Mods In Testing - Fan Discussion

Honkyfarmer
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Re: Mods In Testing - Fan Discussion

Post by Honkyfarmer » Wed Sep 02, 2020 7:29 pm

chedly_farms wrote:
Wed Sep 02, 2020 6:26 pm


I tried it out. It sounds good. It looks good. I'm in love.
Ohhhh Chedly....your such a big tease. Looks like I'm skipping the foreplay with the 55 tonight lol.

What's everyone take on the 9400/9500? Should I replace the 9510 mod I have?

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Boost_GLR
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Re: Mods In Testing - Fan Discussion

Post by Boost_GLR » Wed Sep 02, 2020 9:13 pm

A mod slipped by me this week at some point. I didnt play the past couple of nights, but i check the latest mods each day as they role out. Yet this one i managed to miss up untill i logged on last night. A FRONT MOUNTED WINDROWER! Been patiently waiting months for one. Lol
FS19 on XBOX because my computer is a bit dated.
FS15/17 on PC

ChiefContractor
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Re: Mods In Testing - Fan Discussion

Post by ChiefContractor » Wed Sep 02, 2020 10:18 pm

What one is that
Hello! I'm a PC gamer now! Care to join my server for Realistic and Fun Farming simulator 19 multiplayer?
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Boost_GLR
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Re: Mods In Testing - Fan Discussion

Post by Boost_GLR » Thu Sep 03, 2020 1:32 am

FS19 on XBOX because my computer is a bit dated.
FS15/17 on PC

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chedly_farms
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Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Thu Sep 03, 2020 1:33 am

Illinois Farmer wrote:
Wed Sep 02, 2020 5:35 pm
vondeylenfarms wrote:
Wed Sep 02, 2020 4:55 pm
DB90 is console correct? Also bummed the MN shed pack didn't pass yet
He said most likely not because of the poly count. The db60 should be for console eventually. Must have just released it for pc to see if it would pass first.
I just took a quick gander over there was it because of poly count or because of a script? It’s a little unclear.

I think he said it passed but they have to remove a script and it will be the highest poly count on the modhub at over 500k. If that’s the case and we do see it, I don’t want anyone on here complaining that it 80 slots, lol.
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FSarndrone
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Re: Mods In Testing - Fan Discussion

Post by FSarndrone » Thu Sep 03, 2020 3:00 am

ChiefContractor wrote:
Wed Sep 02, 2020 7:27 pm
FSarndrone wrote:
Wed Sep 02, 2020 7:14 pm
Just checked the testing list and the lone oak cow husbandry caught my eye :chinese:
.... anyone else....
Of course ,that would mean all modders
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Illinois Farmer
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Re: Mods In Testing - Fan Discussion

Post by Illinois Farmer » Thu Sep 03, 2020 3:22 am

chedly_farms wrote:
Thu Sep 03, 2020 1:33 am
I just took a quick gander over there was it because of poly count or because of a script? It’s a little unclear.

I think he said it passed but they have to remove a script and it will be the highest poly count on the modhub at over 500k. If that’s the case and we do see it, I don’t want anyone on here complaining that it 80 slots, lol.
I was talking about the db90. The db60 is high detailed, so the slot count will most likely be high, so talking about the db90, add another 30 ft of details and it is over the maximum limit for console.
1280 acre farm, 3300 hogs, 200 cattle, and xbox one user and pc user.

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chedly_farms
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Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Thu Sep 03, 2020 1:36 pm

Ohh stupid numbers. I don’t have time or the attention span for such details. My bad.
Currently Playing on XBoxOne : Griffin Indiana, 50+ hours and counting AJFarmer is awesome!!!!
Marwell Manor Farm, 520+ hours - Retired...
Osina 600+ hours - Retired...
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Honkyfarmer
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Re: Mods In Testing - Fan Discussion

Post by Honkyfarmer » Thu Sep 03, 2020 1:58 pm

SiiD modding nailed the sound of those combines......almost scared me when I hear that roar thru the headphones.

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vondeylenfarms
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Re: Mods In Testing - Fan Discussion

Post by vondeylenfarms » Thu Sep 03, 2020 2:09 pm

Honkyfarmer wrote:
Thu Sep 03, 2020 1:58 pm
SiiD modding nailed the sound of those combines......almost scared me when I hear that roar thru the headphones.
Agreed! I hope the X9 has a nice custom sound also
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vondeylenfarms
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Re: Mods In Testing - Fan Discussion

Post by vondeylenfarms » Thu Sep 03, 2020 2:23 pm

I don't see the millennial shed pack in testing list today so kinda hope it passes and will see it today or tomorrow
Vondeylen Farms Ohio, U.S.
1000 acres, family farm, huge Case IH guy(however mostly John Deere now)

Platform-PS4
Welker Farms 475hrs counting
Large JD Farm with corn and soybeans always looking for multiplayer
https://www.youtube.com/user/vondeylen22

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fenixguy
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Re: Mods In Testing - Fan Discussion

Post by fenixguy » Thu Sep 03, 2020 3:13 pm

Any guesses as to what the JD320 is?

It could be a skid steer, an old tractor, or a lawn mower. I'm hoping it's one of the latter two.
Raising corn and soybeans in Stone Valley.

garyst
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Re: Mods In Testing - Fan Discussion

Post by garyst » Thu Sep 03, 2020 3:17 pm

Wonder what's different with the great plains yield pro planter that is in testing compared to the one we already have? Is it just an update or a completely new mod? Really wish it were the stackfold 3pt. Model. As much as I would like to use the JD db60 when it releases I don't think I could justify the high slot count that is expected with this planter. I would have to get rid of too many other pieces of equipment that I really like for the extra slots.

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chedly_farms
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Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Thu Sep 03, 2020 3:59 pm

vondeylenfarms wrote:
Thu Sep 03, 2020 2:23 pm
I don't see the millennial shed pack in testing list today so kinda hope it passes and will see it today or tomorrow
Your wish is the mod testers command.
Currently Playing on XBoxOne : Griffin Indiana, 50+ hours and counting AJFarmer is awesome!!!!
Marwell Manor Farm, 520+ hours - Retired...
Osina 600+ hours - Retired...
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Urinal2001
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Re: Mods In Testing - Fan Discussion

Post by Urinal2001 » Thu Sep 03, 2020 4:05 pm

Cant play during daytime, but am i reading this description right? Autoload for big-bags? On console?

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