Seasons mod (op updated re: bug reports)
- Husqvarna TS 352
- Posts: 505
- Joined: Sun Dec 09, 2018 2:59 am
- Location: The Moon
Re: Seasons mod
^^I'm not a tech bloke but maybe there is no snow mask over the train's grain bins?
G'day
Re: Seasons mod
I think it's a general idea (a good one!) that open trailers get snow in them. Train wagon is just a bit special as it doesn't seem to have "unload anywhere" function.
- reallogger
- Posts: 537
- Joined: Thu Jan 14, 2016 10:08 pm
Re: Seasons mod
I understand that snow in the train wagons can be annoying. I'll register it as an issue.
Seasons online manual
https://www.realismusmodding.com/mods/seasons19/manual/
https://www.realismusmodding.com/mods/seasons19/manual/
-
- Posts: 2
- Joined: Wed Apr 17, 2019 5:57 pm
Re: Seasons mod
Where to report bug about seasons?
- reallogger
- Posts: 537
- Joined: Thu Jan 14, 2016 10:08 pm
Re: Seasons mod
And you can read this topic
viewtopic.php?f=963&t=150107
viewtopic.php?f=963&t=150107
Seasons online manual
https://www.realismusmodding.com/mods/seasons19/manual/
https://www.realismusmodding.com/mods/seasons19/manual/
Re: Seasons mod (op updated re: bug reports)
I've added that to the first post.
- reallogger
- Posts: 537
- Joined: Thu Jan 14, 2016 10:08 pm
Re: Seasons mod (op updated re: bug reports)
Perfect. Thanks
Seasons online manual
https://www.realismusmodding.com/mods/seasons19/manual/
https://www.realismusmodding.com/mods/seasons19/manual/
Re: Seasons mod (op updated re: bug reports)
I think there might be a problem with seasonal crop price variation (need confirmation from others before reporting as bug). Below is a shot of (almost) full year woodchip price (took this as in FS 17 woodchips varied the most). All the crops are quite similar - just a small up-and-down variation throughout the year. Nothing like the "predictive" graph estimated at first.
I know I did a bad thing and installed Seasons on existing Felsbrun save but still ...
I know I did a bad thing and installed Seasons on existing Felsbrun save but still ...
-
- Posts: 297
- Joined: Wed Jun 14, 2017 4:12 pm
Re: Seasons mod (op updated re: bug reports)
Seasons is hardly called just a mod. That is DLC, but for free!
Re: Seasons mod (op updated re: bug reports) / Planting saplings distance feature?
As i recall it the seasons mod for FS17 controlled the growth of tree saplings (if planted to close they would not reach full size).
Is this still a feature for FS19 version?
Is this still a feature for FS19 version?
[Win11] Intel Core i9-13900F Tray 5.6GHz / MSI RTX4090 24GB GDDR6 / 2x16GB 5600MHz DDR5
Re: Seasons mod (op updated re: bug reports)
This is from a diferent map (new savegame).IseOlen wrote: ↑Tue Jul 30, 2019 11:57 am I think there might be a problem with seasonal crop price variation (need confirmation from others before reporting as bug). Below is a shot of (almost) full year woodchip price (took this as in FS 17 woodchips varied the most). All the crops are quite similar - just a small up-and-down variation throughout the year. Nothing like the "predictive" graph estimated at first.
I know I did a bad thing and installed Seasons on existing Felsbrun save but still ...
[Win11] Intel Core i9-13900F Tray 5.6GHz / MSI RTX4090 24GB GDDR6 / 2x16GB 5600MHz DDR5
Re: Seasons mod (op updated re: bug reports)
Hello!
1. Suppose we already have a map adapted to Seasons (with a snow mask added by the map creator). We buy a machine or bale shed (moded) and put it anywhere. Will the straw/hay bales under this shed be safe during rain? (I suppose the mod itself must have a snow mask, right?)
2. I have installed the "Real dirt color" - is it safe to use this mod with Seasons? (I mean snow on wheels during the winter)
3. My son bought a certain number of cows whose health dropped to 76% (initially it was 80%). Again he bought a few cows (to the same pasture), after which the health of all cows is 78%. The health value is now averaged for all cows on one pasture. Is this how it should be?
...and 2 questions about baling:
a) the case is: I have hay/straw already in heaps on the field and suddenly it starts to rain. I know that the straw/hay heaps rots in the rain (on the map with a properly prepared snow mask) and their remaining amount probably depends on how long it rained.
Let's assume that it was short rain - Do I think right that the hay became grass again during raining and require drying to become hay again? But what about straw - can I baled straw immediately after the rain or wait some time?
b) can I foil grass bales for silage regardless of its moisture level (even during raining)?
1. Suppose we already have a map adapted to Seasons (with a snow mask added by the map creator). We buy a machine or bale shed (moded) and put it anywhere. Will the straw/hay bales under this shed be safe during rain? (I suppose the mod itself must have a snow mask, right?)
2. I have installed the "Real dirt color" - is it safe to use this mod with Seasons? (I mean snow on wheels during the winter)
3. My son bought a certain number of cows whose health dropped to 76% (initially it was 80%). Again he bought a few cows (to the same pasture), after which the health of all cows is 78%. The health value is now averaged for all cows on one pasture. Is this how it should be?
...and 2 questions about baling:
a) the case is: I have hay/straw already in heaps on the field and suddenly it starts to rain. I know that the straw/hay heaps rots in the rain (on the map with a properly prepared snow mask) and their remaining amount probably depends on how long it rained.
Let's assume that it was short rain - Do I think right that the hay became grass again during raining and require drying to become hay again? But what about straw - can I baled straw immediately after the rain or wait some time?
b) can I foil grass bales for silage regardless of its moisture level (even during raining)?
-
- Posts: 357
- Joined: Tue Dec 27, 2016 2:41 pm
Re: Seasons mod (op updated re: bug reports)
Tree growth is impacted by tree proximity, the scanner (still call it Wopster as was in Seasons 17) will show nearest tree if 10 meters or less, not sure about further than that.
The first year is speculative I think and updates as you move through the year. So maybe not fully effective until year two? Please correct me if I am incorrect on this point.
The first year is speculative I think and updates as you move through the year. So maybe not fully effective until year two? Please correct me if I am incorrect on this point.
Platform: WIN 10 | Game Version: PC Steam
Devices: Logitech G29 Wheel, pedals & shifter | Logitech Extreme 3D Pro Joystick | Stream Deck
Current FS19 Maps:
Ravensburg - 9 Day Seasons
Devices: Logitech G29 Wheel, pedals & shifter | Logitech Extreme 3D Pro Joystick | Stream Deck
Current FS19 Maps:
Ravensburg - 9 Day Seasons
- reallogger
- Posts: 537
- Joined: Thu Jan 14, 2016 10:08 pm
Re: Seasons mod (op updated re: bug reports) / Planting saplings distance feature?
Yes it is still a feature, but the game is not properly responding to the changes. The growth takes much longer than even intended and we are investigating this issue.
There was an error in the price history which is now found and corrected.
Seasons online manual
https://www.realismusmodding.com/mods/seasons19/manual/
https://www.realismusmodding.com/mods/seasons19/manual/