Flatmap

dapals51
Posts: 366
Joined: Sat Feb 02, 2019 4:07 am
Location: Iowa, USA

Flatmap

Post by dapals51 » Sun Aug 04, 2019 3:28 am

Did anyone else see this in testing? What are the chances it the blank map we've been waiting for?
XBOX one player
Farmer in the midwest USA

MOD HUB OR DIE!!

BreadedVirus
Posts: 1349
Joined: Sun Nov 27, 2016 6:10 am
Location: here, there everywhere

Re: Flatmap

Post by BreadedVirus » Sun Aug 04, 2019 5:57 am

Have fun with it. Even on PC those kinda maps are pretty lame, without editing it in GE.

And no the terrain application in the game comes nowhere near what can be done in GE...
MasterBox MB500 ATX Mid Tower Case, Asus - PRIME Z390-A ATX LGA1151 Motherboard, Core i5-9600K 3.7 GHz 6-Core Processor , GEFORCE RTX 2070 SUPER 8GB , 24GB RAM, CRYORIG - M9i 48.4 CFM CPU Cooler, 5 Cool Master Jetflo case fans, Samsung 970 Evo plus SSD, 1TB HDD, Win 10, PLAYSTATION 4, T150, T3PA Pro Pedal set, TH8A Shifter
the big print giveth the small print taketh

Tylercheesey1986
Posts: 1195
Joined: Sun Apr 14, 2019 11:04 am
Location: Central West, NSW Australia

Re: Flatmap

Post by Tylercheesey1986 » Sun Aug 04, 2019 7:21 am

Well of course it won't be the same as using GE, but a lot of console players, myself included would really like the map and ability to design it to suit yourself
Aussie who loves himself a 7790 JD cotton picker, 100ac was most i got off in one day. (22.5hrs)
Currently a 300 ac irrigated beef farmer with Hereford Angus x.
50-120 head.
Gear-MF i148, 7 disc offset plow, fert/seed broadcaster, harrow bars.
Only crop for improving grazing capacity so don't need much.
Aussie farmer who thinks FS 19 rulz :gamer:
Xbox gamer tag- TopCheesey420

Kurisshi
Posts: 3
Joined: Mon Oct 02, 2017 12:27 pm

Re: Flatmap

Post by Kurisshi » Sun Aug 04, 2019 12:38 pm

If it comes with lots of placeable buildings and sell points etc. it could be interesting. Though I very much doubt that the novelty would lest more than a few hours, but each to their own.

Ritchie
Posts: 1047
Joined: Tue Jun 19, 2018 12:15 pm
Location: Scotland

Re: Flatmap

Post by Ritchie » Sun Aug 04, 2019 12:47 pm

Thing is it's called "Flatmap" not "Blankmap" so there's nothing to suggest it's what everyone seems to be thinking.

dapals51
Posts: 366
Joined: Sat Feb 02, 2019 4:07 am
Location: Iowa, USA

Re: Flatmap

Post by dapals51 » Sun Aug 04, 2019 2:30 pm

Kurisshi wrote:
Sun Aug 04, 2019 12:38 pm
If it comes with lots of placeable buildings and sell points etc. it could be interesting. Though I very much doubt that the novelty would lest more than a few hours, but each to their own.
Sell point will have to be made available for placement. Are there even any on mod Hub for console
XBOX one player
Farmer in the midwest USA

MOD HUB OR DIE!!

User avatar
Farming Girl
Posts: 298
Joined: Thu Aug 02, 2018 12:42 pm

Re: Flatmap

Post by Farming Girl » Sun Aug 04, 2019 4:24 pm

Ritchie wrote:
Sun Aug 04, 2019 12:47 pm
Thing is it's called "Flatmap" not "Blankmap" so there's nothing to suggest it's what everyone seems to be thinking.
Mmm what would be good is a map that has sell points and a town or something, but no farms, just some fairly flat fields where you could choose to start a farm, so your farm would be totally unique, maybe there could be some original farm buildings packaged with the map that suit the area.. the map wouldn't need to be flat, just devoid of preset places where you would have a farm.
Ann-Marie

C&S Modding

Ritchie
Posts: 1047
Joined: Tue Jun 19, 2018 12:15 pm
Location: Scotland

Re: Flatmap

Post by Ritchie » Sun Aug 04, 2019 4:28 pm

The Mercury farm map isn't that far from being that tbh as the farms, hedges and fences can all be sold or turned off to start however you want to.

User avatar
Farming Girl
Posts: 298
Joined: Thu Aug 02, 2018 12:42 pm

Re: Flatmap

Post by Farming Girl » Sun Aug 04, 2019 11:12 pm

Ritchie wrote:
Sun Aug 04, 2019 4:28 pm
The Mercury farm map isn't that far from being that tbh as the farms, hedges and fences can all be sold or turned off to start however you want to.
Very true, i had a lot of fun on that map, completely built my own farm, it would be better now with grass painter, to remove the old yards and put them back to nature!
Ann-Marie

C&S Modding

User avatar
TacoFarmer
Posts: 3562
Joined: Wed May 24, 2017 8:55 pm
Location: TBAP Ranch,PS4

Re: Flatmap

Post by TacoFarmer » Mon Aug 05, 2019 3:52 am

Create your own map sounds good in the brain.
In reality,without an undo button with the Landscaping Tool,
its gonna be a nightmare. But itll still be interesting.
PS4
Farm Happy My Friends.
Who Dat Who Der Ranch-Flaming Pinto Edition

You cant polish a turd ......but you can paint it GREEN and YELLOW .

dapals51
Posts: 366
Joined: Sat Feb 02, 2019 4:07 am
Location: Iowa, USA

Re: Flatmap

Post by dapals51 » Mon Aug 05, 2019 4:24 am

TacoFarmer wrote:
Mon Aug 05, 2019 3:52 am
Create your own map sounds good in the brain.
In reality,without an undo button with the Landscaping Tool,
its gonna be a nightmare. But itll still be interesting.
It wouldn't be bad with auto save on, I've done it a few times where I screwed up but had that on and just started from that point. Or just don't acre up haha
XBOX one player
Farmer in the midwest USA

MOD HUB OR DIE!!

User avatar
Farming Girl
Posts: 298
Joined: Thu Aug 02, 2018 12:42 pm

Re: Flatmap

Post by Farming Girl » Mon Aug 05, 2019 7:46 am

TacoFarmer wrote:
Mon Aug 05, 2019 3:52 am
Create your own map sounds good in the brain.
In reality,without an undo button with the Landscaping Tool,
its gonna be a nightmare. But itll still be interesting.
I did it in stages, so before i started landscaping i would save, then save every-time i was happy with something, if i messed up then i reloaded, bit of a pain, as you say an undo button would be the most useful tool to add to the landscaping section.
Ann-Marie

C&S Modding

SJ_Sathanas
Posts: 417
Joined: Thu Jan 10, 2019 7:02 am

Re: Flatmap

Post by SJ_Sathanas » Mon Aug 05, 2019 9:24 am

If you're experimenting with the landscaping tool you really need to turn off autosave and remember to save before you attempt anything, and after you've done something you're happy with.
Nothing worse than making a mess of something then having the game autosave before you can quit-restart.

User avatar
Farming Girl
Posts: 298
Joined: Thu Aug 02, 2018 12:42 pm

Re: Flatmap

Post by Farming Girl » Mon Aug 05, 2019 9:28 am

SJ_Sathanas wrote:
Mon Aug 05, 2019 9:24 am
If you're experimenting with the landscaping tool you really need to turn off autosave and remember to save before you attempt anything, and after you've done something you're happy with.
Nothing worse than making a mess of something then having the game autosave before you can quit-restart.
I agree id decided to flatten an area of a map which i had been working on for quite a long time, i had auto-save on because i had forgotten to save a couple of evenings and lost work, i made a mess of what i was doing and went into the map to quit and restart, it auto-saved and i was so upset, i decided to abandon the map as i knew i couldn't fix the mess i had made.
Ann-Marie

C&S Modding

wombles
Posts: 472
Joined: Tue Feb 07, 2017 10:13 am

Re: Flatmap

Post by wombles » Mon Aug 05, 2019 9:52 am

TacoFarmer wrote:
Mon Aug 05, 2019 3:52 am
Create your own map sounds good in the brain.
In reality,without an undo button with the Landscaping Tool,
its gonna be a nightmare. But itll still be interesting.
Definitely the landscaping tool needs an undo button, it's just crap having to save every little change incase you make a mistake, then having too reload if you are unfortunate enough to make a blunder. One could go bald with the landscaping tool :frown: .

Post Reply