Mods In Testing - Fan Discussion

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Farming Girl
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Re: Mods In Testing - Fan Discussion

Post by Farming Girl » Fri Sep 06, 2019 5:39 pm

vondeylenfarms wrote:
Fri Sep 06, 2019 5:00 pm
Didn't see Steiger on the list today so assumed it failed...glad to see I was wrong! Lol
Its out yay
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girlie100
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Re: Mods In Testing - Fan Discussion

Post by girlie100 » Fri Sep 06, 2019 6:13 pm

Don't remember seeing Old Stream Farm on the list so happy Friday surprise

:biggrin2: *thumbsup*
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girlie100
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Re: Mods In Testing - Fan Discussion

Post by girlie100 » Mon Sep 09, 2019 2:45 pm

:search:
where did Marwell go?
PC & Xbox One

bojanh66
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Re: Mods In Testing - Fan Discussion

Post by bojanh66 » Mon Sep 09, 2019 2:49 pm

Do we know who is the maker of mod named "Added realism for vehicles"?
Is he on the forum?
I am just curious what does that mod do ?

Lucass
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Re: Mods In Testing - Fan Discussion

Post by Lucass » Mon Sep 09, 2019 3:05 pm

girlie100 wrote:
Mon Sep 09, 2019 2:45 pm
:search:
where did Marwell go?
Let's hope on the "Modhub upload" list ;)

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Re: Mods In Testing - Fan Discussion

Post by Tylercheesey1986 » Mon Sep 09, 2019 5:23 pm

This new addition to the list has me very interested,
[PS4|XB1] NMC 320H Pro Snow Blower
A snow blower mod being tested for all platforms.
Call me an optimist but it seems to me seasons is very close to being ready for consoles.
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chedly_farms
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Re: Mods In Testing - Fan Discussion

Post by chedly_farms » Mon Sep 09, 2019 6:03 pm

the updated Fendt 900 series dropped today, as well as an update to the modded 7200 CaseIh. It looks like he added Steyr options to it.
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astro80
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Re: Mods In Testing - Fan Discussion

Post by astro80 » Mon Sep 09, 2019 7:47 pm

[PC] Added realism for vehicles
i hope this is any kind of physics update

Walrusman02
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Re: Mods In Testing - Fan Discussion

Post by Walrusman02 » Tue Sep 10, 2019 3:47 am

Tylercheesey1986 wrote:
Mon Sep 09, 2019 5:23 pm
This new addition to the list has me very interested,
[PS4|XB1] NMC 320H Pro Snow Blower
A snow blower mod being tested for all platforms.
Call me an optimist but it seems to me seasons is very close to being ready for consoles.
Makes sense to me
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IceUul
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Re: Mods In Testing - Fan Discussion

Post by IceUul » Tue Sep 10, 2019 8:01 am

Lucass wrote:
Mon Sep 09, 2019 3:05 pm
girlie100 wrote:
Mon Sep 09, 2019 2:45 pm
:search:
where did Marwell go?
Let's hope on the "Modhub upload" list ;)
It failed.
Also Lone Oak Farm failed.

But according to oxygendavid facebook, they are fixed already and sent to testing again. So they are again at the bottom of this list.
HINT:
Number of mods waiting to be tested: 162
Current average waiting time for newly submitted Mods: 13 workdays

So might take another two weeks or more...

Lucass
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Re: Mods In Testing - Fan Discussion

Post by Lucass » Tue Sep 10, 2019 8:59 am

IceUul wrote:
Tue Sep 10, 2019 8:01 am
It failed.
Also Lone Oak Farm failed.

But according to oxygendavid facebook, they are fixed already and sent to testing again. So they are again at the bottom of this list.
HINT:
Number of mods waiting to be tested: 162
Current average waiting time for newly submitted Mods: 13 workdays

So might take another two weeks or more...
...all this is known, but maybe we should not put in a bad mood :)

I observe a lot of cases that mods are rejected and they get back on the Forum list after a few days ...even in recent days there have been such situations (I can give examples). Maybe it depends on the type of issues or the number of fixes - I don't know what the QA Team policy is in this area.
It is interesting that Lone Oak was not even on the official list...
Anyway - I think (maybe I'm wrong) that these two maps (Lone Oak in particular) are one of the most anticipated mods and the QA Team doesn't make us wait long :)

Rasping rabbit
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Re: Mods In Testing - Fan Discussion

Post by Rasping rabbit » Tue Sep 10, 2019 11:31 am

I think it’s been previously mentioned by either Guil or someone from Giants that if mods are resubmitted the correct way after they failed previously the wait time can be less. 🤞

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Guil
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Re: Mods In Testing - Fan Discussion

Post by Guil » Tue Sep 10, 2019 11:32 am

Don't think I've said that but I guess its logical.

bojanh66
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Re: Mods In Testing - Fan Discussion

Post by bojanh66 » Tue Sep 10, 2019 11:33 am

I think the reason why Lone Oak was never on the list is because Giants knows how much we want that map and they are doing their best to test it and release it.
If they put it on the list, there will be lots of threads on the forum like "Lone Oak in testing", "Giants please release Lone Oak even with few issues", so its better to test it secretly than to put it on the list of mods in testing.

It is maybe being tested right now and not at the bottom of the list.

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Re: Mods In Testing - Fan Discussion

Post by CudoYT » Tue Sep 10, 2019 12:25 pm

Looking Forward to Added Realism for Vehicles. :search:
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