Seasons mod (op updated re: bug reports)
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Re: Seasons mod (op updated re: bug reports)
Hi guys,
Just a quick question regarding pre-emptive herbicide spraying for weeds.
The manual states:
"We have implemented preemptive spraying. If you spray early on you will not get weeds on the field until you harvest."
This I really like.
However, I've just tried to do so on my field and was kind of expecting to see the ground change colour (like it does when fertilising) to indicate that the spraying was 'successful' and that I'm not just wasting money/chemical.
My question really is that; is this expected behaviour? I.e. is there anything to indicate that the herbicide is being useful?
I can imagine that it might be a hard-coded restriction in the base game, only to allow the ground colour change for a fertilisation stage, but I thought it would be a good idea to check with those in the know.
If no colour change is expected, but the base game would allow it, I'd like to suggest that as a feature. Would this get confusing?
Secondly, is it possible to spray too early in the year?
Cheers for anyone's thoughts
Just a quick question regarding pre-emptive herbicide spraying for weeds.
The manual states:
"We have implemented preemptive spraying. If you spray early on you will not get weeds on the field until you harvest."
This I really like.
However, I've just tried to do so on my field and was kind of expecting to see the ground change colour (like it does when fertilising) to indicate that the spraying was 'successful' and that I'm not just wasting money/chemical.
My question really is that; is this expected behaviour? I.e. is there anything to indicate that the herbicide is being useful?
I can imagine that it might be a hard-coded restriction in the base game, only to allow the ground colour change for a fertilisation stage, but I thought it would be a good idea to check with those in the know.
If no colour change is expected, but the base game would allow it, I'd like to suggest that as a feature. Would this get confusing?
Secondly, is it possible to spray too early in the year?
Cheers for anyone's thoughts
Re: Seasons mod (op updated re: bug reports)
Hi Papa, for your information, I created a bug report in Gitlab about this and it is in the do to list.
My request was to have the darker ground color when we spray herbicide.
My request was to have the darker ground color when we spray herbicide.
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English
French is my first language, please excuse my English
- FS Velocity
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Re: Seasons mod (op updated re: bug reports)
Seasons updated, Oakfield updated yet when it’s snowing I don’t get snow tracks any ideas why??
Re: Seasons mod (op updated re: bug reports)
Because snow tracks require more than one layer of snow.
- FS Velocity
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Re: Seasons mod (op updated re: bug reports)
So when I manually set snow to rmAddSnow 1 that is just 1 layer?
Re: Seasons mod (op updated re: bug reports)
Yes.
I believe activating the command several times will give more layers, but I haven't tried it.
I believe activating the command several times will give more layers, but I haven't tried it.
Farm buildings
There is 2 of buildings that was released in modhub today
Are they seasons ready?
Are they seasons ready?
- redglasses
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Re: Farm buildings
In one of the pictures it looks seasons ready, it’s the grain and vehicle one.
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Upload your screenshots here: IMG server
My Discord
Remember there is no need to spread your manure around the forums
Jack of all trades, master of the skid steer
Re: Seasons mod (op updated re: bug reports)
As far as I know you can put any number.
- reallogger
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- Joined: Thu Jan 14, 2016 10:08 pm
Re: Seasons mod (op updated re: bug reports)
rmAddSnow or rmAddSnow 1 adds one layer. rmAddSnow 2 adds two layers and so forth
Seasons online manual
https://www.realismusmodding.com/mods/seasons19/manual/
https://www.realismusmodding.com/mods/seasons19/manual/
Lime spreading on Seasons
Could someone confirm when is the allowed (right) time to spread lime on Seasons? I tried to do it after seeding and field status wont change.
Thanks
Thanks
Re: Seasons mod (op updated re: bug reports)
I've seen rahkiin mention a much higher number which I thi k would maybe crash the game lol.reallogger wrote: ↑Wed Aug 14, 2019 8:11 am rmAddSnow or rmAddSnow 1 adds one layer. rmAddSnow 2 adds two layers and so forth
Re: Lime spreading on Seasons
Should be any time after harvest and before seeding.
FS13 - Xbox 360
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FS15 - Xbox 360/Xbox One
FS17 - Xbox One
FS19 - PC
PC specs: i5-8600k, M22 Kraken AIO cooler, 16GB ddr4 ram, RTX 2070 Super, 256 GB SSD, 1 TB HDD
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Re: Seasons mod (op updated re: bug reports)
So there is three fert-stages. But you only have to do two if you have done your crop-rotation perfectly? Or could I spray one more time anyway and get a better harvest? The color of the fertstage indicate fully fertilized and fieldinfo says 100%
Plays on pc, hardmode and loves grinding
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Questions
Does anyone know when seasoned will come to console roughly?
Which British map is best for seasons?
Which British map is best for seasons?