Ingame Courseplay Editor is released
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Ingame Courseplay Editor is released
For people who dont check Courseplay Github page every day, there is some great news.
This night, CP editor has been released so you can edit course waypoints and speed and many other things.
Download it from here:
https://github.com/Courseplay/courseplay/releases
Check youtube tutorial here:
This night, CP editor has been released so you can edit course waypoints and speed and many other things.
Download it from here:
https://github.com/Courseplay/courseplay/releases
Check youtube tutorial here:
Re: Ingame Courseplay Editor is released
Excellent. Really handy tool if you make a mistake record a route, save's you having to redo the entire route again.
- ThatCanadianGuy
- Posts: 649
- Joined: Mon Oct 31, 2016 7:14 pm
Re: Ingame Courseplay Editor is released
Sweet. It's always frustrating when you mess up a long transportation route on a big map
Former real life farmer of lentils, mustard, and wheat on the Canadian prairies.
Re: Ingame Courseplay Editor is released
Excellent news. I believe this was availiable in the late stage of Courseplay 17, very useful.
Re: Ingame Courseplay Editor is released
This is going to be great for those Unload to Silo/Unload to Sell Point transport contracts, when you make a small error, or find after many hours in game when you buy a new truck and trailer and it doesn't align with the course correctly and then runs into problems. Will save having to re-record entire courses again.
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GIANTS SOFTWARE Personal Partner Code: CWATTYESO
Re: Ingame Courseplay Editor is released
Game changer. Can edit all my spraying courses where the AI drive in to boundary objects etc. (by adding waypoints between turn manoeuvres)
Only just started using AutoDrive from Git hub. Liking that too, especially unload silo to trailer. Now with CPe we can put that trailer were we want it accurately buy editing 1 courseplay course rather than making them till they work.
Only just started using AutoDrive from Git hub. Liking that too, especially unload silo to trailer. Now with CPe we can put that trailer were we want it accurately buy editing 1 courseplay course rather than making them till they work.
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- Posts: 17
- Joined: Fri Aug 30, 2019 6:53 pm
Re: Ingame Courseplay Editor is released
If you have courseplay would you need auto drive? New to the PC market and not sure on the major advantages of auto drive.
Coming from ps4 I am sure enjoying the benefit of courseplay and follow me mods.
Brings the game to the next level for sure.
Thanks
Coming from ps4 I am sure enjoying the benefit of courseplay and follow me mods.
Brings the game to the next level for sure.
Thanks
Re: Ingame Courseplay Editor is released
Is this available I can not see any reference in courseplay Github?
Re: Ingame Courseplay Editor is released
I've had this available for a long time.. Is the news that they have added it back in some newer currently stripped version?
Re: Ingame Courseplay Editor is released
This looks great,
But I cant get it to work
Has anyone else got it to work ?
But I cant get it to work
Has anyone else got it to work ?
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- Joined: Sun Aug 13, 2017 10:39 pm
- Location: Lincolnshire UK
Re: Ingame Courseplay Editor is released
Hello, Have you asigned a key to the command on the keyboard control page in the settings.
Re: Ingame Courseplay Editor is released
Old thread but didnt want to start a new one.
Is there any way to connect two saved courses?
I have a number of small olive fields with their own courses, but, when one is finished I want the tractor to move to and start the next one. I cant see how to connect the two. I dont like custom building olive courses from scratch because there is so little room for error and your tractor gets bound up, especially on uneven ground.
Is there any way to connect two saved courses?
I have a number of small olive fields with their own courses, but, when one is finished I want the tractor to move to and start the next one. I cant see how to connect the two. I dont like custom building olive courses from scratch because there is so little room for error and your tractor gets bound up, especially on uneven ground.
FS22 on PC, FS14, FS16, FS20 on iPhone Not a gamer. Most gamer jargon goes over my head.
Started playing for the education about farming.
Amateur (noob) Farmer 5 mostly forested acres
Tractor: Kubota M4900 (54HP), w/ Loader bucket and forks
Attachments: log splitter, Chipper/shredder, finish mower, scrape blade, rock rake, double moldboard plow, rototiller, Garden Bedder
Started playing for the education about farming.
Amateur (noob) Farmer 5 mostly forested acres
Tractor: Kubota M4900 (54HP), w/ Loader bucket and forks
Attachments: log splitter, Chipper/shredder, finish mower, scrape blade, rock rake, double moldboard plow, rototiller, Garden Bedder
13 posts
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