Mods In Testing - Fan Discussion

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fernand24
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Re: Mods In Testing - Fan Discussion

Post by fernand24 » Sat Jan 18, 2020 9:11 am

Désolé c'est une erreur de manip.
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eric21
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Re: Mods In Testing - Fan Discussion

Post by eric21 » Sat Jan 18, 2020 9:53 am

vondeylenfarms wrote:
Sat Jan 18, 2020 6:18 am
I'll agree it seems US style mods take a back burner to getting approved or released. There might good explanation to it I don't know, but i hope it changes. I can't understand why US mods take more poly count or detail than the EU? Not much in changes yet I do not mod so I'm in the dark. Fingers crossed it gets better
You can tell the difference between some mods. Custom moldings uses alot of detail to thier mods which increases the poly count. Where as Steenkamps uses the basic changes without changing the poly somewhat. Pretty straightforward.

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iwan073
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Re: Mods In Testing - Fan Discussion

Post by iwan073 » Sat Jan 18, 2020 10:17 am

fernand24 wrote:
Sat Jan 18, 2020 9:11 am
Désolé c'est une erreur de manip.
Tja, als we nou allemaal in onze eigen taal gaan praten...
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Mwal
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Re: Mods In Testing - Fan Discussion

Post by Mwal » Sat Jan 18, 2020 4:03 pm

For all the complaining about us style modders in the last couple of pages I would like everyone to remember there are bugs and errors in the base game too that will never be fixed. People have been here complaining since close to release about some pieces of equipment being impossible to fuel for one. I’m just unsure to why everybody will complain about a half a** job a modder is doing in their FREE TIME but than defend Giants who is making the actual money.

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MrSquealypig
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Re: Mods In Testing - Fan Discussion

Post by MrSquealypig » Sat Jan 18, 2020 4:54 pm

People on this board are very negative in general.

It is very depressing.

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chedly_farms
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Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Sat Jan 18, 2020 5:50 pm

vondeylenfarms wrote:
Sat Jan 18, 2020 6:18 am
I'll agree it seems US style mods take a back burner to getting approved or released. There might good explanation to it I don't know, but i hope it changes. I can't understand why US mods take more poly count or detail than the EU? Not much in changes yet I do not mod so I'm in the dark. Fingers crossed it gets better
I heard from a guy, who heard from dude at the bar, who was listening in on a conversation between a priest and a rabbi, that the obscene poly count is in the tires/axles, which makes total sense. Considering that’s pretty much the big difference between EU. Which I can’t see a lot of room for error considering the slot counts on the base machines are high already. Like I said though, this is all the word of a drunk guy overhearing a conversation.
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Florish
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Re: Mods In Testing - Fan Discussion

Post by Florish » Sat Jan 18, 2020 8:40 pm

iwan073 wrote:
Sat Jan 18, 2020 10:17 am
fernand24 wrote:
Sat Jan 18, 2020 9:11 am
Désolé c'est une erreur de manip.
Tja, als we nou allemaal in onze eigen taal gaan praten...
Hahaha, makkelijker ook ;)

Walrusman02
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Re: Mods In Testing - Fan Discussion

Post by Walrusman02 » Sun Jan 19, 2020 1:51 pm

https://m.youtube.com/watch?v=YQ0gaGEP6E8

interview from DJGOHAM to adub modding, thought some of y’all might find this interesting
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Illinois Farmer
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Re: Mods In Testing - Fan Discussion

Post by Illinois Farmer » Sun Jan 19, 2020 2:38 pm

Yeah it is interesting. He admits it takes him 10 to 20 mins to make one and he just changes the numbers. No wonder why every geo is messed up.
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Maikello
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Re: Mods In Testing - Fan Discussion

Post by Maikello » Sun Jan 19, 2020 3:17 pm

SandyBay in testing...

Illinois Farmer
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Re: Mods In Testing - Fan Discussion

Post by Illinois Farmer » Sun Jan 19, 2020 4:40 pm

Adub told me he is working on fixing his geo's. Told him thanks for the efforts.
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FarmCatJenkins
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Re: Mods In Testing - Fan Discussion

Post by FarmCatJenkins » Sun Jan 19, 2020 4:43 pm

Illinois Farmer wrote:
Sun Jan 19, 2020 4:40 pm
Adub told me he is working on fixing his geo's. Told him thanks for the efforts.
Doubtful. I implore everyone to go leave a comment on that video and give it a thumbs down, He needs to realize how bad they are.
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Illinois Farmer
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Re: Mods In Testing - Fan Discussion

Post by Illinois Farmer » Sun Jan 19, 2020 4:45 pm

Well I like to believe in the good in people, so hopefully what he said is true and he gets them fixed.
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FarmCatJenkins
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Re: Mods In Testing - Fan Discussion

Post by FarmCatJenkins » Sun Jan 19, 2020 4:48 pm

He's 16. It would be nice but I'm sure he doesn't care
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BreadedVirus
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Re: Mods In Testing - Fan Discussion

Post by BreadedVirus » Sun Jan 19, 2020 5:00 pm

garyst wrote:
Thu Jan 16, 2020 6:59 pm
Yep that's why I said in the fs21 discussion thread that the number one thing I will be looking for before purchasing fs21 will be American equipment. If giants doesn't include American versions of the tractors, combines, and more American branded implements into the base game I am not going to even consider buying fs21 no matter what new other features they add.
Plenty of NA equipment out. I have a mod folder full of it.

Just yesterday i downloaded Mills County and a new NA JD combine, seeder, augar wagon and plow.

Also you need to understand that GIANTS do not have the license for both the EU and NA versions.
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