Yield per hectare.

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faruk9154
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Yield per hectare.

Post by faruk9154 » Mon Nov 18, 2019 12:51 pm

Yield per hectare is too much. It has nothing to do with real life. Was there a mod to fix this? Realistic yield per hectare... :hmm:
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eric21
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Re: Yield per hectare.

Post by eric21 » Mon Nov 18, 2019 1:05 pm

Dont spray, fertilise or plow is the best thing I can think off

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redglasses
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Re: Yield per hectare.

Post by redglasses » Mon Nov 18, 2019 2:15 pm

Just change it yourself if you're on pc. My friend did this because at first cotton wasn't yielding enough.
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faruk9154
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Re: Yield per hectare.

Post by faruk9154 » Mon Nov 18, 2019 6:24 pm

redglasses wrote:
Mon Nov 18, 2019 2:15 pm
Just change it yourself if you're on pc. My friend did this because at first cotton wasn't yielding enough.
How?
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DirectCedar
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Re: Yield per hectare.

Post by DirectCedar » Tue Nov 19, 2019 2:47 am

faruk9154 wrote:
Mon Nov 18, 2019 12:51 pm
Yield per hectare is too much. It has nothing to do with real life. Was there a mod to fix this? Realistic yield per hectare... :hmm:
The mod “Real Life Numbers” by kahfs addresses this and changes in-game values to reflect real conditions in different regions of the world.

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faruk9154
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Re: Yield per hectare.

Post by faruk9154 » Tue Nov 19, 2019 10:32 am

DirectCedar wrote:
Tue Nov 19, 2019 2:47 am
faruk9154 wrote:
Mon Nov 18, 2019 12:51 pm
Yield per hectare is too much. It has nothing to do with real life. Was there a mod to fix this? Realistic yield per hectare... :hmm:
The mod “Real Life Numbers” by kahfs addresses this and changes in-game values to reflect real conditions in different regions of the world.
Is there a link?
:hi: :!: Simulation of the King :!: :hi:

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FarmerLee73
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Re: Yield per hectare.

Post by FarmerLee73 » Tue Nov 19, 2019 5:37 pm

faruk9154 wrote:
Tue Nov 19, 2019 10:32 am
DirectCedar wrote:
Tue Nov 19, 2019 2:47 am
faruk9154 wrote:
Mon Nov 18, 2019 12:51 pm
Yield per hectare is too much. It has nothing to do with real life. Was there a mod to fix this? Realistic yield per hectare... :hmm:
The mod “Real Life Numbers” by kahfs addresses this and changes in-game values to reflect real conditions in different regions of the world.
Is there a link?
www.google.com :this:

Doc3d
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Re: Yield per hectare.

Post by Doc3d » Tue Nov 19, 2019 7:43 pm

It is hosted on modhoster. Search there and you’ll find it

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kahfs
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Re: Yield per hectare.

Post by kahfs » Wed Nov 20, 2019 7:54 pm

If you just want to change yield on crops, look for the file fruitTypes.xml in the map folder. Below is a definition for wheat. The parameter literPerSqm is set to 0.89. This implies 8900 Liters per hectare. If you play multiplayer, changing the map may cause issues. Be aware that the yield is scaled according to how much you tend to your fields. If you do nothing, your yield is about half of the max yield. Seasons affect yield as well.

<fruitType name="wheat" shownOnMap="true" useForFieldJob="true" >
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="true" allowsSeeding="true" useSeedingWidth="false" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.05" />
<harvest minHarvestingGrowthState="4" maxHarvestingGrowthState="6" cutState="8" minForageGrowthState="3" allowsPartialGrowthState="false" literPerSqm="0.89" />
<growth witheringNumGrowthStates="8" numGrowthStates="7" growthStateTime="24000000" resetsSpray="true" groundTypeChangeGrowthState="-1" groundTypeChanged="NONE" growthRequiresLime="true" />
<windrow name="straw" litersPerSqm="7.00" />
<options lowSoilDensityRequired="true" increasesSoilDensity="false" consumesLime="true" startSprayState="0" />
<destruction filterStart="2" filterEnd="7" state="8" />
<mapColors default="0.6172 0.4072 0.0782 1" colorBlind="0.2918 0.3564 0.7011 1"/>
</fruitType>

As mentioned above, you can also try out FS19_RealLifeNumbers on modhoster.com. But this mod changes a lot of things, like lower prices on just about everything. And if you play multiplayer on dedicted servers, it won't work.

If you do want to try it out and have questions, just drop an e-mail. The address is at the top of every script in the mod.
K. Henneberg/ArmChairFarming. Author of FS19_RealLifeNumbers

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faruk9154
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Re: Yield per hectare.

Post by faruk9154 » Thu Nov 21, 2019 11:39 am

kahfs wrote:
Wed Nov 20, 2019 7:54 pm
If you just want to change yield on crops, look for the file fruitTypes.xml in the map folder. Below is a definition for wheat. The parameter literPerSqm is set to 0.89. This implies 8900 Liters per hectare. If you play multiplayer, changing the map may cause issues. Be aware that the yield is scaled according to how much you tend to your fields. If you do nothing, your yield is about half of the max yield. Seasons affect yield as well.

<fruitType name="wheat" shownOnMap="true" useForFieldJob="true" >
<general startStateChannel="0" numStateChannels="4" />
<cultivation needsSeeding="true" allowsSeeding="true" useSeedingWidth="false" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.05" />
<harvest minHarvestingGrowthState="4" maxHarvestingGrowthState="6" cutState="8" minForageGrowthState="3" allowsPartialGrowthState="false" literPerSqm="0.89" />
<growth witheringNumGrowthStates="8" numGrowthStates="7" growthStateTime="24000000" resetsSpray="true" groundTypeChangeGrowthState="-1" groundTypeChanged="NONE" growthRequiresLime="true" />
<windrow name="straw" litersPerSqm="7.00" />
<options lowSoilDensityRequired="true" increasesSoilDensity="false" consumesLime="true" startSprayState="0" />
<destruction filterStart="2" filterEnd="7" state="8" />
<mapColors default="0.6172 0.4072 0.0782 1" colorBlind="0.2918 0.3564 0.7011 1"/>
</fruitType>

As mentioned above, you can also try out FS19_RealLifeNumbers on modhoster.com. But this mod changes a lot of things, like lower prices on just about everything. And if you play multiplayer on dedicted servers, it won't work.

If you do want to try it out and have questions, just drop an e-mail. The address is at the top of every script in the mod.
thank you so much. However, Real Life Numbers mod does not work on me. the game does not turn on while mod is active. :confusednew:
:hi: :!: Simulation of the King :!: :hi:

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kahfs
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Re: Yield per hectare.

Post by kahfs » Thu Nov 21, 2019 5:27 pm

faruk9154 wrote:
Thu Nov 21, 2019 11:39 am

thank you so much. However, Real Life Numbers mod does not work on me. the game does not turn on while mod is active. :confusednew:
You are welcome to e-mail me a copy of the log file.
K. Henneberg/ArmChairFarming. Author of FS19_RealLifeNumbers

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faruk9154
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Re: Yield per hectare.

Post by faruk9154 » Fri Nov 22, 2019 12:14 pm

kahfs wrote:
Thu Nov 21, 2019 5:27 pm
faruk9154 wrote:
Thu Nov 21, 2019 11:39 am

thank you so much. However, Real Life Numbers mod does not work on me. the game does not turn on while mod is active. :confusednew:
You are welcome to e-mail me a copy of the log file.
What is your e-mail address?
:hi: :!: Simulation of the King :!: :hi:

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kahfs
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Re: Yield per hectare.

Post by kahfs » Sat Nov 23, 2019 3:41 pm

faruk9154 wrote:
Fri Nov 22, 2019 12:14 pm
kahfs wrote:
Thu Nov 21, 2019 5:27 pm
faruk9154 wrote:
Thu Nov 21, 2019 11:39 am

thank you so much. However, Real Life Numbers mod does not work on me. the game does not turn on while mod is active. :confusednew:
You are welcome to e-mail me a copy of the log file.
What is your e-mail address?
Please unzip my mod and take a look in the top lines of one of the lua scripts.
K. Henneberg/ArmChairFarming. Author of FS19_RealLifeNumbers

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faruk9154
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Re: Yield per hectare.

Post by faruk9154 » Sat Nov 23, 2019 8:58 pm

kahfs wrote:
Sat Nov 23, 2019 3:41 pm
faruk9154 wrote:
Fri Nov 22, 2019 12:14 pm
kahfs wrote:
Thu Nov 21, 2019 5:27 pm


You are welcome to e-mail me a copy of the log file.
What is your e-mail address?
Please unzip my mod and take a look in the top lines of one of the lua scripts.
OK I sent the log file.
:hi: :!: Simulation of the King :!: :hi:

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Phantoms
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Re: Yield per hectare.

Post by Phantoms » Sun Nov 24, 2019 7:05 pm

Isn't yield also based on mode (new farmer, normal or hard) or is it just the price paid that's adjusted?
Playing on PC

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