Mods In Testing - Fan Discussion

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chedly_farms
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Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Wed Sep 04, 2019 8:52 pm

Has anyone tried that International 33 series yet on Console? I want to give it fair shake. It looks like it could be really cool, being our first open station traditional tractor on console.
Currently Playing on XBoxOne : Osina, 200+ hours
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Tylercheesey1986
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Re: Mods In Testing - Fan Discussion

Post by Tylercheesey1986 » Thu Sep 05, 2019 5:40 am

chedly_farms wrote:
Wed Sep 04, 2019 8:52 pm
Has anyone tried that International 33 series yet on Console? I want to give it fair shake. It looks like it could be really cool, being our first open station traditional tractor on console.
It IS really cool, only 29km top speed but accelerates very quick, sounds simply amazing, no gearshift sound but the engine has a nice note to it, driving on rough terrain produces an amazingly realistic engine sound as wheels gain and lose traction and weight is shifted.
Only purchased one to use for straw collecting with the new Euroboss loading wagon. IH 33 series has max of 67hp, Euroboss needs 60hp so I figured they would work well together. After trying it out I'm going to find as many uses for this great little tractor.
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Canuck
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Re: Mods In Testing - Fan Discussion

Post by Canuck » Thu Sep 05, 2019 10:47 am

Hi
Where can we find a pending list of mod to be tested

On the status we can read the number of mods in the pipe but how can we identify these mods (except waiting for new status :biggrin2:)
I watch many videos about lone oak and David writes pending on Facebook but it is a very long pending...
however thank you for giants team for the job done !!!

Doc3d
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Re: Mods In Testing - Fan Discussion

Post by Doc3d » Thu Sep 05, 2019 11:13 am

I don’t think it’s possible until the list gets an update. You will only see the mods currently in testing, not the ones waiting to be tested.

Edit: anybody know what happened to “added realism to vehicle” that was in testing, and what it actually was about?
(I assume it failed in testing but I would still like to know more about it)

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chedly_farms
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Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Thu Sep 05, 2019 1:58 pm

Canuck wrote:
Thu Sep 05, 2019 10:47 am
Hi
Where can we find a pending list of mod to be tested

On the status we can read the number of mods in the pipe but how can we identify these mods (except waiting for new status :biggrin2:)
I watch many videos about lone oak and David writes pending on Facebook but it is a very long pending...
however thank you for giants team for the job done !!!
It's usually one of the first two thread stickied here in General Discussion, and I also put a link in the first post.
Currently Playing on XBoxOne : Osina, 200+ hours
Stone Valley x2, 1 1/2 hours
Marwell Manor Farm, 520 + hours - Retired.....

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chedly_farms
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Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Thu Sep 05, 2019 1:59 pm

So the Case Stieger is in testing today. That will be an amazing addition to the game. I'm super pumped about that.
Currently Playing on XBoxOne : Osina, 200+ hours
Stone Valley x2, 1 1/2 hours
Marwell Manor Farm, 520 + hours - Retired.....

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Re: Mods In Testing - Fan Discussion

Post by vondeylenfarms » Thu Sep 05, 2019 2:15 pm

chedly_farms wrote:
Thu Sep 05, 2019 1:59 pm
So the Case Stieger is in testing today. That will be an amazing addition to the game. I'm super pumped about that.
Couldn't agree more! Not sure if its custom moddings doing or not yet. Their mod was going to have alot of options so hopefully this does also
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girlie100
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Re: Mods In Testing - Fan Discussion

Post by girlie100 » Thu Sep 05, 2019 2:26 pm

YEEEEEEESSSSSS! Marwell update has made the list!!
PC & Xbox One

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Re: Mods In Testing - Fan Discussion

Post by blue_painted » Thu Sep 05, 2019 3:47 pm

girlie100 wrote:
Thu Sep 05, 2019 2:26 pm
YEEEEEEESSSSSS! Marwell update has made the list!!
Excellent news!
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Re: Mods In Testing - Fan Discussion

Post by vondeylenfarms » Thu Sep 05, 2019 4:47 pm

All the mods released today and the Steiger didn't...beyond bummed. Probably didn't pass if you go by the rule that most things on the list get released...
Vondeylen Farms Ohio, U.S.
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Welker Farms 475hrs counting
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chedly_farms
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Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Thu Sep 05, 2019 5:24 pm

vondeylenfarms wrote:
Thu Sep 05, 2019 4:47 pm
All the mods released today and the Steiger didn't...beyond bummed. Probably didn't pass if you go by the rule that most things on the list get released...
Just give it time brother, <- (insert Hulk Hogan voice), it was on the list for a day. The 9rt was on the list a couple times before it passed. It will be out soon enough.
Currently Playing on XBoxOne : Osina, 200+ hours
Stone Valley x2, 1 1/2 hours
Marwell Manor Farm, 520 + hours - Retired.....

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vondeylenfarms
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Re: Mods In Testing - Fan Discussion

Post by vondeylenfarms » Thu Sep 05, 2019 5:29 pm

chedly_farms wrote:
Thu Sep 05, 2019 5:24 pm
vondeylenfarms wrote:
Thu Sep 05, 2019 4:47 pm
All the mods released today and the Steiger didn't...beyond bummed. Probably didn't pass if you go by the rule that most things on the list get released...
Just give it time brother, <- (insert Hulk Hogan voice), it was on the list for a day. The 9rt was on the list a couple times before it passed. It will be out soon enough.
Right that's why I said "if" you go by the rule lol hopefully it didn't fail and we are it tomorrow before the weekend
Vondeylen Farms Ohio, U.S.
1000 acres, family farm, huge Case IH guy(however mostly John Deere now)

Platform-PS4
Welker Farms 475hrs counting
Large JD Farm with corn and soybeans always looking for multiplayer
https://www.youtube.com/user/vondeylen22

eric21
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Re: Mods In Testing - Fan Discussion

Post by eric21 » Thu Sep 05, 2019 11:08 pm

Just be patient...

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redglasses
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Re: Mods In Testing - Fan Discussion

Post by redglasses » Thu Sep 05, 2019 11:12 pm

^^
It is a bigger mod so it will take longer then a 3m cultivator
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Farming Girl
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Re: Mods In Testing - Fan Discussion

Post by Farming Girl » Fri Sep 06, 2019 12:26 am

vondeylenfarms wrote:
Thu Sep 05, 2019 5:29 pm
chedly_farms wrote:
Thu Sep 05, 2019 5:24 pm
vondeylenfarms wrote:
Thu Sep 05, 2019 4:47 pm
All the mods released today and the Steiger didn't...beyond bummed. Probably didn't pass if you go by the rule that most things on the list get released...
Just give it time brother, <- (insert Hulk Hogan voice), it was on the list for a day. The 9rt was on the list a couple times before it passed. It will be out soon enough.
Right that's why I said "if" you go by the rule lol hopefully it didn't fail and we are it tomorrow before the weekend
If it went off today, unlikely you will see it for weekend, it takes a few days to work back around to failed mods, I know from experience, sorry
Ann-Marie

C&S Modding

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