Loneoak problem!

chh997
Posts: 55
Joined: Thu Jul 11, 2019 11:18 am
Location: Finland, Europe

Loneoak problem!

Post by chh997 »

Hi!

Anyone else having the same problem?
At some point of playing, left side ( only left ) mirror starts flashing. It seems like black upside down trees or something. It's not a big problem, but it still eats the realism out of the play.
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vondeylenfarms
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Location: USA, Ohio

Re: Loneoak problem!

Post by vondeylenfarms »

This map has lots of little bugs...mine I just noticed today when unloading at the base game silos you can't see the grain exiting the Wilson trailer
Vondeylen Farms Ohio, U.S.
1000 acres, family farm, huge Case IH guy(however mostly John Deere now)

Platform-PS5
Welker Farms over 1000hrs
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Large JD Farm with corn and soybeans always looking for multiplayer
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blue_painted
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Re: Loneoak problem!

Post by blue_painted »

There's a game setting (in PC at least) for the number of mirrors that will be rendered and some of the big JD's have five mirrors and since the game doesn't seem to know which four out of five to render you get an effect like you describe.
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NielsB
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Re: Loneoak problem!

Post by NielsB »

Same here. Playing on ps4. Problem also occurs on water. Also cant fill up trailers with water from the pont.
chh997
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Re: Loneoak problem!

Post by chh997 »

blue_painted wrote: Tue Sep 24, 2019 3:03 pm There's a game setting (in PC at least) for the number of mirrors that will be rendered and some of the big JD's have five mirrors and since the game doesn't seem to know which four out of five to render you get an effect like you describe.
I'm on ps4. I've tried to cange field of view multiple times etc. But it doesn't change the problem.
Lucass
Posts: 156
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Re: Loneoak problem!

Post by Lucass »

vondeylenfarms wrote: Tue Sep 24, 2019 2:58 pm This map has lots of little bugs...mine I just noticed today when unloading at the base game silos you can't see the grain exiting the Wilson trailer
Yes, we also have leaking roofs ;) - in large equipmnet shed on the farm and ssheds on pig farm.
And it's weird - on any other map in FS19 didn't see anything similar. Maybe because it is a conversion from FS17? - I don't know... it's hard to believe that it can't be improved, but I don't know how to create maps technically.
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vondeylenfarms
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Re: Loneoak problem!

Post by vondeylenfarms »

Am I missing where the fill points are for fertilizer and seed? I know in fs17 there was some but it's not there now
Vondeylen Farms Ohio, U.S.
1000 acres, family farm, huge Case IH guy(however mostly John Deere now)

Platform-PS5
Welker Farms over 1000hrs
Onto FS22!
Large JD Farm with corn and soybeans always looking for multiplayer
https://www.youtube.com/user/vondeylen22
JRAD111
Posts: 26
Joined: Fri May 24, 2019 5:16 pm

Re: Loneoak problem!

Post by JRAD111 »

Unfortunately there are no seed or fertilizer trigger at the main farm as far as I know
JRAD111
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Joined: Fri May 24, 2019 5:16 pm

Re: Loneoak problem!

Post by JRAD111 »

And I have only seen the pond from a distance but it might only be a texture and not actual water.. Which would have no trigger but.. an option is put one of the placeables down and to hide it maybe try to place it in the trees or put some placeable trees around it
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cwattyeso
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Re: Loneoak problem!

Post by cwattyeso »

Use the Pond Water Store Mod to place an actual water fill trigger over the existing Pond on the map, that's another solution and one I use on maps where ponds/lakes, drainage points don't have actual fill triggers.
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Hoss1
Posts: 350
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Location: Arizona, USA

Re: Loneoak problem!

Post by Hoss1 »

There’s a large black water tank (with a fill trigger) near the slurry pit for those looking for a water fill point.
Playing on Xbox since FS15
Rasping rabbit
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Joined: Fri Jun 22, 2018 5:57 pm
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Re: Loneoak problem!

Post by Rasping rabbit »

I tend to just put the standpipe mod where I need it most as it’s cheap and really easy to place almost anywhere.
NotoriousWeber
Posts: 254
Joined: Mon Dec 03, 2018 11:12 pm

Re: Loneoak problem!

Post by NotoriousWeber »

Lucass wrote: Tue Sep 24, 2019 5:37 pm
vondeylenfarms wrote: Tue Sep 24, 2019 2:58 pm This map has lots of little bugs...mine I just noticed today when unloading at the base game silos you can't see the grain exiting the Wilson trailer
Yes, we also have leaking roofs ;) - in large equipmnet shed on the farm and ssheds on pig farm.
Does anyone know if these sheds will protect bales from the weather, since you can see rain inside the building?
The facts, although interesting, are irrelevant.
JWE75
Posts: 262
Joined: Wed Jul 19, 2017 10:58 am

Re: Loneoak problem!

Post by JWE75 »

In Farm manager mode, you cannot add new farm house when building another farm. Also some bugs noticed in traffic, cars are stopping pretty much etc.
Loss
Posts: 179
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Re: Loneoak problem!

Post by Loss »

NotoriousWeber wrote: Tue Sep 24, 2019 8:38 pm
Lucass wrote: Tue Sep 24, 2019 5:37 pm
vondeylenfarms wrote: Tue Sep 24, 2019 2:58 pm This map has lots of little bugs...mine I just noticed today when unloading at the base game silos you can't see the grain exiting the Wilson trailer
Yes, we also have leaking roofs ;) - in large equipmnet shed on the farm and ssheds on pig farm.
Does anyone know if these sheds will protect bales from the weather, since you can see rain inside the building?
only the roof windows are leaking in large equipmnet shed . I have seen that on other maps too. you see rain inside the building or not has nothing to do with bales rot or not. the bales are protect inside this building.
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