Profit/Selling Analysis, Vehicle Info, Mods, and more inside!

Doc3d
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Joined: Wed Jul 18, 2018 1:37 pm

Re: Profit/Selling Analysis, Vehicle Info, Mods, and more inside!

Post by Doc3d »

I think game load is the only time the script is able to change the values, so it seems unavoidable that it works this way. Maybe if you strive for starting and completing a field in one session if possible?
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kahfs
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Joined: Fri Nov 11, 2016 8:08 am

Re: Profit/Selling Analysis, Vehicle Info, Mods, and more inside!

Post by kahfs »

With the growth depending on the weather variations in the Seasons mod, I think it is time to drop or turn off the random yield variation in RLN.
K. Henneberg/ArmChairFarming. Author of RealLifeNumbers (FS19, FS22)
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kahfs
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Re: Profit/Selling Analysis, Vehicle Info, Mods, and more inside!

Post by kahfs »

Drmattymd wrote: Tue Sep 03, 2019 8:22 pm Or find a way that it only generates it one time per year instead of every time you start a session
Yes, that might be a good option Drmattymd. Then users can turn it off completely if they don't want it at all.
K. Henneberg/ArmChairFarming. Author of RealLifeNumbers (FS19, FS22)
Doc3d
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Joined: Wed Jul 18, 2018 1:37 pm

Re: Profit/Selling Analysis, Vehicle Info, Mods, and more inside!

Post by Doc3d »

I have assumed it just applies to whatever yield is there, so if you have a rotation giving 1.2 that is the base, if your rotation is 0.9 that would be the base giving a small amount of +/-
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