Mods In Testing - Fan Discussion

GBFarms
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Re: Mods In Testing - Fan Discussion

Post by GBFarms » Tue Nov 24, 2020 11:04 am

Mojojojonwka wrote:
Tue Nov 24, 2020 1:45 am
How exactly do you in install it on the PS 4 ?! And yes I know how to click on it and push the triangle button, it says mod successfully uninstalled! But next time I’m on the damn thing is back!?!? And yes I have restarted my system and it’s all current on its updates.
If a mod gets taken off the modhub the only way to get rid of it is a reinstall of the game. (Console)
Xbox one.
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Bryan83
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Re: Mods In Testing - Fan Discussion

Post by Bryan83 » Tue Nov 24, 2020 1:35 pm

Must be a PS4 thing as I can't recall ever having that problem on XB1.

Speaking of mods being removed, I think I reached a point where I may need help. I found myself waking up 10 minutes early today so I could download a couple mods after the whole Transtar debacle. Guess that's what I get for thinking I could wait until the weekend to do it.
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NCFarmer3842
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Re: Mods In Testing - Fan Discussion

Post by NCFarmer3842 » Tue Nov 24, 2020 4:02 pm

It may be a small addition to FS19 but I just want to say that the new grain bins that were added today is something I have been waiting on for a while. Bins that finally work for a small farm setup so thanks to the modders for that. Also that Volvo NL10 is pretty nice as well.
Playing on Xbox One in North Carolina

Aholz89
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Re: Mods In Testing - Fan Discussion

Post by Aholz89 » Tue Nov 24, 2020 5:22 pm

GBFarms wrote:
Tue Nov 24, 2020 11:04 am
Mojojojonwka wrote:
Tue Nov 24, 2020 1:45 am
How exactly do you in install it on the PS 4 ?!
If a mod gets taken off the modhub the only way to get rid of it is a reinstall of the game. (Console)
I have never had to reinstall FS19 on PS4 to get rid of mods which were removed from the modhub. But I have had the problem with getting rid of some mods when removing the mods I never use. Some of them re-appear as if they need updating. But I just try removing them again, and over some time they usually disappear. There was a thread on this issue in the bug report section a while back.
PS4 - I'm here for the News/Daily updates and just enjoying the game.

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chedly_farms
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Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Tue Nov 24, 2020 6:00 pm

How to remove Mods on console...

Mods that get removed from the ModHub will show up at the very end of the list if you look at your “mods installed” tab. I have kept 3-4 over the time.
Currently Playing on XBoxOne : Osina, 200+ hours
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Marwell Manor Farm, 520 + hours - Retired.....

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GBFarms
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Re: Mods In Testing - Fan Discussion

Post by GBFarms » Wed Nov 25, 2020 1:14 am

There was a T6 out a while back that got taken down after some errors were found; I could only remove that with a reinstall.
Xbox one.
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Bryan83
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Re: Mods In Testing - Fan Discussion

Post by Bryan83 » Wed Nov 25, 2020 2:10 am

Gotta try that new high capacity auger trailer.
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Tylercheesey1986
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Re: Mods In Testing - Fan Discussion

Post by Tylercheesey1986 » Wed Nov 25, 2020 3:53 pm

Awww shucks, Bucks County just dropped on console.
Gotta be at work in 5 hours, if I was on a salary I would pull a sickie but I'm not so no Bucks for this duck till tomorrow night I guess.
Aussie who loves himself a 7790 JD cotton picker, 100ac was most i got off in one day. (22.5hrs)
Currently a 300 ac irrigated beef farmer with Hereford Angus x.
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Only crop for improving grazing capacity so don't need much.
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Noraf
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Re: Mods In Testing - Fan Discussion

Post by Noraf » Wed Nov 25, 2020 4:23 pm

The 8000 series forrager with a hook lift? Yes please.
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JWE75
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Re: Mods In Testing - Fan Discussion

Post by JWE75 » Wed Nov 25, 2020 4:56 pm

WOW! Finally Junkkari W700 seeder from INF MODDING. Quality machinery from Finland. I hope we see more from them in the game.

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Dairydeere
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Re: Mods In Testing - Fan Discussion

Post by Dairydeere » Wed Nov 25, 2020 4:59 pm

That machine shed today looks really good, along with the Clarke forklift. Been keeping my eye out for good workshop buildings, and that Clarke will fit in with the current setup.
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chedly_farms
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Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Wed Nov 25, 2020 6:28 pm

anyone know if the slot count dropped on Bucks?
Currently Playing on XBoxOne : Osina, 200+ hours
Stone Valley x2, 1 1/2 hours
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vondeylenfarms
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Re: Mods In Testing - Fan Discussion

Post by vondeylenfarms » Wed Nov 25, 2020 7:14 pm

The update for the nmc trucks is messed up...truck doesn't stop good and I can't fill the service bed with fuel. I'm prompted to and ingot start filling but it does nothing
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eric21
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Re: Mods In Testing - Fan Discussion

Post by eric21 » Wed Nov 25, 2020 7:14 pm

Not sure, but he asked if people want the modded equipment or more slots. From what I've seen on the Facebook page most people want the modded equipment. The issue with slots was people using equipment with high slots like John deere but you can fit every equipment type at least once

NCFarmer3842
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Re: Mods In Testing - Fan Discussion

Post by NCFarmer3842 » Wed Nov 25, 2020 9:03 pm

As much as I wanted to like the NMC trucks they just don’t look right to me even after the update, which is disappointing. Looks like I’m still using the TTHD flatbed.
Playing on Xbox One in North Carolina

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