ContractorMod
Re: ContractorMod
Yes I know this issue but don't understand when it occurs and when it does not.
If someone can identify a scenario ideally on base game map where it's 100% reproducible it could help.
If someone can identify a scenario ideally on base game map where it's 100% reproducible it could help.
moreRealistic fan !
FS19 "mr" on Old Farm Coutryside and Champs de France.
Give a try to ContractorMod!
Contractor Mod Beta version for FS22
All released mods source code is on Github
FS19 "mr" on Old Farm Coutryside and Champs de France.
Give a try to ContractorMod!
Contractor Mod Beta version for FS22
All released mods source code is on Github
Re: ContractorMod
I use 99 mods in that game, and the game log is far from clean, so not a good basis to start with. I'll let you know if I end up reproducing in a simpler scenario
Re: ContractorMod
Is it possible to introduce this mod into a saved game?
Ive tried it and then tried editing the xml file but i always seem to end up with the same four characters
Ive tried it and then tried editing the xml file but i always seem to end up with the same four characters
Re: ContractorMod
Yes.. I introduced it in the middle of the game.. And edited xml files after save to alter appearances..
Re: ContractorMod
Thanks for that
what do you do with your worlkers when they aint working?
keep them in a shed?
what do you do with your worlkers when they aint working?
keep them in a shed?
Re: ContractorMod
Using contractor mod disables tab switching vehicles.. So I might have them sitting in vehicles so I can switch between vehicles, or I might have them next to a pen I need to do daily stuff, like for instance riding, cleaning (broom) or similar.. Or they can just be standing in farmhouse or outside discussing stuff while the rest of us are doing all the work..
Or just standing in a field to measure moisture values as time pass for that matter.
My contractors represent my family.. Would be cool if inactive contractors was sitting in farmhouse playing cards or something
Negated my use of the vehicle explorer mod too.. I no longer needed to park vehicles so they got off the tab switch. I can park my family members in the vehicles I'm actively using, and the rest will not be used until I switch.
Or just standing in a field to measure moisture values as time pass for that matter.
My contractors represent my family.. Would be cool if inactive contractors was sitting in farmhouse playing cards or something
Negated my use of the vehicle explorer mod too.. I no longer needed to park vehicles so they got off the tab switch. I can park my family members in the vehicles I'm actively using, and the rest will not be used until I switch.
- Dairydeere
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Re: ContractorMod
Anyone willing to give me a crash course on how to use this mod?
Dairy farmer, college student, part-time modder, always looking to drive a tractor
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Where should you download mods from? Try this! - A Guide to Respectful Downloads and Original Mods
Driving up a wall because my brain turned off the gravity
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Discord Server
Facebook page
Where should you download mods from? Try this! - A Guide to Respectful Downloads and Original Mods
Driving up a wall because my brain turned off the gravity
Happy farming!
Re: ContractorMod
And indexes for character looks is pretry much the order you can pick them when making character for new game.. And theres another thread about how to add passenger seats to vehicles which youll likely need if you use vehicle mods
Re: ContractorMod
If i have four workers via this mod can i still hire extra workers if i needed them?
Re: ContractorMod
Not sure. You can have up to 8 contractor characters though..
Re: ContractorMod
Nope, you will only be able to have 4 workers at the same time or 3 workers + you driving a vehicle
A worker (in the meaning of the game by using H key or courseplay for ex) is always one of the 4 characters of ContractorMod.
If you like you can define from 2 to 8 characters in the config file.
moreRealistic fan !
FS19 "mr" on Old Farm Coutryside and Champs de France.
Give a try to ContractorMod!
Contractor Mod Beta version for FS22
All released mods source code is on Github
FS19 "mr" on Old Farm Coutryside and Champs de France.
Give a try to ContractorMod!
Contractor Mod Beta version for FS22
All released mods source code is on Github
Re: ContractorMod
I'm unable to add a worker in a current savegame.
I edited the file in the savegame folder + adjusted 4 to 5
But this new worker doesn't appear in my game.
If I start a new game with the same file, they are 5.
Looks like we can't edit number of worker in a game that we started with less workers.
I edited the file in the savegame folder + adjusted 4 to 5
But this new worker doesn't appear in my game.
If I start a new game with the same file, they are 5.
Looks like we can't edit number of worker in a game that we started with less workers.
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English
French is my first language, please excuse my English
Re: ContractorMod
Have you tried to edit the number of characters in the savegame ContractorMod.xml file + add a new line for your 5th worker by copying the 4th one and changing its name and position. I think it should work.Miketeg wrote: ↑Thu May 21, 2020 4:33 pm I'm unable to add a worker in a current savegame.
I edited the file in the savegame folder + adjusted 4 to 5
But this new worker doesn't appear in my game.
If I start a new game with the same file, they are 5.
Looks like we can't edit number of worker in a game that we started with less workers.
moreRealistic fan !
FS19 "mr" on Old Farm Coutryside and Champs de France.
Give a try to ContractorMod!
Contractor Mod Beta version for FS22
All released mods source code is on Github
FS19 "mr" on Old Farm Coutryside and Champs de France.
Give a try to ContractorMod!
Contractor Mod Beta version for FS22
All released mods source code is on Github
Re: ContractorMod
Have you checked the game log.. Might be a relevant error there..
Re: ContractorMod
Yep I did, maybe a mod conflict somewhere.yumi wrote: ↑Thu May 21, 2020 5:01 pmHave you tried to edit the number of characters in the savegame ContractorMod.xml file + add a new line for your 5th worker by copying the 4th one and changing its name and position. I think it should work.Miketeg wrote: ↑Thu May 21, 2020 4:33 pm I'm unable to add a worker in a current savegame.
I edited the file in the savegame folder + adjusted 4 to 5
But this new worker doesn't appear in my game.
If I start a new game with the same file, they are 5.
Looks like we can't edit number of worker in a game that we started with less workers.
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English
French is my first language, please excuse my English