Things you see on real farms that aren't in the game yet

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Dairydeere
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Re: Things you see on real farms that aren't in the game yet

Post by Dairydeere » Tue Feb 25, 2020 6:44 pm

Illinois Farmer wrote:
Tue Feb 25, 2020 2:18 pm
That's a good list boss. When I switched to PC, immediately I downloaded the anhydrous pack, fermenting silos, and wopster's gps mod. I haven't figured that one out quite yet, but I will.
Good list indeed. Where did you find the anhydrous pack. I think i will get that because it sounds interesting. If you need help with the GPS mod, let me know, I got it dialed in on my saves
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Re: Things you see on real farms that aren't in the game yet

Post by Illinois Farmer » Tue Feb 25, 2020 7:02 pm

I googled it and might have been modhub.us. you have to unzip it first and then move everything inside. The John Deere cultivator,I struggled to get it working, but the Safford one worked really well. You have to lower and then hit the turn on button to apply ther fertilizer with the tank attached.
1280 acre farm, 3000 hogs, 200 cattle, 16 ewes,1 ram, 30 lambs, and xbox one user and newly pc user.

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Re: Things you see on real farms that aren't in the game yet

Post by Dairydeere » Tue Feb 25, 2020 7:08 pm

Sounds like you got it figured out *thumbsup*
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bossmanslim
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Re: Things you see on real farms that aren't in the game yet

Post by bossmanslim » Tue Feb 25, 2020 7:10 pm

Illinois Farmer wrote:
Tue Feb 25, 2020 2:18 pm
That's a good list boss. When I switched to PC, immediately I downloaded the anhydrous pack, fermenting silos, and wopster's gps mod. I haven't figured that one out quite yet, but I will.
My recommendation for GPS is as follows:

1) Bind a key to turn it on and off without having to open the menu (Crtl+s)
2) GPS works by implement width, so all 6m equipment can be run off the same 6m saved guidance. Unlike courseplay, it is not field specific.
3) When setting up your GPS, I recommend using a helper to drive the straight line to setup the GPS. On maps with multiangle terrian you'll need to make sure the helper is going in the direction you desire. This also helps if you're using the helper as it won't drive off at an angle when GPS is turned off and the helper is used.
4) For maps with lots of fields that are eschew true N/S or E/W, the GPS can be set at an angle, but will be at an angle or 90 degrees to that angle for everything you use it for.
5) GPS must be turned off before the helper will activate.

As far as my list:

Mods cover GPS, No-till planters, North American wheels and equipment signage, vertical silage silos, older equipment

I don't use anhydrous because I don't grow cotton which is the only time only cultivation is required and I don't do animals because the return on investment is terrible

Courseplay and Autodrive are finicky so ultimately ability to hire contractors to do certain work and employees who are competent along with fertilizing and lime application based on soil analysis are all Giant's problems that they'll have to fix if they are ever to be in the game.

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Miketeg
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Re: Things you see on real farms that aren't in the game yet

Post by Miketeg » Tue Feb 25, 2020 8:36 pm

Rocks in field (after plowing / cultivating)
Rust on equipment
Flooded field
Puddle
Equipment failure
Creating our own pasture with fence / water source / decoration, etc.
Last edited by Miketeg on Wed Feb 26, 2020 3:03 pm, edited 1 time in total.

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Daredevil_USA
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Re: Things you see on real farms that aren't in the game yet

Post by Daredevil_USA » Tue Feb 25, 2020 9:00 pm

delivery via helicopter


Image lol
Image

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Dairydeere
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Re: Things you see on real farms that aren't in the game yet

Post by Dairydeere » Tue Feb 25, 2020 9:05 pm

Lol that is the most gas guzzling way to get your bales under cover :lol:
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Re: Things you see on real farms that aren't in the game yet

Post by Illinois Farmer » Tue Feb 25, 2020 9:35 pm

That's sweet.
1280 acre farm, 3000 hogs, 200 cattle, 16 ewes,1 ram, 30 lambs, and xbox one user and newly pc user.

Rylan54663!!$
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Re: Things you see on real farms that aren't in the game yet

Post by Rylan54663!!$ » Wed Feb 26, 2020 3:56 am

You see John Deere 4000 series like a 4840 4440 4450 4850 4020 4050 4455 4444 and if you can please make these tractors

Rylan54663!!$
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Re: Things you see on real farms that aren't in the game yet

Post by Rylan54663!!$ » Wed Feb 26, 2020 3:58 am

We also need some more 80s and 70s equipment to make it easier to roleplay

Mwal
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Re: Things you see on real farms that aren't in the game yet

Post by Mwal » Wed Feb 26, 2020 4:51 am

Illinois Farmer wrote:
Tue Feb 25, 2020 7:02 pm
I googled it and might have been modhub.us. you have to unzip it first and then move everything inside. The John Deere cultivator,I struggled to get it working, but the Safford one worked really well. You have to lower and then hit the turn on button to apply ther fertilizer with the tank attached.
Not sure if you found this one on there or not but there are several out there and this one functions best/has no conflicts or issues known to me. https://www.nexusmods.com/farmingsimulator19/mods/106

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Dairydeere
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Re: Things you see on real farms that aren't in the game yet

Post by Dairydeere » Wed Feb 26, 2020 4:54 am

Thanks for the link!
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Re: Things you see on real farms that aren't in the game yet

Post by Illinois Farmer » Wed Feb 26, 2020 5:26 am

I think that one looks different. Mine is the one klutch simulations used in his videos on country line. I will look into it more later. Gotta finish my taxes tomorrow.
1280 acre farm, 3000 hogs, 200 cattle, 16 ewes,1 ram, 30 lambs, and xbox one user and newly pc user.

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Guil
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Re: Things you see on real farms that aren't in the game yet

Post by Guil » Wed Feb 26, 2020 9:14 am

this_is_gav wrote:
Tue Feb 25, 2020 11:27 am
Grain drying would add another dynamic to harvesting and selling grain. There shouldn't be too much to it - a specialist shed, grain and probably diesel and a certain amount of time must pass.

Either build it into the game that you get a bonus for drier grain (dried vs non-dried simply, or a more flexible scale if possible with varying moisture levels coming off the field, tied to the time and weather ideally), or have it as separate fruit types.
A recent global company mod does this, unfortunately it's just corn that gets dried and it uses propane (bought through the GC interface} to power it. You can store other crops too.

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Re: Things you see on real farms that aren't in the game yet

Post by this_is_gav » Wed Feb 26, 2020 11:29 am

While I'm on PC and I could use that, It would be nice to have it in-game so console users could use it too.

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