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Re: Seasons mod (op updated re: bug reports)

Posted: Tue Aug 13, 2019 9:03 pm
by Papa BullDust
Hi guys,

Just a quick question regarding pre-emptive herbicide spraying for weeds.

The manual states:
"We have implemented preemptive spraying. If you spray early on you will not get weeds on the field until you harvest."
This I really like.

However, I've just tried to do so on my field and was kind of expecting to see the ground change colour (like it does when fertilising) to indicate that the spraying was 'successful' and that I'm not just wasting money/chemical.

My question really is that; is this expected behaviour? I.e. is there anything to indicate that the herbicide is being useful?
I can imagine that it might be a hard-coded restriction in the base game, only to allow the ground colour change for a fertilisation stage, but I thought it would be a good idea to check with those in the know.

If no colour change is expected, but the base game would allow it, I'd like to suggest that as a feature. Would this get confusing?

Secondly, is it possible to spray too early in the year?

Cheers for anyone's thoughts :)

Re: Seasons mod (op updated re: bug reports)

Posted: Tue Aug 13, 2019 9:42 pm
by Miketeg
Hi Papa, for your information, I created a bug report in Gitlab about this and it is in the do to list.

My request was to have the darker ground color when we spray herbicide.

Re: Seasons mod (op updated re: bug reports)

Posted: Tue Aug 13, 2019 10:12 pm
by FS Velocity
Seasons updated, Oakfield updated yet when it’s snowing I don’t get snow tracks any ideas why??

Re: Seasons mod (op updated re: bug reports)

Posted: Tue Aug 13, 2019 10:29 pm
by OlavEmil
Because snow tracks require more than one layer of snow.

Re: Seasons mod (op updated re: bug reports)

Posted: Tue Aug 13, 2019 11:05 pm
by FS Velocity
So when I manually set snow to rmAddSnow 1 that is just 1 layer?

Re: Seasons mod (op updated re: bug reports)

Posted: Wed Aug 14, 2019 12:24 am
by OlavEmil
Yes.

I believe activating the command several times will give more layers, but I haven't tried it.

Farm buildings

Posted: Wed Aug 14, 2019 1:15 am
by 3rd pedal
There is 2 of buildings that was released in modhub today
Are they seasons ready?

Re: Farm buildings

Posted: Wed Aug 14, 2019 2:51 am
by redglasses
In one of the pictures it looks seasons ready, it’s the grain and vehicle one.

Re: Seasons mod (op updated re: bug reports)

Posted: Wed Aug 14, 2019 7:27 am
by Guil
As far as I know you can put any number.

Re: Seasons mod (op updated re: bug reports)

Posted: Wed Aug 14, 2019 8:11 am
by reallogger
rmAddSnow or rmAddSnow 1 adds one layer. rmAddSnow 2 adds two layers and so forth

Lime spreading on Seasons

Posted: Wed Aug 14, 2019 8:24 am
by hun3
Could someone confirm when is the allowed (right) time to spread lime on Seasons? I tried to do it after seeding and field status wont change.

Thanks

Re: Seasons mod (op updated re: bug reports)

Posted: Wed Aug 14, 2019 8:52 am
by Guil
reallogger wrote: Wed Aug 14, 2019 8:11 am rmAddSnow or rmAddSnow 1 adds one layer. rmAddSnow 2 adds two layers and so forth
I've seen rahkiin mention a much higher number which I thi k would maybe crash the game lol.

Re: Lime spreading on Seasons

Posted: Wed Aug 14, 2019 9:44 am
by L2K Perma
hun3 wrote: Wed Aug 14, 2019 8:24 am Could someone confirm when is the allowed (right) time to spread lime on Seasons? I tried to do it after seeding and field status wont change.

Thanks
Should be any time after harvest and before seeding.

Re: Seasons mod (op updated re: bug reports)

Posted: Wed Aug 14, 2019 10:11 am
by JohnDeere77
So there is three fert-stages. But you only have to do two if you have done your crop-rotation perfectly? Or could I spray one more time anyway and get a better harvest? The color of the fertstage indicate fully fertilized and fieldinfo says 100%

Questions

Posted: Wed Aug 14, 2019 10:15 am
by Syd11@live.com
Does anyone know when seasoned will come to console roughly?

Which British map is best for seasons?