Page 2 of 3

Re: Cruise speed frustration

Posted: Thu Feb 13, 2020 3:46 am
by Illinois Farmer
Pretty much feeds in a lot better. The steams don't get wrapped around the auger.

Re: Cruise speed frustration

Posted: Thu Feb 13, 2020 4:02 am
by Farmercaseih
We have a auger head too. We dont really have an issue with beans wrapping around the auger but around the reel. I assume that could happen with drapers too.

Re: Cruise speed frustration

Posted: Thu Feb 13, 2020 4:21 am
by Illinois Farmer
According to the guys I talked to, not really because they get cut and fall right onto the Draper.

Re: Cruise speed frustration

Posted: Thu Feb 13, 2020 12:06 pm
by squerble
As has already been mentioned, the base game is running in km/h, and just converts on screen for mph if you have that selected. So if a combine is running at 15km/h, that's 9.3mph. As we can only select round numbers, you'll probably have to sit at 9mph, with a few seconds here and there at 10mph to keep aligned.

Or just switch to km/h like every other country in the world? There's only the US and UK left using miles on the roads now, though pretty much all tractors in the UK are actually operating in km/h.

Re: Cruise speed frustration

Posted: Thu Feb 13, 2020 12:28 pm
by humbe
While I admit it would be funny if the issue was using mph, I don't get how it actually is, as whatever the game does to convert back, it should do that equally for both vehicles.

If the speed is anywhere near the max speed of any of the vehicles for the setting I'd rather guess it was related to requiring maintenance or different horsepower/weight ratios or tire grip or something so they don't manage to keep the wanted speed at all times.

Re: Cruise speed frustration

Posted: Thu Feb 13, 2020 12:42 pm
by this_is_gav
humbe wrote: Thu Feb 13, 2020 12:28 pm While I admit it would be funny if the issue was using mph, I don't get how it actually is, as whatever the game does to convert back, it should do that equally for both vehicles.
The actual physical speed of both KPH and MPH are identical in game, it's just the display of speed and not showing decimal numbers.

The only issue is that with MPH for a few cruise control values you get an a couple of selections. For example,

1 km/h = 0.62 mph
2 km/h = 1.24 mph
3 km/h = 1.86 mph

4 km/h = 2.49 mph
5 km/h = 3.11 mph
6 km/h = 3.73 mph
7 km/h = 4.35 mph
8 km/h = 4.97 mph

9 km/h = 5.6 mph
10 km/h = 6.2 mph
11 km/h = 6.8 mph

12 km/h = 7.4 mph
13 km/h = 8.08 mph

So in game there will be two selectable values for 1 mph, 3 mph, 4 mph and 6 mph (and so on) depending on how many decimal places it rounds to.

Re: Cruise speed frustration

Posted: Thu Feb 13, 2020 12:51 pm
by squerble
humbe wrote: Thu Feb 13, 2020 12:28 pm While I admit it would be funny if the issue was using mph, I don't get how it actually is, as whatever the game does to convert back, it should do that equally for both vehicles.

If the speed is anywhere near the max speed of any of the vehicles for the setting I'd rather guess it was related to requiring maintenance or different horsepower/weight ratios or tire grip or something so they don't manage to keep the wanted speed at all times.
It's very easy. I presume you have the combine driven by a worker. The worker will automatically be driving the combine at its top working speed in km/h. When you as the player then choose your tractor cruise to 11mph, for example, that equates to 17.7km/h so there's a slight difference, but the AI worker will be working at 17.0km/h exactly. So you'll be going faster. If you drop to 10mph, that's only 16.1km/h so you'll be going slower.

It doesn't matter that you have speeds displayed/chosen in mph, the game engine itself is running in km/h. If you choose an AI worker, that worker is running in km/h. If you want to match speeds exactly, switch your game to km/h

Re: Cruise speed frustration

Posted: Thu Feb 13, 2020 1:20 pm
by bossmanslim
Illinois Farmer wrote: Thu Feb 13, 2020 3:12 am We don't use a Draper head, but our speeds that we combine at are 2-3 mph for wheat/oats, 3-4 mph for corn and soybeans did get up to 6, but they have to standing and not in the morning or night because soybeans get tough during those times.
Disregard

Re: Cruise speed frustration

Posted: Thu Feb 13, 2020 1:39 pm
by Illinois Farmer
That's real life there boss. Our combine is a s660 with a 6 row head and 30 ft platform not too big for it. Real life combining is different than in game.

Re: Cruise speed frustration

Posted: Thu Feb 13, 2020 1:57 pm
by bossmanslim
Illinois Farmer wrote: Thu Feb 13, 2020 1:39 pm That's real life there boss. Our combine is a s660 with a 6 row head and 30 ft platform not too big for it. Real life combining is different than in game.
Ok, miss read

Re: Cruise speed frustration

Posted: Thu Feb 13, 2020 2:16 pm
by Farmercaseih
We run a '98 case ih 2388 and we have probably been up to 5 mph with corn. That's only if you got brand new knives on the corn head lol

Re: Cruise speed frustration

Posted: Thu Feb 13, 2020 2:23 pm
by Illinois Farmer
Lol we do not. Plus, my dad doesn't like to push especially if everything is working correctly.

Re: Cruise speed frustration

Posted: Thu Feb 13, 2020 2:26 pm
by Farmercaseih
Our combine was bogging down going three with how wet it was this year that 30% corn doesn't combine very well haha

Re: Cruise speed frustration

Posted: Thu Feb 13, 2020 2:35 pm
by Illinois Farmer
Haha no it doesn't. We were steadily 3.5 to 4.

Re: Cruise speed frustration

Posted: Thu Feb 13, 2020 4:29 pm
by Dairydeere
Forage harvesting IRL, we do about 5-6 mph with 4 merged rows of alfalfa, and 4-5 mph with a 10 row corn header