Mods In Testing - Fan Discussion

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chedly_farms
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Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Wed Feb 12, 2020 3:58 pm

Old McGlenno wrote:
Wed Feb 12, 2020 3:42 pm
Interesting looking mods on today's list for console. I feel like at this point there are so many redundant pieces of equipment that I get more excited for new and unique placeables to create some visual variety on my farm. I'm excited for the cattle ranch in particular. Anyone have any info on this?

Also looks like some new maps in testing on PC. Any idea of these are going to make it to console?
Yes, But... keep in mind the list is only a snapshot. It seems like a lot of the stuff that passes daily is never seen on the list, or is different then what is first perceived.

Side note, that Kuhn Knight feeder from yesterday is an impressive mod. It's There are some possibilities with it in theory. For example;
1. Stack it on top of some bales (if possible) in a static location.
2. Keep it stocked with Hay and Silage
3. Using "manual mode" empty TMR onto the ground
4. Use a shovel and wheelbarrow to feed small quantity of cows
or skidsteer telehandler with larger capacity for medium quantity of cows.

How it can be used should inspire some ingenuity for sure. I can't wait to see what people come up with.
Currently Playing on XBoxOne : Marwell Manor Farm, 460 + hours
Osina, 45+ hours
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Noraf
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Re: Mods In Testing - Fan Discussion

Post by Noraf » Wed Feb 12, 2020 5:10 pm

That's a good idea, was wondering how to set it up without having to have it on a trailer all the time.
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Dairydeere
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Re: Mods In Testing - Fan Discussion

Post by Dairydeere » Wed Feb 12, 2020 5:13 pm

Great idea Chedly! Perfect substitute while I wait for the upcoming Kuhn stationary mixer setup (sounds like only PC though)
Dairy Farmer. John Deere. Dairydeere!
FS 17 on PS4; FS 19 on Epic Games

Current Saves:
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brinko04
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Re: Mods In Testing - Fan Discussion

Post by brinko04 » Wed Feb 12, 2020 5:14 pm

I like the "update" on the in game platforms. I'm a john deere guy and I've always liked the idea of a built in header cart; now I have my 45' Draper in my favorite color!

Thank you modders!
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Ravenblade86
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Re: Mods In Testing - Fan Discussion

Post by Ravenblade86 » Wed Feb 12, 2020 5:17 pm

Am I right in thinking the Onion Greenhouses actually produce pallets of onions for you to sell? That's a nice addition from the regular ones that just give you money.

The Lizard cutter set lots like a nice addition, I've often stuck the Case/NH or Rosteselmash draper headers on other combines just to avoid having the hassle of a header trailer.

Old McGlenno
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Re: Mods In Testing - Fan Discussion

Post by Old McGlenno » Wed Feb 12, 2020 5:26 pm

Yes! Finally got the international flags on console! Excited to put the US flag on my Montana farm. 'Merica!

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iwan073
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Re: Mods In Testing - Fan Discussion

Post by iwan073 » Wed Feb 12, 2020 7:39 pm

That header set is amazing!

If it works like it should...

Anyone tried them?
Farming Simulator 15, 17 & 19 on the PlayStation 4 Pro

Dairydeere
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Re: Mods In Testing - Fan Discussion

Post by Dairydeere » Wed Feb 12, 2020 7:41 pm

What about that Cattle Barn? Is that an actual husbandry or just decoration?
Dairy Farmer. John Deere. Dairydeere!
FS 17 on PS4; FS 19 on Epic Games

Current Saves:
Medicine Creek-2.75 hrs.
Geiselsberg-2.25 hrs.
New Woodshire-YT Channel
If you never ask, the answer is always no.
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Noraf
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Re: Mods In Testing - Fan Discussion

Post by Noraf » Wed Feb 12, 2020 7:44 pm

Have you bothered to read the description?
"This cattle farm consists of a house, a cattle barn which is mainly suitable for fattening 200 cattle but can also be used for dairy cows, a shelter for machines, a covered driving silo and a warehouse. The buildings can be placed individually.
Seasons ready."
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Dairydeere
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Re: Mods In Testing - Fan Discussion

Post by Dairydeere » Wed Feb 12, 2020 8:15 pm

I did read it, I just didn’t know if it had any actual interactive parts like the other animal types
Dairy Farmer. John Deere. Dairydeere!
FS 17 on PS4; FS 19 on Epic Games

Current Saves:
Medicine Creek-2.75 hrs.
Geiselsberg-2.25 hrs.
New Woodshire-YT Channel
If you never ask, the answer is always no.
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Illinois Farmer
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Re: Mods In Testing - Fan Discussion

Post by Illinois Farmer » Thu Feb 13, 2020 5:17 pm

Thanks vanquish for that new trailer.
1280 acre farm, 3000 hogs, 200 cattle, 16 ewes,1 ram, 30 lambs, and xbox one user

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chedly_farms
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Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Thu Feb 13, 2020 5:37 pm

This looks interesting,

Self marketing Salepoint I hope to find out and understand how it works later today.
Last edited by chedly_farms on Thu Feb 13, 2020 5:40 pm, edited 1 time in total.
Currently Playing on XBoxOne : Marwell Manor Farm, 460 + hours
Osina, 45+ hours
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Boost_GLR
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Re: Mods In Testing - Fan Discussion

Post by Boost_GLR » Thu Feb 13, 2020 5:39 pm

Nice to have a larger animal trailer.

I also wonder if the tire pressure thing on the agco 1000 works on consoles.
FS19 on XBOX because my computer is a bit dated.
FS15/17 on PC

dapals51
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Re: Mods In Testing - Fan Discussion

Post by dapals51 » Thu Feb 13, 2020 5:44 pm

Anyone understand this automatic sell thing?
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Illinois Farmer
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Re: Mods In Testing - Fan Discussion

Post by Illinois Farmer » Thu Feb 13, 2020 5:51 pm

chedly_farms wrote:
Thu Feb 13, 2020 5:37 pm
This looks interesting,

Self marketing Salepoint I hope to find out and understand how it works later today.
That's from the mod contest, I think. Klutch simulations used it on his oakfield play through. Only one I remember see using it.
1280 acre farm, 3000 hogs, 200 cattle, 16 ewes,1 ram, 30 lambs, and xbox one user

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