ContractorMod

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yumi
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Re: ContractorMod

Post by yumi »

Finally found a way to fix one issue with passengers <:-)

Image
moreRealistic fan !
FS19 "mr" on Old Farm Coutryside and Champs de France.
Give a try to ContractorMod!
Contractor Mod Beta version for FS22
All released mods source code is on Github
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Miketeg
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Re: ContractorMod

Post by Miketeg »

Can't wait to grab this mod! This is a game changer one! Thanks for your hard work!
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English :-)
Drmattymd
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Re: ContractorMod

Post by Drmattymd »

yumi wrote: Tue May 03, 2022 12:15 pm Finally found a way to fix one issue with passengers <:-)

Image
So with Giants adding passengers with next DLC maybe it will offer a solution for the problem?Really looking forward to your mod, it's the last missing "must needed" mod for my style of gameplay.
Playing on PC and PS4
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yumi
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Re: ContractorMod

Post by yumi »

Hello
Yes i saw the news and i'm wondering how useful this could be for the mod. But the question is that if it doesn't work without the DLC it could be an issue.
moreRealistic fan !
FS19 "mr" on Old Farm Coutryside and Champs de France.
Give a try to ContractorMod!
Contractor Mod Beta version for FS22
All released mods source code is on Github
Drmattymd
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Re: ContractorMod

Post by Drmattymd »

I thought of that also. Are you still planning on releasing a beta on github?
Playing on PC and PS4
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yumi
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Re: ContractorMod

Post by yumi »

Hello
I made a first commit today on the github repo
yumi-modding/FS22_ContractorMod (cf. my signature for direct link).
I tried to list what is working and what is not.
I've not built a zip file so please retrieve the content and put it in your mod folder.
moreRealistic fan !
FS19 "mr" on Old Farm Coutryside and Champs de France.
Give a try to ContractorMod!
Contractor Mod Beta version for FS22
All released mods source code is on Github
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yumi
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Re: ContractorMod

Post by yumi »

Hello

Did someone have time to test this beta version ? I think i fixed issue with characters mixed style.
I need to work on making character visible when outside a vehicle. It's kind of ok but sometimes i see weird behavior.
moreRealistic fan !
FS19 "mr" on Old Farm Coutryside and Champs de France.
Give a try to ContractorMod!
Contractor Mod Beta version for FS22
All released mods source code is on Github
Drmattymd
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Re: ContractorMod

Post by Drmattymd »

yumi wrote: Thu May 26, 2022 11:06 pm Hello

Did someone have time to test this beta version ? I think i fixed issue with characters mixed style.
I need to work on making character visible when outside a vehicle. It's kind of ok but sometimes i see weird behavior.
I've been using it and its working great. I have 8 "characters" activated, all with different styles, no mixing. Although when you open the wardrobe menu it seems to load in the last style selection that you saved, regardless of which character you're trying to change. However, when playing, all characters have their proper styles.
Playing on PC and PS4
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yumi
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Re: ContractorMod

Post by yumi »

Good, thanks for your feedback. I also noticed the load of last style instead of current one when using the wardrobe. I'll find a fix.
moreRealistic fan !
FS19 "mr" on Old Farm Coutryside and Champs de France.
Give a try to ContractorMod!
Contractor Mod Beta version for FS22
All released mods source code is on Github
norfolk farmer
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Re: ContractorMod

Post by norfolk farmer »

Glad too see you've got it up and running, I'll have to get it downloaded.
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yumi
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Re: ContractorMod

Post by yumi »

Hello,

For info, I pushed some code on github with several corrections. On foot characters are now visible as before on FS19.
Some bugs remain (like characters rotation may be wrong, or characters no touching the ground) but at least we are getting closer to what was existing on previous game.
moreRealistic fan !
FS19 "mr" on Old Farm Coutryside and Champs de France.
Give a try to ContractorMod!
Contractor Mod Beta version for FS22
All released mods source code is on Github
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Andreas Albrecht
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Re: ContractorMod

Post by Andreas Albrecht »

wow.. nice to see my favorite mod came back to FS.
I am so happy to get my family back to my farm :)
Drmattymd
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Re: ContractorMod

Post by Drmattymd »

yumi wrote: Thu Jun 02, 2022 5:33 pm Hello,

For info, I pushed some code on github with several corrections. On foot characters are now visible as before on FS19.
Some bugs remain (like characters rotation may be wrong, or characters no touching the ground) but at least we are getting closer to what was existing on previous game.
Since the most recent update Im having a problem with character mix up again. When I load the save character 1 has appearance of character 8. I can change it and stays correct for the duration of the gameplay but when i quit and reload its mixed up again. The only thing I didnt update was the CM XML files, Im not sure if that has any effect on the problem or not. I copied the previous version back in and the problem disappeared.
Playing on PC and PS4
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yumi
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Re: ContractorMod

Post by yumi »

Thanks for the feedback. I played yesterday and noticed also some issue or this kind with sleep trigger for instance.
I need to perform additional tests and fix these bugs.
moreRealistic fan !
FS19 "mr" on Old Farm Coutryside and Champs de France.
Give a try to ContractorMod!
Contractor Mod Beta version for FS22
All released mods source code is on Github
snekko
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Re: ContractorMod

Post by snekko »

I notice when using it, the field info on 2 from the 4 character where double. on 2 of the characters i had field info from any cliff wich seems always te same, and abouve you get the field info of your own fields. the other 2 characters the field info seems to be correct. I am not sure this is a mod conflict or just always.

if one character is on the sleeping trigger, it looks like you can always use te sleep trigger, even when you are on a differend trigger.
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