Mods In Testing - Fan Discussion

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asyvan
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Re: Mods In Testing - Fan Discussion

Post by asyvan »

Walrusman02 wrote: Wed Oct 02, 2019 4:28 pm
fenixguy wrote: Wed Oct 02, 2019 4:22 pm Yes. Why on Earth would they not be able to?
Thought I read somewhere only one mod per tractor. Very well could be wrong though
This rule is not written anywhere, which means Giants can do whatever they want. Their policy though IS: one mod per Giants in-game vehicle/implement, unless there are significant differences between them. And in that case differences are 3D model modifications, not different colors or options.
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Walrusman02
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Re: Mods In Testing - Fan Discussion

Post by Walrusman02 »

asyvan wrote: Wed Oct 02, 2019 4:40 pm
Walrusman02 wrote: Wed Oct 02, 2019 4:28 pm
fenixguy wrote: Wed Oct 02, 2019 4:22 pm Yes. Why on Earth would they not be able to?
Thought I read somewhere only one mod per tractor. Very well could be wrong though
This rule is not written anywhere, which means Giants can do whatever they want. Their policy though IS: one mod per Giants in-game vehicle/implement, unless there are significant differences between them. And in that case differences are 3D model modifications, not different colors or options.
Thank you for the response, really clears up some things. And thanks for the puma too lol
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Riven326
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Re: Mods In Testing - Fan Discussion

Post by Riven326 »

Hogger wrote: Wed Oct 02, 2019 4:34 pm The new 7r on mod hub is 72 Slots if anyone is interested! Yikes
I apologize if I've asked this before. But where do you see how many slots you have available? Is it while you're playing or on the mod hub menu?
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Re: Mods In Testing - Fan Discussion

Post by Illinois Farmer »

I would think a us version would be different than a EU version.
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asyvan
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Re: Mods In Testing - Fan Discussion

Post by asyvan »

Illinois Farmer wrote: Wed Oct 02, 2019 4:45 pm I would think a us version would be different than a EU version.
I am pretty sure Giants would require more than that, since it's a minor difference is some warning signs and front 3pt/PTO vs weights. The basic idea behind Giants policy is that it should take a certain amount of effort from the modder for a Giants in-game mod to be released. And just making EU/US is only a very small effort.
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Re: Mods In Testing - Fan Discussion

Post by Hogger »

Hopefully they will allow it! Don’t really want to buy a PC just to get US versions of equipment that should already be in game!
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Re: Mods In Testing - Fan Discussion

Post by Florish »

Hogger wrote: Wed Oct 02, 2019 4:34 pm The new 7r on mod hub is 72 Slots if anyone is interested! Yikes
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asyvan
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Re: Mods In Testing - Fan Discussion

Post by asyvan »

Hogger wrote: Wed Oct 02, 2019 4:57 pm Hopefully they will allow it! Don’t really want to buy a PC just to get US versions of equipment that should already be in game!
Again. Giants can do whatever they want. But it seems more likely that the modder of the already released mod should add that functionality instead of someone else releasing yet another mod.
But, Giants can do as they please. We will see.
//Jens Ejvinsson
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Re: Mods In Testing - Fan Discussion

Post by chedly_farms »

chedly_farms wrote: Wed Oct 02, 2019 1:47 pm Ohhh....That Fortschritt Combine though.....Imma put dat to use on Osina.
Good things come to those who wait. So I will patiently wait.
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vondeylenfarms
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Re: Mods In Testing - Fan Discussion

Post by vondeylenfarms »

Seriously...thanks to modders to bring mods especially to console. BUT...I and alot of others are waiting for the US versions and Custom Moddings versions of vehicles have it. If Giants dont allow it and I miss another one of their hard worked on mods (their Quadtrac) I'll be kinda pi** honestly...Not to mention...72slots!!? No thanks, not even downloading this new 7r mod
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Re: Mods In Testing - Fan Discussion

Post by garyst »

^^ completely agree.
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Re: Mods In Testing - Fan Discussion

Post by Illinois Farmer »

I won't be downloading it either. There is already an EU version in the game.
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vondeylenfarms
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Re: Mods In Testing - Fan Discussion

Post by vondeylenfarms »

My thoughts are they don't allow this because custom cancelled their Quadtrac mod when the other one got released first... hoping giants can weight in on this!
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Re: Mods In Testing - Fan Discussion

Post by nerkags »

Can someone tell me why console can't have mods like shelf storage or wool storage.
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asyvan
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Re: Mods In Testing - Fan Discussion

Post by asyvan »

I think CMs mods also is many slots because it is lots of detail (polygons). Not sure how much they can bring that down.

But I agree with you, and hopefully Giants and CM are listening. They should agree with eachother what is required to release.
//Jens Ejvinsson
Farming History: FS11, FS13, FS15, FS17, FS19 (Steam)
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