Case IH Autonomous

iLLBill606
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Case IH Autonomous

Post by iLLBill606 »

Man, i haven't played this in the game. but if you watch the video of it on the ModHub, looks pretty nice.

Now, if AI actually works that way, i really hope Giants implements this feature into the game for everything. Thoughts?
Illinois Farmer
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Re: Case IH Autonomous

Post by Illinois Farmer »

I'm excited to try it out on a map late tonight.
1300 acre farm, finish out just about 10,000 hogs a year, 200 cattle, and xbox one and pc user.
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MrSquealypig
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Re: Case IH Autonomous

Post by MrSquealypig »

It's using courseplay.

On console it just does what hiring a worker does and it takes a wage.
dapals51
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Re: Case IH Autonomous

Post by dapals51 »

Krd1749 wrote: Thu Jan 23, 2020 5:16 pm It's using courseplay.

On console it just does what hiring a worker does and it takes a wage.
But does it count as a worker though?
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Farmer in the midwest USA

MOD HUB OR DIE!!
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MrSquealypig
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Re: Case IH Autonomous

Post by MrSquealypig »

dapals51 wrote: Thu Jan 23, 2020 5:50 pm
Krd1749 wrote: Thu Jan 23, 2020 5:16 pm It's using courseplay.

On console it just does what hiring a worker does and it takes a wage.
But does it count as a worker though?
Yeah it says It's a helper.
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ThatCanadianGuy
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Re: Case IH Autonomous

Post by ThatCanadianGuy »

Wonder how it will work with Contractor mod
Former real life farmer of lentils, mustard, and wheat on the Canadian prairies.
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iB055
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Re: Case IH Autonomous

Post by iB055 »

Krd1749 wrote: Thu Jan 23, 2020 5:53 pm
dapals51 wrote: Thu Jan 23, 2020 5:50 pm
Krd1749 wrote: Thu Jan 23, 2020 5:16 pm It's using courseplay.

On console it just does what hiring a worker does and it takes a wage.
But does it count as a worker though?
Yeah it says It's a helper.
Not even worth the DL then.
FS22 / PC & PS4 Pro
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MrSquealypig
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Re: Case IH Autonomous

Post by MrSquealypig »

It's still pretty cool to see it running on your fields, and the model is extremely detailed.
Maikello
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Re: Case IH Autonomous

Post by Maikello »

This will be next ...

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ThatCanadianGuy
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Re: Case IH Autonomous

Post by ThatCanadianGuy »

Nah this is next, they don't even need computer graphics because it already exists.

[youtube]https://youtu.be/TQUZjldryZ8[/youtube]
Former real life farmer of lentils, mustard, and wheat on the Canadian prairies.
Fifty1990
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Re: Case IH Autonomous

Post by Fifty1990 »

ThatCanadianGuy wrote: Thu Jan 23, 2020 8:08 pm Nah this is next, they don't even need computer graphics because it already exists.

[youtube]https://youtu.be/TQUZjldryZ8[/youtube]
well dot is really going to struggle on muddy fields with those wheels :D
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garyst
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Re: Case IH Autonomous

Post by garyst »

I don't plan on using it on my farm but it does look really cool though. The only thing i don't like about it is the sound is a John deere 8r. Wish they would of used the magnum sound instead.
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Farmercaseih
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Re: Case IH Autonomous

Post by Farmercaseih »

Maybe the modder will change the sound in a later update
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yumi
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Re: Case IH Autonomous

Post by yumi »

ThatCanadianGuy wrote: Thu Jan 23, 2020 5:54 pm Wonder how it will work with Contractor mod
I don't see any specific problem with it, it's a standard vehicle excepted that driver is hidden somewhere I guess.
So with ContractorMod it takes place of a character but it works.
moreRealistic fan !
FS19 "mr" on Old Farm Coutryside and Champs de France.
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Mwal
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Re: Case IH Autonomous

Post by Mwal »

I have a question, why would I ever buy a tractor that doesn’t have a cab and I couldn’t use nor non autonomous jobs? Who is designing this stuff for case? Seems like you could do the same thing with a regular magnum and still have versatility. As for the mod though it’s nicely done.
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