Weeds and AI fields.

ekeenan
Posts: 206
Joined: Sun Aug 13, 2017 10:42 pm

Weeds and AI fields.

Post by ekeenan » Wed Aug 14, 2019 2:48 am

I have read the posts concerning the effect of weeds on the field you own when it comes time to harvest, but is this suppose to apply to AI fields as well? I just noticed that when performing a harvest contract with weeds, the weeds are actually adding to the combine content. When some weeds are left, those parts of the field are still showing as not harvested so when you harvest the weeds with the combine, the crop content in the combine is increased.

Cowboy5130
Posts: 335
Joined: Thu Sep 13, 2018 7:16 pm

Re: Weeds and AI fields.

Post by Cowboy5130 » Wed Aug 14, 2019 4:50 am

I believe this is actually due to weeds growing where there is crop present...the only reason there are weeds visible is because there is crop present that is not visible but the combine still picks up...so as long as you don’t see those weeds, you’ve probably covered everything.
Ps4 realistic gameplay;
Ravenport start-from-scratch;
Absolutely love the game!

Post Reply