Mods In Testing - Fan Discussion

ace54858
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Re: Mods In Testing - Fan Discussion

Post by ace54858 » Wed Nov 06, 2019 6:18 pm

gingeredscot73 wrote:
Wed Nov 06, 2019 6:00 pm
Whats fixed in the Welker update? Same version as before and there is nothing new in the changelog.
yeah what is this required Mods about as well. nothing like forcing ppl to use other mods just to play a map lol

Illinois Farmer
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Re: Mods In Testing - Fan Discussion

Post by Illinois Farmer » Wed Nov 06, 2019 6:21 pm

According to their Facebook post a month ago, they added a paint option of grass plus stones, crop adjustments, new sell point, fixed some gates and doors, bigger starting fall area for more placables, cows produce milk and can sell milk. That's what I have found on a few post in the last month.
1280 acre farm, 3300 hogs, 200 cattle, and xbox one user and pc user.

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chedly_farms
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Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Wed Nov 06, 2019 6:23 pm

ace54858 wrote:
Wed Nov 06, 2019 6:18 pm
gingeredscot73 wrote:
Wed Nov 06, 2019 6:00 pm
Whats fixed in the Welker update? Same version as before and there is nothing new in the changelog.
yeah what is this required Mods about as well. nothing like forcing ppl to use other mods just to play a map lol
You don't need the mods to play the map, I downloaded this map last week to have a look around. And I didn't have the 747 installed. And I just don't have that tractor to start on new farmer mode.
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asyvan
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Re: Mods In Testing - Fan Discussion

Post by asyvan » Wed Nov 06, 2019 6:26 pm

gingeredscot73 wrote:
Wed Nov 06, 2019 5:36 pm
I see the Agco 1000 Series is back in testing today. I wonder if its the one by Steenkamp Modding? The one that got removed 3 weeks ago.
It is Ahran modding. Saw it on his FB page
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gingeredscot73
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Re: Mods In Testing - Fan Discussion

Post by gingeredscot73 » Wed Nov 06, 2019 6:37 pm

That explains it then thanks.

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Re: Mods In Testing - Fan Discussion

Post by gingeredscot73 » Wed Nov 06, 2019 6:44 pm

Illinois Farmer wrote:
Wed Nov 06, 2019 6:21 pm
According to their Facebook post a month ago, they added a paint option of grass plus stones, crop adjustments, new sell point, fixed some gates and doors, bigger starting fall area for more placables, cows produce milk and can sell milk. That's what I have found on a few post in the last month.
Ok thank you

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Re: Mods In Testing - Fan Discussion

Post by gingeredscot73 » Wed Nov 06, 2019 7:01 pm

vondeylenfarms wrote:
Wed Nov 06, 2019 3:23 pm
asyvan wrote:
Wed Nov 06, 2019 2:59 pm
For the sake of...
Just quit it, and remember the title of this thread.

I recommend people that wants to learn modding to start small. A really simple placeable without function is great. A bale fork is also great start.

What do we know? The guy making his first bale fork now might give us something incredible in FS21.
Not denying this logic one bit! It's a good point, which brings me back to the fact I respect any and all modders, even ones that I won't use. That being said, you stated this thread is about mod discussion. Modders who make equipment that are the same model but different get rejected by giants. Why do all these bale forks make it? They all are similar yet different and pass...just a serious question

I'm a firm believer that all mods should be published as long as they pass inspection obviously
Ahran modding claimed the decals on Steenkamp Modding's Agco 1000 Series was stole from him. Ahran Modding reported it to Giant and the mod was removed. Same thing happen with the Steyr CVT this week. Someone claimed the mod was stolen and Giant removed it.

Steenkamp's public announcement on Facebook 30th October 2019.
https://www.facebook.com/notes/steenkam ... rdc=1&_rdr

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chedly_farms
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Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Wed Nov 06, 2019 7:44 pm

Please don't bring all that drama here.
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livesea72
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Re: Mods In Testing - Fan Discussion

Post by livesea72 » Wed Nov 06, 2019 9:48 pm

With Bjornholm released on PC looks like vanquish081s version for consoles is dead before its finished. We are now 0-2 on that map as fs17s version was PC only.
FS13 xbox360/ FS15 ps4/xbox one/ FS17 xbox one/ps4pro platinum trophy /FS19 ps4pro platinum trophy/ last FS game I'm buying full price.New PC player

gingeredscot73
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Re: Mods In Testing - Fan Discussion

Post by gingeredscot73 » Wed Nov 06, 2019 10:49 pm

I have asked him so I dont know what is going to happen.

viewtopic.php?f=952&t=137316&start=60

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chedly_farms
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Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Thu Nov 07, 2019 1:52 pm

Nice list today, I see Blacksheep's first part of their MF Classics pack from 17 is back in testing.
Currently Playing on XBoxOne : Osina, 200+ hours
Stone Valley x2, 1 1/2 hours
Marwell Manor Farm, 520 + hours - Retired.....

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vondeylenfarms
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Re: Mods In Testing - Fan Discussion

Post by vondeylenfarms » Thu Nov 07, 2019 2:23 pm

chedly_farms wrote:
Thu Nov 07, 2019 1:52 pm
Nice list today, I see Blacksheep's first part of their MF Classics pack from 17 is back in testing.
And the Hulk++! It's weird though because the mods waiting have been long and according the creators Facebook he just sent it no long ago but it's already in testing? Not that I'm complaining, it's a great truck mod
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DarkStar
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Re: Mods In Testing - Fan Discussion

Post by DarkStar » Fri Nov 08, 2019 10:43 am

AGCO 1000 twice on PC? Typo or should it be once for PC and once for PS4/XB1?
Hoping to have a Fendt/Challenger 1000 with wider tire options!

twfish
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Re: Mods In Testing - Fan Discussion

Post by twfish » Fri Nov 08, 2019 4:27 pm

I thought i saw Macdon yesterday but now not today, bummer but i figured it would likely fail due to a licensing issue. I do wish they would bring other head types into the game such as macdon, Geringhoff, Drago etc. Yes you can get macdon for pc and the mod works very well but i was hoping for my xbox as well.

eric21
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Re: Mods In Testing - Fan Discussion

Post by eric21 » Fri Nov 08, 2019 4:50 pm

The foldable header? That wasnt Macdon, it sounded like a European brand

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