Mods In Testing - Fan Discussion

norfolk farmer
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Re: Mods In Testing - Fan Discussion

Post by norfolk farmer » Thu Oct 31, 2019 9:35 am

The other side of that coin is that if it did not appear in testing people would not know anything and assume that it is not being looked at.As it such a deviation scripting wise for what is normally available on console it is always going to be a long process. The pc version still is having bug fixes, the beta version that is available from Gitlab is very different to what is currently on modhub.

foxah
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Re: Mods In Testing - Fan Discussion

Post by foxah » Thu Oct 31, 2019 10:25 am

Does anybody have a picture of how some new animal info screen looks like in Seasons beta mod? I can't seem to find a picture of that anywhere

george.earlslight
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Re: Mods In Testing - Fan Discussion

Post by george.earlslight » Thu Oct 31, 2019 10:34 am

foxah wrote:
Thu Oct 31, 2019 10:25 am
Does anybody have a picture of how some new animal info screen looks like in Seasons beta mod? I can't seem to find a picture of that anywhere
Don't have a picture at the moment but the main advantage is that there is a list of the animal pens.
So you have on the left a list with Cow pasture 1, Cow pasture 2, Chicken house, Horse paddock etc.
On the middle, you have the food bars in litres, health, milk, manure and a yearly estimate of required food.
On the right, you can select each individual animal.

All in all a big upgrade to the original animal panel.
The only thing that's wrong with it, is that it's on the Seasons GUI (Alt-S) and not the main ESC menu.
I hope Giants allows it to go where the old one is now.

wombles
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Re: Mods In Testing - Fan Discussion

Post by wombles » Thu Oct 31, 2019 10:36 am

There you go mate enjoy.

Image

foxah
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Re: Mods In Testing - Fan Discussion

Post by foxah » Thu Oct 31, 2019 10:40 am

wombles wrote:
Thu Oct 31, 2019 10:36 am
There you go mate enjoy.

Image
Thank you, that was so quick! That menu looks so much better and more convenient than the current animal menu, sorting animals by their pens should have been in the game by default. I have some 500 chickens and 50 cows and since the chickens show up on top of the cows in the list, I have to scroll down through the 500 chickens to see the needs of my cows. And sometimes the scroll bar just jumps back to the top. Annoying experience all around.

wombles
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Re: Mods In Testing - Fan Discussion

Post by wombles » Thu Oct 31, 2019 10:46 am

Couldn't agree more. As usual other people have too improve their game, and they wonder why some say they are lazy :lol: . Thankfully we still have some very talented people modding for this game. My only hope is Giants don't hold Rahkiin back.

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WMRmodding
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Re: Mods In Testing - Fan Discussion

Post by WMRmodding » Thu Oct 31, 2019 11:24 am

BearClaw wrote:
Thu Oct 31, 2019 7:28 am
pitstop25 wrote:
Wed Oct 30, 2019 10:26 pm
GSD84 wrote:
Mon Oct 28, 2019 4:47 pm
Do some one know how close session is for console? Is it up to Xbox and Sony to relise the update ?
The word from ginats that they said at FSL is it won’t be before Christmas. As there is simply to much to test.

If thats correct it shouldnt be on the testing list, teasing consolers and make rumors. Like on fs17 it just appeared the day after giants made the announcement
It was on a virtual farmer stream last night. He said he asked giants at the FSL and they said don’t expect it before Christmas.
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george.earlslight
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Re: Mods In Testing - Fan Discussion

Post by george.earlslight » Thu Oct 31, 2019 11:37 am

pitstop25 wrote:
Thu Oct 31, 2019 11:24 am
It was on a virtual farmer stream last night. He said he asked giants at the FSL and they said don’t expect it before Christmas.
If this holds true and was a verbal reply from an official source, why don't we get the same information here?

wombles
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Re: Mods In Testing - Fan Discussion

Post by wombles » Thu Oct 31, 2019 11:47 am

They probably don't know how far after Christmas.

Alagos
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Re: Mods In Testing - Fan Discussion

Post by Alagos » Thu Oct 31, 2019 11:48 am

As long as the mod is still in development for Console, there's no way to know how long it takes.

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WMRmodding
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Re: Mods In Testing - Fan Discussion

Post by WMRmodding » Thu Oct 31, 2019 11:51 am

george.earlslight wrote:
Thu Oct 31, 2019 11:37 am
pitstop25 wrote:
Thu Oct 31, 2019 11:24 am
It was on a virtual farmer stream last night. He said he asked giants at the FSL and they said don’t expect it before Christmas.
If this holds true and was a verbal reply from an official source, why don't we get the same information here?
No idea. Maybe it because technically VF is working for giants at the FSL so they will discuss it from their end. On the forum I would say it’s down to realism’s modding to share that information with you guys and they have chosen not not to. Obviously I can’t give a reason based on any evidence just an opinion as I’m not involved in any way. Just reporting what I heard myself. I guess in some ways it does make sense that the wait is so long as we the pc peeps are waiting on the first patch and this is stuff that has do be ready and sent to giants for the console version as well because seasons can’t be updated on console so they have to get it right the first time. I do agree though with so many people getting heated about it being put on the testing list knowing it’s going to take a long time to test. It’s poor form from giants doing that tbh. It’s basically like teasing.
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Jimbob0704
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Re: Mods In Testing - Fan Discussion

Post by Jimbob0704 » Thu Oct 31, 2019 11:57 am

That means we will have played more vanilla than we will have played seasons on FS19 on console by the time FS21 comes, looks like FS21 won’t be making it in to my household till almost the release of FS23 if giants are still around

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WMRmodding
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Re: Mods In Testing - Fan Discussion

Post by WMRmodding » Thu Oct 31, 2019 12:06 pm

More then likely. I probably won’t be getting FS21 at launch this time around my self. I’m not wanting a game like 19 was at the start that for the first money I couldn’t even play because of game braking bugs. So I think I will wait a little bit next time around. I’m happy on 19. It’s finely in a good stable place and I love it now 🤗🤗🤗🤗
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george.earlslight
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Re: Mods In Testing - Fan Discussion

Post by george.earlslight » Thu Oct 31, 2019 12:14 pm

pitstop25 wrote:
Thu Oct 31, 2019 12:06 pm
I’m happy on 19. It’s finely in a good stable place and I love it now 🤗🤗🤗🤗
Same for me. I still have a lot of great maps on my to-do list.

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WMRmodding
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Re: Mods In Testing - Fan Discussion

Post by WMRmodding » Thu Oct 31, 2019 12:17 pm

Yeah definitely. I’m still making my map and loving Greenwich and shamrock is coming absolutely loved that on 17 and Oxy has that brand new one being beta tested as well. It’s a good time to be alive lol
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