Seasons mod (op updated re: bug reports)

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kahfs
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Re: Seasons mod (op updated re: bug reports)

Post by kahfs » Fri Aug 16, 2019 6:01 pm

Doc3d wrote:
Thu Aug 15, 2019 9:38 pm
kahfs wrote:
Wed Aug 14, 2019 8:23 pm
Hi, I searched this thread but didn't find the answer. Sorry if it has been discussed. I do a lot of testing of my mod up against Seasons and I frequently need to start all over. But I would like to preserve the map and the farmyard setup, and only reset Seasons to Day 1 in Spring. It is fine if the crops reset, as it is only the animal growth curves I want to test. What is the best approach to preserve the map but restart Seasons?
The only way I can think of is either having a save game that you don’t use auto save function, so turn it off in settings. Then when you exit, it will load back the last save
Or, make a zip file of your save-game at the point you want to go back to, and just unzip and overwrite the save when needed.
Or did I misunderstand your issue?
Thanks Doc3D. I'll try it out. I thought it might be sufficient to delete the seasons related files in the savegame folder.
K. Henneberg/ArmChairFarming. Author of FS19_RealLifeNumbers

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kahfs
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Re: Seasons mod (op updated re: bug reports)

Post by kahfs » Fri Aug 16, 2019 6:04 pm

DirectCedar wrote:
Wed Aug 14, 2019 9:17 pm
kahfs wrote:
Wed Aug 14, 2019 8:23 pm
My answer would be remove Seasons from your mod folder, open the savegame which now will start without Seasons, save it, exit. Reinstall Seasons in the mod folder and re-open the save game. It should then ask if you want to reset all fields for Seasons, which I think will put you where you want to be.

Did I understand your question correctly?
Thanks DirectCedar. Your suggestion is certainly easy to do. I was wandering if it would be enough to just delete seasons.xml from the savegame folder.
K. Henneberg/ArmChairFarming. Author of FS19_RealLifeNumbers

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marlowc
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Re: Seasons mod (op updated re: bug reports)

Post by marlowc » Fri Aug 16, 2019 6:13 pm

cwattyeso wrote:
Thu Aug 15, 2019 7:43 pm
The bit with temperatures that is confusing me somewhat, is when the ground temperature is for example 14°C, and the Crop Screen shows that for example Wheat needs the ground to be 8°C for planting. That when I plant the crop the following day large square patches appear on the field where Germination Failed. How is this possible when Temperatures were well above the crops minimum, and didn't drop or change, nor did any other weather effects like snow or rain. And why when Germination does Fail, is it always a perfectly square patch of ground, and why another day later it then changes to showing as being 'Harvested' in the growth screen of the main menu?
Perhaps this from the design team may help to explain it :

We’ve made some changes in this regard in Seasons 19. Instead of killing entire fields of crops when they were planted at the wrong time, we’ve implemented a feature that I lovingly called patchy crop failure, or PCF for short. PCF, unsurprisingly, does exactly what it says on the tin: it causes patches of failed crops based on temperature and moisture. This helps to introduce an element of randomness into the crops’ growth patterns, since these conditions have annual variances. Every crop has been split into 3 states: seeded, young and mature and each of those states has different frost and drought resistances.
Throughout each day the current temperature and moisture levels are checked and if they exceeded the parameters, patches of your crop will be damaged randomly. PCF causes planted crops to become germination failed. Young plants become harvested and mature plants become withered. These transition states were chosen because they make the most sense visually.

Maikello
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Re: Seasons mod (op updated re: bug reports)

Post by Maikello » Fri Aug 16, 2019 7:23 pm

I have a question about Germany GEO mod. What is the sowing and harvesting period for canola IRL? With this GEO mod I must sow canola for the next year. That's the true from IRL? No spring operations?

Image

Drmattymd
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Re: Seasons mod (op updated re: bug reports)

Post by Drmattymd » Fri Aug 16, 2019 7:26 pm

I think two threads have been combined that really shouldn't have been
Playing on PC and PS4

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Nigel
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Re: Seasons mod (op updated re: bug reports)

Post by Nigel » Fri Aug 16, 2019 7:46 pm

Maikello wrote:
Fri Aug 16, 2019 7:23 pm
I have a question about Germany GEO mod. What is the sowing and harvesting period for canola IRL? With this GEO mod I must sow canola for the next year. That's the true from IRL? No spring operations?

Image
Google says this is legit.

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cwattyeso
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Re: Seasons mod (op updated re: bug reports)

Post by cwattyeso » Fri Aug 16, 2019 10:52 pm

marlowc wrote:
Fri Aug 16, 2019 6:13 pm
cwattyeso wrote:
Thu Aug 15, 2019 7:43 pm
The bit with temperatures that is confusing me somewhat, is when the ground temperature is for example 14°C, and the Crop Screen shows that for example Wheat needs the ground to be 8°C for planting. That when I plant the crop the following day large square patches appear on the field where Germination Failed. How is this possible when Temperatures were well above the crops minimum, and didn't drop or change, nor did any other weather effects like snow or rain. And why when Germination does Fail, is it always a perfectly square patch of ground, and why another day later it then changes to showing as being 'Harvested' in the growth screen of the main menu?
Perhaps this from the design team may help to explain it :

We’ve made some changes in this regard in Seasons 19. Instead of killing entire fields of crops when they were planted at the wrong time, we’ve implemented a feature that I lovingly called patchy crop failure, or PCF for short. PCF, unsurprisingly, does exactly what it says on the tin: it causes patches of failed crops based on temperature and moisture. This helps to introduce an element of randomness into the crops’ growth patterns, since these conditions have annual variances. Every crop has been split into 3 states: seeded, young and mature and each of those states has different frost and drought resistances.
Throughout each day the current temperature and moisture levels are checked and if they exceeded the parameters, patches of your crop will be damaged randomly. PCF causes planted crops to become germination failed. Young plants become harvested and mature plants become withered. These transition states were chosen because they make the most sense visually.
Okay so that explains that then. Now onto my next question. These Patchy Crop Failure patches, are they because of seasons always perfectly square areas on a field or is that something to do with the map? Currently playing on County Lines everytime we get these Germination Failed, Harvested or Withered patches they are always perfectly square in shape, just vary in size, which seems very unnatural and it seems to stand out like a sore thumb on this map because unlike most mod maps, the fields are not square or rectangular but actually very realistic and natural, so squares and straight sided things really jump out and look odd on this map.

Image

Also when we have harvested our fields in the Autumn, these PCF areas don't seem to disappear from the fields, even after Ploughing, using a plough even with Create Fields Allowed. Now again is that a seasons bug or a map bug? The map author is constantly trying to say everything we find to be incorrect or an issue is a 'Seasons Bug' and not a fault with his work.
Check out my YouTube Channel for Farming Simulator and other Gaming Let's Plays and Videos at https://www.youtube.com/c/CwattyesoGamingforFun :D

Also be sure to check out my Twitch Channel for my Farming Simulator Live Streams and Multiplayer Server at https://www.twitch.tv/cwattyeso :this:

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cwattyeso
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Re: Seasons mod (op updated re: bug reports)

Post by cwattyeso » Fri Aug 16, 2019 10:55 pm

Maikello wrote:
Fri Aug 16, 2019 7:23 pm
I have a question about Germany GEO mod. What is the sowing and harvesting period for canola IRL? With this GEO mod I must sow canola for the next year. That's the true from IRL? No spring operations?

Image
Where can we download the Germany GEO mod, as I'm in desperate need of that before I start my next let's play series on the Fenton Forest 4x map.
Check out my YouTube Channel for Farming Simulator and other Gaming Let's Plays and Videos at https://www.youtube.com/c/CwattyesoGamingforFun :D

Also be sure to check out my Twitch Channel for my Farming Simulator Live Streams and Multiplayer Server at https://www.twitch.tv/cwattyeso :this:


Maikello
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Re: Seasons mod (op updated re: bug reports)

Post by Maikello » Fri Aug 16, 2019 11:28 pm

cwattyeso wrote:
Fri Aug 16, 2019 10:55 pm
Maikello wrote:
Fri Aug 16, 2019 7:23 pm
I have a question about Germany GEO mod. What is the sowing and harvesting period for canola IRL? With this GEO mod I must sow canola for the next year. That's the true from IRL? No spring operations?

Image
Where can we download the Germany GEO mod, as I'm in desperate need of that before I start my next let's play series on the Fenton Forest 4x map.
Orginal link https://www.modhoster.com/mods/geo-mod-deutschland

DirectCedar
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Re: Seasons mod (op updated re: bug reports)

Post by DirectCedar » Sat Aug 17, 2019 12:36 am

Nigel wrote:
Fri Aug 16, 2019 7:46 pm

Google says this is legit.
Google says you can grow cotton in Germany??

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Nigel
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Re: Seasons mod (op updated re: bug reports)

Post by Nigel » Sat Aug 17, 2019 12:38 am

You spelt canola wrong

OlavEmil
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Re: Seasons mod (op updated re: bug reports)

Post by OlavEmil » Sat Aug 17, 2019 12:51 am

Drmattymd wrote:
Fri Aug 16, 2019 7:26 pm
I think two threads have been combined that really shouldn't have been
The mods seem to be merging any thread even remotely related to seasons into this thread, making it a nightmare to follow.

If seasons is important enough that they need to take such measures to keep it from flooding the forum, perhaps it's time to open a designated Seasons section. Cramming anything seasons related into one mega thread like this is certainly not the way to go.

DirectCedar
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Re: Seasons mod (op updated re: bug reports)

Post by DirectCedar » Sat Aug 17, 2019 1:43 am

Nigel wrote:
Sat Aug 17, 2019 12:38 am
You spelt canola wrong
Yahuh :biggrin2: :biggrin2:

The screenshot shows a planting and harvesting window for cotton. I am wondering in what part of Germany that crop legitimately fits the climate. Canola I know grows fine in most of Germany.

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Nigel
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Re: Seasons mod (op updated re: bug reports)

Post by Nigel » Sat Aug 17, 2019 2:12 am

He is specifically asking about canola and that season. Don't just skip the words over the screenshot. They are important because of a thing called context.

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