Loneoak in testing

Goose66
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Re: Loneoak in testing

Post by Goose66 » Tue Sep 17, 2019 3:53 pm

Yeah that is total bs.
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Tomazius96
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Re: Loneoak in testing

Post by Tomazius96 » Tue Sep 17, 2019 4:11 pm

Hehehe thats some next level BS.

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chedly_farms
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Re: Loneoak in testing

Post by chedly_farms » Tue Sep 17, 2019 4:15 pm

Huge Bummer, I was wanting to try out Lone Oak today. Ohh well, At least I have Marwell, not a bad conselation if I say so.
Currently Playing on XBoxOne : Osina, 200+ hours
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AndyPandy
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Re: Loneoak in testing

Post by AndyPandy » Tue Sep 17, 2019 4:16 pm

I thought the reason was that seasons will need base game updates to go along with including scripts in the mod, so if more scripts is needed later, Giants will also need to roll out an update?

239amg
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Re: Loneoak in testing

Post by 239amg » Tue Sep 17, 2019 6:24 pm

Drmattymd wrote:
Tue Sep 17, 2019 5:16 am
239amg wrote:
Mon Sep 16, 2019 6:07 pm
CannnnnnnnnnnnnnnnNOT wait!!!!
You can tell by how many lobbies are on multiplayer everyone is getting bored with FS. I’m sorry I don’t need 20 different baleforks, can we get some maps and seasons folks!?
Behind every bale fork could be the next great modder just learning the ropes. Maps are coming, seasons is coming. As stated in another post by Rahkiin, they basically only get one shot to upload seasons so it has to be dang near perfect before it will hit consoles
First sorry for this being more of a seasons comment than a lone oak..
Good way to look at it👍🏻. I’ve only been around Fs since 17 release and don’t completely understand why seasons isn’t just part of the game.? I’m grateful for all the mods and play for hours everyday. But this is farming simulation, our lives evolve around the seasons and it isn’t a basic function of the game? I HAVE TO LIME MY FIELDS but not worry about what time of year my potatoes hit the dirt? Not being negative or down on the game but seems like they missed the mark here.? What is the reason seasons isnt a basic option In the start menu from day one? Thank you modders for your hard work, I wish I had the talent you guys bring to the game.

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chedly_farms
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Re: Loneoak in testing

Post by chedly_farms » Wed Sep 18, 2019 3:25 pm

A quick turnaround for Lone Oak as it's back in testing today. Could today be the day?
Currently Playing on XBoxOne : Osina, 200+ hours
Stone Valley x2, 1 1/2 hours
Marwell Manor Farm, 520 + hours - Retired.....

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Thedebe48
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Re: Loneoak in testing

Post by Thedebe48 » Wed Sep 18, 2019 3:42 pm

239amg wrote:
Tue Sep 17, 2019 6:24 pm
Drmattymd wrote:
Tue Sep 17, 2019 5:16 am
239amg wrote:
Mon Sep 16, 2019 6:07 pm
CannnnnnnnnnnnnnnnNOT wait!!!!
You can tell by how many lobbies are on multiplayer everyone is getting bored with FS. I’m sorry I don’t need 20 different baleforks, can we get some maps and seasons folks!?
Behind every bale fork could be the next great modder just learning the ropes. Maps are coming, seasons is coming. As stated in another post by Rahkiin, they basically only get one shot to upload seasons so it has to be dang near perfect before it will hit consoles
First sorry for this being more of a seasons comment than a lone oak..
Good way to look at it👍🏻. I’ve only been around Fs since 17 release and don’t completely understand why seasons isn’t just part of the game.? I’m grateful for all the mods and play for hours everyday. But this is farming simulation, our lives evolve around the seasons and it isn’t a basic function of the game? I HAVE TO LIME MY FIELDS but not worry about what time of year my potatoes hit the dirt? Not being negative or down on the game but seems like they missed the mark here.? What is the reason seasons isnt a basic option In the start menu from day one? Thank you modders for your hard work, I wish I had the talent you guys bring to the game.
There are quite a few of us that agree with you sir. I think at this point though, that argument is falling on deaf ears. The seasons mod isn't owned by Giants, it's done by a third party for now. Hopefully Giants can look at some sort of acquisition to incorporate the mod into future games.

Bobbydj1980
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Re: Loneoak in testing

Post by Bobbydj1980 » Wed Sep 18, 2019 4:15 pm

Looks like it failed again
Love farming simulator I play on the Xbox one s orangebeach Alabama

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fenixguy
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Re: Loneoak in testing

Post by fenixguy » Wed Sep 18, 2019 4:25 pm

239amg wrote:
Tue Sep 17, 2019 6:24 pm
What is the reason seasons isnt a basic option In the start menu from day one?
Because Giants' main focus is selling games. While I would personally rather have an in-depth game with less or fictional brands (not that I don't love the diversity we have), most FS purchasers buy the game to drive a John Deere around for 30 mins and never play it again. Those of us that actually play the game because we enjoy pretend farming are in the minority of their market. This is all the more true with them diving into competitive gaming with FSL. I would venture to guess that players like myself that have been playing the series for the better part of the last decade could not care less about virtual farming competitions but they have to do what keeps revenue up.

Also FS19 was well under development long before seasons became so popular for FS17. They would've had to delay the game far longer than they wanted to for seasons to be included.
Raising corn and soybeans in Stone Valley.

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Tomazius96
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Re: Loneoak in testing

Post by Tomazius96 » Wed Sep 18, 2019 4:38 pm

Bobbydj1980 wrote:
Wed Sep 18, 2019 4:15 pm
Looks like it failed again
*sad tractor noises*

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Canuck
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Re: Loneoak in testing

Post by Canuck » Wed Sep 18, 2019 4:40 pm

How do you know that ?

Canuck
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Re: Loneoak in testing

Post by Canuck » Wed Sep 18, 2019 4:48 pm

There is nothing on od Facebook page about a new failed ?

Untiedshoes
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Re: Loneoak in testing

Post by Untiedshoes » Wed Sep 18, 2019 4:58 pm

It’s back in testing, along with the Seasons mod for Oregon. I live about half an hour from the real lone oak farm, and if they made the seasons mod a true representation of the weather here in the valley, well, I’m going to warn you now, it rains here. A lot.

xgaetx
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Re: Loneoak in testing

Post by xgaetx » Wed Sep 18, 2019 5:07 pm

Bobbydj1980 wrote:
Wed Sep 18, 2019 4:15 pm
Looks like it failed again
To my understanding, it is now in testing. It doesn't mean it is due to be released the day it appears in the list. So it might as well be released tomorrow after testing completed???

RunsLikeADeere
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Re: Loneoak in testing

Post by RunsLikeADeere » Wed Sep 18, 2019 5:28 pm

Just watched FS Clubs mod video. He said Lone Oak is still in testing (he has spoken with OxygenDavid) and it takes more than one day to test maps.
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