (F)emale animals ...
For pigs there are 4 type of breeds to select from ... but there is not a F and M for the same breed !?
If I only buy one type ... will it not reproduce?
[Win11] Intel Core i9-13900F Tray 5.6GHz / MSI RTX4090 24GB GDDR6 / 2x16GB 5600MHz DDR5
wombles
Posts: 536
Joined: Tue Feb 07, 2017 10:13 am

Re: Seasons mod (op updated re: bug reports)

Post by wombles »

W1der wrote: Sat Aug 10, 2019 11:34 am Animal gender question ...

There are (M)ale and (F)emale animals ...
For pigs there are 4 type of breeds to select from ... but there is not a F and M for the same breed !?
If I only buy one type ... will it not reproduce?
I don't think it really matters, my male cows (bullocks) have udders (when i first looked thought they where just well hung :lol: ) but are able to breed. So shouldn't be any different for the pigs.
User avatar
BoxTunnel
Posts: 382
Joined: Fri May 04, 2018 10:26 am
Location: Wiltshire, UK.

Re: Seasons and Weeds

Post by BoxTunnel »

makefs19greatagain wrote: Sat Aug 10, 2019 3:38 am Apologies if this is the wrong place to post this, I didn't want this to get lost in one of the big 'seasons' discussions.

So after a few years on Oakfield with Seasons mod, I still do not understand the weed system. Some fields get next to no weeds all year while some get absolutely swamped. There have been a few times where sleeping through the night results in a field full of full grown weeds when it was empty before, and past a certain growth stage the weeder no longer works and weeds begin to accumulate but never fully grow again.
Am I missing something here? how is the weed system supposed to work? I've just been spending summers doing contract work and chasing every little patch with a dinky lil' weeder every evening but that feels both inefficient and annoying after a while.

How do y'all deal with weeds with Seasons? Is there any way to farm without the use of herbicides efficiently?
Biologists have spent the last few centuries trying to understand weeds and you expect a bunch of hoody wearing (but admittedly talented) computer geeks to fix nature?

When is the "Always Summer" GEO being released? Oh, base game. I'll get my coat...
wombles
Posts: 536
Joined: Tue Feb 07, 2017 10:13 am

Re: Seasons and Weeds

Post by wombles »

BoxTunnel wrote: Sat Aug 10, 2019 12:51 pm Biologists have spent the last few centuries trying to understand weeds and you expect a bunch of hoody wearing (but admittedly talented) computer geeks to fix nature?

When is the "Always Summer" GEO being released? Oh, base game. I'll get my coat...
Whoa you underestimate Realismus, they'd show them nerd biologist how to tackle weeds, they went all gender equal and gave male animals a chance to experience birthing. :lol:
Papa BullDust
Posts: 30
Joined: Tue Nov 20, 2018 6:53 pm

Re: Seasons and Weeds

Post by Papa BullDust »

wombles wrote: Sat Aug 10, 2019 1:18 pm ... they went all gender equal and gave male animals a chance to experience birthing. :lol:
Can I just clarify; you're saying that gender of an animal makes no difference as to breeding chance? E.g. I could have several dozen male pigs and they'd still "reproduce"?

Also, more general (but related) question to devs/everyone; does the animal dealer sell ALL the available animal/gender combinations at any one time, or (since there, for example, seem to be no male Yorkshire pigs for me at the moment), should I be checking the dealer every few hours or days to get the combos I want?
Doc3d
Posts: 256
Joined: Wed Jul 18, 2018 1:37 pm

Re: Seasons mod (op updated re: bug reports)

Post by Doc3d »

I’ve never seen an animal dealer out of stock, so I think they have all animals, all the time
FarmerDan72
Posts: 156
Joined: Wed Feb 07, 2018 3:18 am
Location: NW Georgia

Re: Seasons and Weeds

Post by FarmerDan72 »

Papa BullDust wrote: Sat Aug 10, 2019 3:24 pm
wombles wrote: Sat Aug 10, 2019 1:18 pm ... they went all gender equal and gave male animals a chance to experience birthing. :lol:
Can I just clarify; you're saying that gender of an animal makes no difference as to breeding chance? E.g. I could have several dozen male pigs and they'd still "reproduce"?
Life finds a way.
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wombles
Posts: 536
Joined: Tue Feb 07, 2017 10:13 am

Re: Seasons and Weeds

Post by wombles »

Papa BullDust wrote: Sat Aug 10, 2019 3:24 pm
wombles wrote: Sat Aug 10, 2019 1:18 pm ... they went all gender equal and gave male animals a chance to experience birthing. :lol:
Can I just clarify; you're saying that gender of an animal makes no difference as to breeding chance? E.g. I could have several dozen male pigs and they'd still "reproduce"?

Also, more general (but related) question to devs/everyone; does the animal dealer sell ALL the available animal/gender combinations at any one time, or (since there, for example, seem to be no male Yorkshire pigs for me at the moment), should I be checking the dealer every few hours or days to get the combos I want?
I don't think the male animals reproduce as it doesn't say anything about being fertile. Where as the female cows it says not fertile. I had few bullocks in with my diary cows, so it looks like you have too buy beef cattle from the market, and sell when fatten up as should be. Ah one of them day's. :biggrin2:
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