Added Realism for Vehicles.
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Added Realism for Vehicles.
Version 1.1.0.0 whether the display, motor load and slip can be switched off? Does anyone knows?
Simulation of the King
Re: Added Realism for Vehicles.
open the REA.lua inside the zip file with notepad++
scroll down to line 46, replace "true" with "false", save the file, let the zip file repack and you are good to go.
scroll down to line 46, replace "true" with "false", save the file, let the zip file repack and you are good to go.
Tutorials: log.txt, Giants Bilderhoster, erweiterter Texteditor, Konsole (PC) / Direktlink Giants Imagehoster
[PC] [Mac] [XB1] [PS4] in the thread title keeps the Forum clean / im Threadtitel hält das Forum übersichtlich
Playing on PC
[PC] [Mac] [XB1] [PS4] in the thread title keeps the Forum clean / im Threadtitel hält das Forum übersichtlich
Playing on PC
Re: Added Realism for Vehicles.
Line 46? Which is happening?
Last edited by faruk9154 on Thu Mar 12, 2020 12:13 pm, edited 1 time in total.
Simulation of the King
Re: Added Realism for Vehicles.
Search for this:
replace it with this:
That line is line 46 in the REA.lua file
Code: Select all
local UseGUI = true;
Code: Select all
local UseGUI = false;
Tutorials: log.txt, Giants Bilderhoster, erweiterter Texteditor, Konsole (PC) / Direktlink Giants Imagehoster
[PC] [Mac] [XB1] [PS4] in the thread title keeps the Forum clean / im Threadtitel hält das Forum übersichtlich
Playing on PC
[PC] [Mac] [XB1] [PS4] in the thread title keeps the Forum clean / im Threadtitel hält das Forum übersichtlich
Playing on PC
Re: Added Realism for Vehicles.
Owww. Thanks brother.juf.de wrote: ↑Thu Mar 12, 2020 12:12 pm Search for this:replace it with this:Code: Select all
local UseGUI = true;
That line is line 46 in the REA.lua fileCode: Select all
local UseGUI = false;
Simulation of the King
Re: Added Realism for Vehicles.
Thanks for this !
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English
French is my first language, please excuse my English
Re: Added Realism for Vehicles.
Seems it's not compatible with the ingame sugarcane harvester (8800MR): that one sinks in immediately and hardly moves at all. Otherwise excellent mod!
Re: Added Realism for Vehicles.
This Mod is nearly fantastic. We played it on MP Server, but with this Mod active, we can´t solve jobs with plow or cultivator. Is there any Way to fix it ?
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- Posts: 77
- Joined: Tue Apr 16, 2019 10:42 pm
Re: Added Realism for Vehicles.
Plows and cultivators have been ok for me. I had some problems with a manure spreader that would always start sliding sideways with the added realism, but it turned out to just be that specific spreader. Other spreaders are working fine.
If it's really the plow/cultivator, maybe try a different one. Otherwise, don't underestimate the effect of having a bigger tractor and wider tires or dual wheels. That's probably what I love most about this mod: that it really gives you a reason to use all the different tire options.
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- Posts: 580
- Joined: Thu Jan 10, 2019 7:02 am
Re: Added Realism for Vehicles.
Yeah it's totally changed I approach to tractor selection. Before, I would go as much as 100hp over when selecting tools but now I go the other way and use all sorts of different wheel options.
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