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Re: Mods In Testing - Fan Discussion

Posted: Wed Oct 30, 2019 4:15 pm
by chedly_farms
Okay, this drivelane mod looks interesting, being that its for console as well. I'm curious to see it actually work, and how to "program" it for sprayers with different boom widths.

Re: Mods In Testing - Fan Discussion

Posted: Wed Oct 30, 2019 4:24 pm
by PrincessJessi84
FarmCatJenkins wrote: Wed Oct 30, 2019 2:13 pm What would the purpose of a weigh station be?
drive in, stop at office and get weighed. unload at grain elevator, steel mill, etc. drive out, stop at office and get weighed again. get paid for the difference.. irl u don't magically get paid.. they want to know exactly how much they r paying u for.. if u r under contract they want to see how much of the contract your delivery fulfills.. the weigh scales help simulate this.. I love maps with weigh scales at the sale points as I always get weighed going in and out.. that's how it was when I drove irl and that's how it is for me in game (when possible)

Re: Mods In Testing - Fan Discussion

Posted: Wed Oct 30, 2019 4:28 pm
by FarmCatJenkins
PrincessJessi84 wrote: Wed Oct 30, 2019 4:24 pm
FarmCatJenkins wrote: Wed Oct 30, 2019 2:13 pm What would the purpose of a weigh station be?
drive in, stop at office and get weighed. unload at grain elevator, steel mill, etc. drive out, stop at office and get weighed again. get paid for the difference.. irl u don't magically get paid.. they want to know exactly how much they r paying u for.. if u r under contract they want to see how much of the contract your delivery fulfills.. the weigh scales help simulate this.. I love maps with weigh scales at the sale points as I always get weighed going in and out.. that's how it was when I drove irl and that's how it is for me in game (when possible)
Good to know. It's the same thing when we take in scrap aluminum for my job to the junk yard. Pretty cool to have that immersion in the game.

Re: Mods In Testing - Fan Discussion

Posted: Wed Oct 30, 2019 4:35 pm
by PrincessJessi84
yea its like that when u deliver anything that isn't measured in specific units like.. idk.. delivering 40 televisions to or from a circuit city warehouse in which case they just check the units present off on the invoice to make sure u didn't suddenly get a new tv for your den lmao

Re: Mods In Testing - Fan Discussion

Posted: Wed Oct 30, 2019 4:38 pm
by girlie100

Re: Mods In Testing - Fan Discussion

Posted: Wed Oct 30, 2019 5:04 pm
by Illinois Farmer
FarmCatJenkins wrote: Wed Oct 30, 2019 4:28 pm
PrincessJessi84 wrote: Wed Oct 30, 2019 4:24 pm
FarmCatJenkins wrote: Wed Oct 30, 2019 2:13 pm What would the purpose of a weigh station be?
drive in, stop at office and get weighed. unload at grain elevator, steel mill, etc. drive out, stop at office and get weighed again. get paid for the difference.. irl u don't magically get paid.. they want to know exactly how much they r paying u for.. if u r under contract they want to see how much of the contract your delivery fulfills.. the weigh scales help simulate this.. I love maps with weigh scales at the sale points as I always get weighed going in and out.. that's how it was when I drove irl and that's how it is for me in game (when possible)
Good to know. It's the same thing when we take in scrap aluminum for my job to the junk yard. Pretty cool to have that immersion in the game.
Just to add to this, they also test the moisture level and test weight. You get docked if the moisture level is too high or too low and if the test weight isn't good enough.

Re: Mods In Testing - Fan Discussion

Posted: Wed Oct 30, 2019 5:10 pm
by PrincessJessi84
absolutely! depending on the product of course.. also.. for those who have never actually done these things.. there r actually elevators what will lift an ENTIRE loaded semi into the air to dump it and its REALLY cool to watch.. I was about 10 the first time I seen it and I was absolutely amazed lol.. but then again ive always been addicted to big machines and their uses.. life long nerd here

truth be told I am secretly waiting on a modder or giants to find a way to include this in the game.. the closest elevator to grandpas farm was about 30 miles away.. it had 2 bays.. a regular bay for hopper bottoms and dump trailers and a lift bay for the ones that couldn't self unload

Re: Mods In Testing - Fan Discussion

Posted: Wed Oct 30, 2019 6:02 pm
by Illinois Farmer
That sounds cool. I have never seen that. The elevators around me all have 2 or 3 bays, but are all hopper used.

Re: Mods In Testing - Fan Discussion

Posted: Wed Oct 30, 2019 6:11 pm
by BearClaw
Wonder how long we will see seasons in the testing list just for teasing :hmm:
Maybe tomorrow, mabe on friday, maybe next week

Re: Mods In Testing - Fan Discussion

Posted: Wed Oct 30, 2019 6:21 pm
by asyvan
chedly_farms wrote: Wed Oct 30, 2019 4:15 pm Okay, this drivelane mod looks interesting, being that its for console as well. I'm curious to see it actually work, and how to "program" it for sprayers with different boom widths.
It's completely manual. It lets you manually enable tramlines at desired passes with the seeder. So if you have a 24m sprayer and a 8m seeder you would set a tramline every 3rd pass. This is exactly what I have described in my tutorial about this some weeks ago, finally we can see someone making tramlines for console. I have my Vaderstad seeder in queue of course as well.

Re: Mods In Testing - Fan Discussion

Posted: Wed Oct 30, 2019 7:16 pm
by Illinois Farmer
I understand some places in the world uses the drive lanes. I have never seem anyone around here though. I will not be using them, but that's just my preference.

Re: Mods In Testing - Fan Discussion

Posted: Wed Oct 30, 2019 7:33 pm
by asyvan
Illinois Farmer wrote: Wed Oct 30, 2019 7:16 pm I understand some places in the world uses the drive lanes. I have never seem anyone around here though. I will not be using them, but that's just my preference.
It sure is your preference. For my seeder that is in queue at Giants it can be turned off easily, so you can enjoy the Väderstad Rapid 800S anyway. :-)

Seriously though, the business justification IRL is that seeds are expensive and as long as you need to run your sprayer in a crop that grows tighter than what row crop spacing allows then you are better off just not wasting seed at those tramlines.

Re: Mods In Testing - Fan Discussion

Posted: Wed Oct 30, 2019 7:43 pm
by Illinois Farmer
Sweet, I'm looking forward to trying it. Yeah, I get that. We spray our wheat and hay early in the growth stage that it doesn't affect it. It usually bounces back. I know other guys that just run it over later in the growth stage. I guess if you had thousands of acres in it and it was your money maker it would be more important.

Re: Mods In Testing - Fan Discussion

Posted: Wed Oct 30, 2019 7:46 pm
by Ritchie
asyvan wrote: Wed Oct 30, 2019 6:21 pm
chedly_farms wrote: Wed Oct 30, 2019 4:15 pm Okay, this drivelane mod looks interesting, being that its for console as well. I'm curious to see it actually work, and how to "program" it for sprayers with different boom widths.
It's completely manual. It lets you manually enable tramlines at desired passes with the seeder. So if you have a 24m sprayer and a 8m seeder you would set a tramline every 3rd pass. This is exactly what I have described in my tutorial about this some weeks ago, finally we can see someone making tramlines for console. I have my Vaderstad seeder in queue of course as well.
There's two Amazone seeders with tramline function that have been out for some time on console. One by DasAlex and the other by Arikson.

Re: Mods In Testing - Fan Discussion

Posted: Wed Oct 30, 2019 7:48 pm
by blue_painted
One of the reasons for tramlines, in the UK at least, is because running over the growing crops tends to slow it, so you end up with green stripes in your ripe crop and that messes up the sample, as well as being a waste of seed and fertiliser.