Yea....saw that 89 series. If a lot of mods get ported over to 22....that will be extremely awesome!chedly_farms wrote: ↑Wed Jan 19, 2022 5:41 pm Oxy's Calmsden Map has dropped along with SiiD's 89 series Deere. Maybe I'll log on later and see how 22 really compares with 19. I do like some of the videos I have seen of his map.
Mods In Testing - Fan Discussion
Re: Mods In Testing - Fan Discussion
Re: Mods In Testing - Fan Discussion
Siid has done his usual nice work on the 89 series. The only minor thing I've seen is the slow vehicle sign colors are inverted. It should be orange with a red border. He has the same mistake on his X9. Very minor when you consider the nice work.
Playing on Xbox since FS15
Re: Mods In Testing - Fan Discussion
Very overlookable lol
Re: Mods In Testing - Fan Discussion
I totally agree, but the stupid part of me knows it's there and now I can't stop seeing it!
Playing on Xbox since FS15
Re: Mods In Testing - Fan Discussion
Yes sir.
Playing on Xbox since FS15
Re: Mods In Testing - Fan Discussion
I wonder, who is Chris aiming that happy birthday at ?
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Re: Mods In Testing - Fan Discussion
So we have +1200 mods waiting to be tested and today giants released 2 mods...
Re: Mods In Testing - Fan Discussion
Yeah, just last week Giants again stated that there's an about 90% failure rate.
And they still need to test every mod that comes.
And they still need to test every mod that comes.
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How to post your log
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Posting pictures How-to
Just remember, if the world didn't su.., we'd all fall of...
Re: Mods In Testing - Fan Discussion
They are working on a patch,we get mods every day of the working week, it's not any mod, it's a certain mod that you want i suspect, if that's the case then say it. Too many people want things now these days
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Re: Mods In Testing - Fan Discussion
Yeah, I rarely spring to their defense, but with so many mods and the patch to test, they're doing a pretty good job. Considering some rejected mods are resubmitted multiple times that invariably adds to the workload. There are only so many hours in a day. And yes "hire more people" would work, but what would you do with them after the initial crunch was over? Let them go after you've invested time and resources in their training? QA has procedures, bug tracking software, etc. It's not as simple as hiring a temp from an agency and sitting them down in front of a monitor to play your game.
We make fun of 3m cultivators, but it's hardly the testers' fault for what got submitted when, and since it's first come, first serve, naturally the simpler mods are at the top of the pile.
We make fun of 3m cultivators, but it's hardly the testers' fault for what got submitted when, and since it's first come, first serve, naturally the simpler mods are at the top of the pile.
Re: Mods In Testing - Fan Discussion
And I have still mods in pending state since late december.... dunno, but I would like to apply for modtester and help out....
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Re: Mods In Testing - Fan Discussion
People forget what getting mods on console used to be like...back in the fs17 days we would only get mods like one day a week..twice a week was like a happy bonus. Now we get mods every single day and people still complain.
This is the most fun you're ever gonna have
Xbox series x
Xbox series x
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