Mod Ideas..?

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Dairydeere
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Re: Mod Ideas..?

Post by Dairydeere »

Where I live, grapes and orchards are more dominant than dairy farms and grain farms. There is also a new onion growing company setting up shop in the area. However, I live in Washington State, USA, so that doesn’t say much for Europe
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239amg
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Re: Mod Ideas..?

Post by 239amg »

kintino wrote: Thu Jan 16, 2020 4:03 pm
this_is_gav wrote: Thu Jan 16, 2020 11:12 am The problem with grapes and things is that they're not the staple or universal crops, so a lot of people won't be interested in them.

Going back to FS17's Platinum DLC, I wonder how many actually bought it for the sugar cane and how many have used it since? I didn't buy it and I don't think I know anyone who did.

Sure the map (well the buildings) looked superb, but the problem with sugar cane was that it looked so tedious, cumbersome and frankly boring (even with the biggest and most expensive equipment) that I wouldn't want to do it. But GIANTS probably spent considerable development time on it and maybe hundreds of thousands of Euros creating and marketing it. Was it worth it? Probably only they and Focus know that. The same goes for any 'side work' (non-staple or common) really.

The trick is finding enough fresh aspects to give the game variation whilst also ensuring those aspects are interesting and enjoyable. Something I personally don't think grapes would be.

This is why it took a group of inspired modders to create Seasons and why GIANTS never introduced it in a previous game. Much of the year is fairly barren in FS with little to do, so if a seasonal aspect is to make it into FS21 or a future game, then GIANTS will need to flesh out the game with more extensive and varied winter and spring work while keeping it interesting. Given maps are based on locales that's not a task I envy.
It is even understandable that many do not like FS17 Platinum DLC due to the region it is based on, sugar is mainly grown in South America and is also widely used for silage and cattle feed including many producers make bales from cane straw .

I always see players growing sugar cane in at least one of their fields, but I don't see anyone growing sugar beet :lol: , that kind of crop doesn't really grow here.

I like growing sugar beets compared to potatoes which are both grown here in Wisconsin/Michigan
239amg
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Re: Mod Ideas..?

Post by 239amg »

239amg wrote: Thu Jan 16, 2020 6:39 pm
kintino wrote: Thu Jan 16, 2020 4:03 pm
this_is_gav wrote: Thu Jan 16, 2020 11:12 am The problem with grapes and things is that they're not the staple or universal crops, so a lot of people won't be interested in them.

Going back to FS17's Platinum DLC, I wonder how many actually bought it for the sugar cane and how many have used it since? I didn't buy it and I don't think I know anyone who did.

Sure the map (well the buildings) looked superb, but the problem with sugar cane was that it looked so tedious, cumbersome and frankly boring (even with the biggest and most expensive equipment) that I wouldn't want to do it. But GIANTS probably spent considerable development time on it and maybe hundreds of thousands of Euros creating and marketing it. Was it worth it? Probably only they and Focus know that. The same goes for any 'side work' (non-staple or common) really.

The trick is finding enough fresh aspects to give the game variation whilst also ensuring those aspects are interesting and enjoyable. Something I personally don't think grapes would be.

This is why it took a group of inspired modders to create Seasons and why GIANTS never introduced it in a previous game. Much of the year is fairly barren in FS with little to do, so if a seasonal aspect is to make it into FS21 or a future game, then GIANTS will need to flesh out the game with more extensive and varied winter and spring work while keeping it interesting. Given maps are based on locales that's not a task I envy.
It is even understandable that many do not like FS17 Platinum DLC due to the region it is based on, sugar is mainly grown in South America and is also widely used for silage and cattle feed including many producers make bales from cane straw .

I always see players growing sugar cane in at least one of their fields, but I don't see anyone growing sugar beet :lol: , that kind of crop doesn't really grow here.
239amg
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Re: Mod Ideas..?

Post by 239amg »

I like growing sugar beets compared to potatoes which are both grown here in Wisconsin/Michigan
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ar1g3
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Re: Mod Ideas..?

Post by ar1g3 »

Goose66 wrote: Wed Jan 15, 2020 6:46 am Giants don't have the license for Ford or Renault.
But they do for Case IH and New Holland, who are part of the same company. And since New Holland bought Ford, I think bringing Ford tractors to the game shouldn't be hard. There is one on the modhub I think, a small one.

Regarding the grapes and orchards. I think most of the players of this game are European, with USA probably a close second. Europe is full of orchards and vineyards, and in the USA they have them too. So their main playerbase is covered. I think it would be very cool for them to bring it to FS21. However as for making them as a mod. It has been done, currently there is a vineyard mod for FS19. However as a mod it's really hard to do I think. It is mostly to do with how crops work in the game. Giants would have to redo the whole crop system before making such a mod would be possible.
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Dairydeere
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Re: Mod Ideas..?

Post by Dairydeere »

In regards to the licensing, I am 99% sure that Ford you saw on Modhub is a Ford 6810 Gen III that is only available for PC since PCs are not restricted by licensing issues
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Dairydeere
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Re: Mod Ideas..?

Post by Dairydeere »

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Boost_GLR
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Re: Mod Ideas..?

Post by Boost_GLR »

There is a New Holland on consoles that has an option to badge it as a Ford. I thought that was odd. Its the New Holland 70 Series.
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Re: Mod Ideas..?

Post by Boost_GLR »

For mod ideas, I would like to see a front mounted windrower that forms the row center. I saw a video of one in real life and thought it was interesting.

Would also love to see the Kirovets K-700A come to consoles. I really liked that thing in FS17.
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Eische
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Re: Mod Ideas..?

Post by Eische »

Boost_GLR wrote: Sat Jan 18, 2020 5:33 am For mod ideas, I would like to see a front mounted windrower that forms the row center. I saw a video of one in real life and thought it was interesting.
Take alook at this one. Xou can switch to windrow mode:
https://www.farming-simulator.com/mod.p ... tle=fs2019
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norfolk farmer
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Re: Mod Ideas..?

Post by norfolk farmer »

Boost_GLR wrote: Sat Jan 18, 2020 5:30 am There is a New Holland on consoles that has an option to badge it as a Ford. I thought that was odd. Its the New Holland 70 Series.
When you look at it there is no Ford emblem on it, it only says Ford on the decals the steering wheel and bonnet emblems are still new Holland. Until Giants has a Ford licence which I very much doubt will happen that will not change. The Ford emblem is nothing to do with case/new hollanf/fiatagri.
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Boost_GLR
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Re: Mod Ideas..?

Post by Boost_GLR »

Eische wrote: Sat Jan 18, 2020 7:37 am
Boost_GLR wrote: Sat Jan 18, 2020 5:33 am For mod ideas, I would like to see a front mounted windrower that forms the row center. I saw a video of one in real life and thought it was interesting.
Take alook at this one. Xou can switch to windrow mode:
https://www.farming-simulator.com/mod.p ... tle=fs2019
LOL! I downloaded that a long time ago and never realized it did that.
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Boost_GLR
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Re: Mod Ideas..?

Post by Boost_GLR »

norfolk farmer wrote: Sat Jan 18, 2020 10:26 am
Boost_GLR wrote: Sat Jan 18, 2020 5:30 am There is a New Holland on consoles that has an option to badge it as a Ford. I thought that was odd. Its the New Holland 70 Series.
When you look at it there is no Ford emblem on it, it only says Ford on the decals the steering wheel and bonnet emblems are still new Holland. Until Giants has a Ford licence which I very much doubt will happen that will not change. The Ford emblem is nothing to do with case/new hollanf/fiatagri.
Oh ok, I did not think about the emblem.
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irishfarmer94
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Re: Mod Ideas..?

Post by irishfarmer94 »

Anyone in a position to bring the Saphir Silage Pack from 17 to consoles for 19?
Aj lag
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Re: Mod Ideas..?

Post by Aj lag »

I like to see an pick up truck with an snow plw mout and salt spreader and manson dump bed and regular bed woth dual rear wheels and in single rear wheels
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