Lag on 4x map a graphics card issue?

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Joined: Thu Jun 18, 2015 2:25 pm
Location: Pennsylvania USA

Re: Lag on 4x map a graphics card issue?

Post by Deadeye » Sat Aug 03, 2019 5:17 pm

Napalm wrote:
Sat Aug 03, 2019 3:35 pm
Deadeye wrote:
Sat Aug 03, 2019 3:07 pm
......I see that Guil mentioned that it may be my processor. If that is the case I may be stuck, as a processor is not as easily replaced as a GPU.....
You will easily be able to upgrade to a Ryzen 5 or Ryzen 7 without issue as all the AMD boards are compatible.
Due to the recent release of the Zen2 Ryzen processors the 2xxx series of Ryzen CPUs have dropped in price.

I run a Ryzen 5 2600, Nvidia GTX1060 6GB OC and 16GB RAM and getting a constant 50-60FPS with everything on Max, that is also on some heavily modded maps although I have not tried a 4x map.
Interesting to know! Might have to give that a shot too. Just purchased a GTX 1660 6gb this morning. I'll see what that does first. Thanks all for the help. Happy Farming!
"We must, indeed, all hang together or, most assuredly, we shall all hang separately."- Benjamin Franklin
"Speak softly and carry a big stick; You will go far"- Theodore Roosevelt
“There may be times when we are powerless to prevent injustice, but there must never be a time when we fail to protest.” – Elie Wiesel

Posts: 101
Joined: Fri Feb 03, 2017 5:31 am

Re: Lag on 4x map a graphics card issue?

Post by svkb » Tue Aug 06, 2019 4:38 pm

I find I'm a lot less tolerant of frame rate dips in this game than others. For example, I play battlefield with Ray Tracing on and get anywhere between 50-60 fps. I rarely notice when it goes below 60 but I know it does because I'm monitoring. However, in FS I can tell the instant it dips below 60 because the tire rotation "stutters" I find this extremely jarring and it COMPLETELY ruins the immersion for me.
So, I'm forever chasing the elusive 60 fps locked target. My rig should handle it easily, though the cpu is dated it's rarely running more than 70% on one core.
Some maps are worse than others. Some maps will get fps drops when doing a certain task like plowing or spreading lime/fertilizer. Others get drops when looking at heavily treed areas. Never in these instances are the pc resources being used to the fullest so it's a game/map design issue.

Very frustrating when a map you've been waiting for is not playable because of stutter. I don't blame the modder because it likely works fine in their rig. However, there are certain modders that have released several maps and every single one of them exhibit the same issue, so in those cases I suspect there is something that they're doing/implementing that doesn't play nice with the game engine.

So far the best 4x map that I've played for fps consistency is Midwest Horizon, but even that one has stutters when looking at certain spots.
Ryzen 5 3600
MSI X570 Gaming Plus
16 GB Ram DDR4 3000
RTX 2070 Super

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