Seasons mod (op updated re: bug reports)

Drmattymd
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Re: Seasons mod (op updated re: bug reports)

Post by Drmattymd » Mon Jan 13, 2020 8:47 pm

Snow and salt
Playing on PC and PS4

juf.de
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Re: Seasons mod (op updated re: bug reports)

Post by juf.de » Thu Jan 16, 2020 12:58 pm

Drmattymd wrote:
Mon Jan 13, 2020 8:47 pm
Snow and salt
and drygrass
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BernardC
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Re: Seasons mod (op updated re: bug reports)

Post by BernardC » Thu Jan 16, 2020 2:18 pm

So you can seed and grow and harvest snow and salt and drygrass...
It seems to me you' re hardly confusing FruitTypes and FillTypes, what a laugh about those gurus :mrgreen: :mrgreen: :mrgreen:

empato
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Re: Seasons mod (op updated re: bug reports)

Post by empato » Thu Jan 16, 2020 2:22 pm

Why should Seasons add new fruits??

BernardC
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Re: Seasons mod (op updated re: bug reports)

Post by BernardC » Thu Jan 16, 2020 7:03 pm

empato you should read a page backward, so you' ll see some people told :

" Seasons adds new fruits to the maps too, that's where the problem lies. With seasons you're more limited than without. " :this:

Someother people answered to name those so called fruits but in fact what they call fruits are Filltypes

but i do know Seasons add no Fruits

Alagos
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Re: Seasons mod (op updated re: bug reports)

Post by Alagos » Thu Jan 16, 2020 7:18 pm

And you know so much?
A question was asked and answered with FACTS. Seasons does add new fruit types. And that has nothing to do with new fill types.
Have some respect for other people.

BernardC
Posts: 98
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Re: Seasons mod (op updated re: bug reports)

Post by BernardC » Thu Jan 16, 2020 8:36 pm

Once again tell us what new fruits types are added by Seasons, FACTS should be easy to proof but for me and by FACTS SEASONS ADDS NO FRUITS TYPES and i can PROOF THESE FACTS :hi:

Drmattymd
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Location: VA, USA

Re: Seasons mod (op updated re: bug reports)

Post by Drmattymd » Thu Jan 16, 2020 8:41 pm

Fill types vs fruit types makes no difference, result is the same
Playing on PC and PS4

BernardC
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Re: Seasons mod (op updated re: bug reports)

Post by BernardC » Thu Jan 16, 2020 9:51 pm

Simply no you' re totally wrong, results is the same how, when, where, try to put salt hay or snow in a seeder, they are not registered in same files, and Seasons adds only FillTypes and FruitsTypes are what you can grow, not FillTypes but feel free to believe what you want that only shows you don' t understand FS Basics with or without Seasons :hmm:

Drmattymd
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Re: Seasons mod (op updated re: bug reports)

Post by Drmattymd » Fri Jan 17, 2020 2:15 am

BernardC wrote:
Thu Jan 16, 2020 9:51 pm
Simply no you' re totally wrong, results is the same how, when, where, try to put salt hay or snow in a seeder, they are not registered in same files, and Seasons adds only FillTypes and FruitsTypes are what you can grow, not FillTypes but feel free to believe what you want that only shows you don' t understand FS Basics with or without Seasons :hmm:
Because there is a finite number of "types" that can be dumped on the ground, period. So whether you call them fruit or fill doesnt matter. If you want to get technical they are all Heap types. And thats why maps with a bunch of extra "types" stop working when you add seasons
Playing on PC and PS4

JohnDeere77
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Joined: Tue Jul 31, 2018 3:11 pm

Re: Seasons mod (op updated re: bug reports)

Post by JohnDeere77 » Fri Jan 17, 2020 2:31 pm

From the manual:
"Cattle can produce either manure, or slurry (liquid manure), but not both. What they produce depends on whether they have straw. This aligns better with how real farms are run. Not using straw will cause a slight decrease in productivity, but slurry is much easier to handle and worth more to a farmer than manure."

Does it matter, related to manure vs slurry, that u mix straw in the food or have straw for bedding? I mean, will they make manure either way?
Plays on pc, hardmode and loves grinding

bojanh66
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Re: Seasons mod (op updated re: bug reports)

Post by bojanh66 » Fri Jan 17, 2020 2:42 pm

Straw in the TMR mix doesnt do anything, i mean, it wont produce solid manure.
To have solid manure, you need to give them straw as a bedding.

JohnDeere77
Posts: 355
Joined: Tue Jul 31, 2018 3:11 pm

Re: Seasons mod (op updated re: bug reports)

Post by JohnDeere77 » Fri Jan 17, 2020 2:52 pm

bojanh66 wrote:
Fri Jan 17, 2020 2:42 pm
Straw in the TMR mix doesnt do anything, i mean, it wont produce solid manure.
To have solid manure, you need to give them straw as a bedding.
Tx!
Plays on pc, hardmode and loves grinding

gilroy222
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Re: Seasons mod (op updated re: bug reports)

Post by gilroy222 » Fri Jan 17, 2020 11:30 pm

How do you actually sell/remove the horses once you have them?

Playing Lone Oak on PS4 and I cannot sell horses from the horse farm. When I tab to the right the horses will not get highlighted and thus I cannot remove them.

Lucass
Posts: 122
Joined: Tue Feb 19, 2019 2:43 pm

Re: Seasons mod (op updated re: bug reports)

Post by Lucass » Sun Jan 19, 2020 10:27 am

On the Shamrock Valley and Northern Ireland GEO I sowed soybean at a ground temperature of 6 deg. Of course, it didn't germinate the next day like other crops, but it was not damaged either. On this GEO, minimum ground temp. for soybean is 10 deg. Celsius.
Ground temperature exceeded to 10 degrees on the 4th day of summer (6-day season), but the soybean was still light yellow on the map (sown state). However, on the 5th day of summer (the first day when you can start harvesting on this GEO), soybeans suddenly changed to the last stage of growth (dark green) ...what shouldn't happen, right?
Someone encountered a similar case?

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