Mods In Testing - Fan Discussion
- chedly_farms
- Posts: 3427
- Joined: Tue Dec 18, 2018 12:05 pm
- Location: Pennsylvania
Re: Mods In Testing - Fan Discussion
Who's anxiously hoping for some of those Jullian F Modding tractors from FS19? Me Mee MEEEEEE!
Let the fun begin! On a positive note, those Kinze and John Deere planters in the base game are very nice.
Let the fun begin! On a positive note, those Kinze and John Deere planters in the base game are very nice.
Currently Playing on XBoxOne : Elm Creek
_________________
My inside source is more awesome than your inside source.
Retired Part Time Key-Board Warrior, Sarcastic Poster.
I know that Giants probably won't make a gravity wagon, but I love to read the responses.
-----> And "Thank You Modders" for your contributions <----
_________________
My inside source is more awesome than your inside source.
Retired Part Time Key-Board Warrior, Sarcastic Poster.
I know that Giants probably won't make a gravity wagon, but I love to read the responses.
-----> And "Thank You Modders" for your contributions <----
Re: Mods In Testing - Fan Discussion
I wonder if the testing list is for 22, 19 or both now? Saw it was updated today.
FS22 on Xbox Series X. But play the older titles on PC.
- DMZ Commander
- Posts: 699
- Joined: Sat Oct 10, 2020 10:24 pm
Re: Mods In Testing - Fan Discussion
I'm hoping he can do a (19) and a (22) moving forward. But the list is packed and there's 20 mods in the queue. At the end of 19 it's been single digits mostly so maybe there's 22 mods coming down
PC Master Race
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- Posts: 81
- Joined: Tue Jun 05, 2018 10:18 pm
Re: Mods In Testing - Fan Discussion
Now Giants hVe integrated a watered down version of seasons into the base game, has anyone heard if anyone is planning on modding the missing features such as the animal gameplay from
Seasons which was far more engaging and realistic compared to the base game?
Seasons which was far more engaging and realistic compared to the base game?
- chedly_farms
- Posts: 3427
- Joined: Tue Dec 18, 2018 12:05 pm
- Location: Pennsylvania
Re: Mods In Testing - Fan Discussion
Holy Moly!!! 300+ mods waiting to be tested. Fasten your seatbelts.
Currently Playing on XBoxOne : Elm Creek
_________________
My inside source is more awesome than your inside source.
Retired Part Time Key-Board Warrior, Sarcastic Poster.
I know that Giants probably won't make a gravity wagon, but I love to read the responses.
-----> And "Thank You Modders" for your contributions <----
_________________
My inside source is more awesome than your inside source.
Retired Part Time Key-Board Warrior, Sarcastic Poster.
I know that Giants probably won't make a gravity wagon, but I love to read the responses.
-----> And "Thank You Modders" for your contributions <----
Re: Mods In Testing - Fan Discussion
295 3m cultivators, 4 bale spikes, and 1 placeable snowman. LOL
Seriously, here's what I'm hoping for: A placeable sleep trigger (like the welcome mat from FS19), smaller silos that use the augers (or just smaller silos in general), a real farm pickup, disable camera collisions, and the CSZ pack. Fingers crossed.
Seriously, here's what I'm hoping for: A placeable sleep trigger (like the welcome mat from FS19), smaller silos that use the augers (or just smaller silos in general), a real farm pickup, disable camera collisions, and the CSZ pack. Fingers crossed.
FS22 is the best one yet. Fight me!
Re: Mods In Testing - Fan Discussion
I want more production options like a butcher to sell pigs and cows to.
Cereal factory that can also turn corn into Cornflakes. I was quite disappointed thats not an option already.
Cereal factory that can also turn corn into Cornflakes. I was quite disappointed thats not an option already.
- blue_painted
- Posts: 1689
- Joined: Wed Jan 31, 2018 3:50 pm
- Location: UK
Re: Mods In Testing - Fan Discussion
Fingers crossed for PeterJ's Masseys!
And the Santana (Landrovers) from AFModding
And the Santana (Landrovers) from AFModding
Last edited by blue_painted on Tue Nov 30, 2021 9:10 pm, edited 1 time in total.
Playing new "Beest" Intel i7-11700F with GeForce GTX 3060 and XBOX controller
also £600 laptop - AMD Ryzen 5600H with GeForce GTX 3050 XBOX controller
Dairydeere's A Guide to Finding Farming Simulator Mods - Please give this a read and help spread awareness for respectful mod downloads
also £600 laptop - AMD Ryzen 5600H with GeForce GTX 3050 XBOX controller
Dairydeere's A Guide to Finding Farming Simulator Mods - Please give this a read and help spread awareness for respectful mod downloads
Re: Mods In Testing - Fan Discussion
Butcher probably won't happen, pegi issues.
FS22 Bug-tracker
How to post your log
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Just remember, if the world didn't su.., we'd all fall of...
Re: Mods In Testing - Fan Discussion
do something with these console mods because the last one is annoying and you only cramp us with no sense
Re: Mods In Testing - Fan Discussion
Can't wait for Griffin, Indiana and that Wisconsin Map by Lancyboi.
Greetings, from Central Texas!
Back to the digital farm with the new 65" TCL 4K HDR TV. PS5
Map/Playtime:
Griffin, Indiana 22: 103 Hours
Edgewater, SK: 79 Hours
Ohio Richlands: 78 Hours
Alma, Missouri: 50 Hours
Elmcreek: 32 Hours
Big Flats, Texas: 20 Hours
Back to the digital farm with the new 65" TCL 4K HDR TV. PS5
Map/Playtime:
Griffin, Indiana 22: 103 Hours
Edgewater, SK: 79 Hours
Ohio Richlands: 78 Hours
Alma, Missouri: 50 Hours
Elmcreek: 32 Hours
Big Flats, Texas: 20 Hours
- TheGazbeard
- Posts: 219
- Joined: Sat Nov 14, 2020 10:23 pm
- Location: United Kingdom
- Contact:
Re: Mods In Testing - Fan Discussion
We need multifruit silos with sensible sizes, prices, and capacities.
We also need a mod that'll turn any trailer or bin-wagon into "any-product-multifruit" - just because it's a grain trailer, that shouldn't stop hay being loadable into it. (Same with the liquids tankers and bowsers).
Please (pretty please with a cherry on top) can we have less pivot axle trailers and more tow bar trailers. The pivot axles are a pain in the exhaust to reverse.
Most urgently needed are barns and sheds for early game farms that have usable interiors and sensible prices. Giving us £500,000 sheds when we start with £100,000 is pointless and shows lack of design testing.
And @Chaki :
Please pass on to the mod testers a request to start rejecting mods that do not include all the basic info in the description - price, speed, capacity, purpose, weight, attacher type, working width, working speed, tip side(s) if relevant, fruit types, etc., and can they start issuing advisories to modders that use silly pricing and maintenance/income fees (at both ends of the scale) because it puts some people off for using certain mods.
Also - please ask the mod testers to ensure placeables have full 360-degree placement rotation ... only having the four 90-degree steps is so FarmSim1999.
We also need a mod that'll turn any trailer or bin-wagon into "any-product-multifruit" - just because it's a grain trailer, that shouldn't stop hay being loadable into it. (Same with the liquids tankers and bowsers).
Please (pretty please with a cherry on top) can we have less pivot axle trailers and more tow bar trailers. The pivot axles are a pain in the exhaust to reverse.
Most urgently needed are barns and sheds for early game farms that have usable interiors and sensible prices. Giving us £500,000 sheds when we start with £100,000 is pointless and shows lack of design testing.
And @Chaki :
Please pass on to the mod testers a request to start rejecting mods that do not include all the basic info in the description - price, speed, capacity, purpose, weight, attacher type, working width, working speed, tip side(s) if relevant, fruit types, etc., and can they start issuing advisories to modders that use silly pricing and maintenance/income fees (at both ends of the scale) because it puts some people off for using certain mods.
Also - please ask the mod testers to ensure placeables have full 360-degree placement rotation ... only having the four 90-degree steps is so FarmSim1999.
Re: Mods In Testing - Fan Discussion
And map info like how many fields they are, or sellpoints.TheGazbeard wrote: ↑Tue Nov 30, 2021 8:54 pm Please pass on to the mod testers a request to start rejecting mods that do not include all the basic info in the description - price, speed, capacity, purpose, weight, attacher type, working width, working speed, tip side(s) if relevant, fruit types, etc., and can they start issuing advisories to modders that use silly pricing and maintenance/income fees (at both ends of the scale) because it puts some people off for using certain mods.
Greetings, from Central Texas!
Back to the digital farm with the new 65" TCL 4K HDR TV. PS5
Map/Playtime:
Griffin, Indiana 22: 103 Hours
Edgewater, SK: 79 Hours
Ohio Richlands: 78 Hours
Alma, Missouri: 50 Hours
Elmcreek: 32 Hours
Big Flats, Texas: 20 Hours
Back to the digital farm with the new 65" TCL 4K HDR TV. PS5
Map/Playtime:
Griffin, Indiana 22: 103 Hours
Edgewater, SK: 79 Hours
Ohio Richlands: 78 Hours
Alma, Missouri: 50 Hours
Elmcreek: 32 Hours
Big Flats, Texas: 20 Hours
- Dairydeere
- Posts: 2736
- Joined: Sun Mar 03, 2019 6:11 pm
- Location: Washington, United States
- Contact:
Re: Mods In Testing - Fan Discussion
This is a good really good idea, but keep in mind that this isn't practical for some placeables like animal pens and silage bunkers because spawning fill types like spilt food/silage isn't fun for FS on any angle other than a cardinal direction, that's why most animals pens have 90-degree rotation snap.TheGazbeard wrote: ↑Tue Nov 30, 2021 8:54 pm Also - please ask the mod testers to ensure placeables have full 360-degree placement rotation ... only having the four 90-degree steps is so FarmSim1999.
Dairy farmer, college student, part-time modder, always looking to drive a tractor
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Where should you download mods from? Try this! - A Guide to Respectful Downloads and Original Mods
Driving up a wall because my brain turned off the gravity
Happy farming!
Discord Server
Facebook page
Where should you download mods from? Try this! - A Guide to Respectful Downloads and Original Mods
Driving up a wall because my brain turned off the gravity
Happy farming!
-
- Posts: 22
- Joined: Fri Jun 25, 2021 3:11 pm
Re: Mods In Testing - Fan Discussion
We really need some Maps, the base game maps are so half-assed...