No Man’s Land

SJ_Sathanas
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Re: No Man’s Land

Post by SJ_Sathanas »

How do tractors need Air?
SomeFarmer
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Re: No Man’s Land

Post by SomeFarmer »

For example to feed the air brakes on a trailer
village80
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Re: No Man’s Land

Post by village80 »

And to burn in the engine with fuel.
EURO_FARMER
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Re: No Man’s Land

Post by EURO_FARMER »

Eische wrote: Wed Apr 15, 2020 11:07 pm
Thanx for this info !
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FSarndrone
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Re: No Man’s Land

Post by FSarndrone »

cedricthecat wrote: Wed Apr 15, 2020 11:04 am
SimpleFarmer wrote: Wed Apr 15, 2020 1:08 am
cedricthecat wrote: Tue Apr 14, 2020 11:33 pm Downloaded the update and got my game save back! :)

All the trees and rocks are still there, so not going to mess with cutting those signs down. Only frustrating thing overall is that, when the crash first happened and I was deleting mods I wasn't using, I got rid of one which was a placeable tank, which I'd forgotten also came with the large capacity semi-trailer tanker, and now this has been removed from the mod hub so can't get it back. Oh well...
Oh no, not the priceless Missyb mod!! I have been protecting that mod like my life! That 60,000 liter trailer is an invaluable treasure... sorry for your loss
FSarndrone wrote: Wed Apr 15, 2020 3:12 am :lol: lol
Also LOL, albeit a rueful one!

I knew that the trailer was linked to a placeable, but for some reason had it in my head that it was the fuel tank one, which I also had (and kept)

DOH!

There is another tanker mod, which IIRC ups the capacity of the in-game one from 32000 to 40000. Annoying that it's nowhere near as big, and also that although there's a range of colours, they all seem to be metallics. I usually choose a colour scheme of CASE IH red with JCB yellow wheels for trucks and trailers, and although in the menu the colours look to be flat, on the tanker they look like Christmas tree baubles, so I've had to opt for a grey for now

Maybe the tanker will one day be released on it's own?

EDIT: After I'd realised I'd messed up, spent a few hours swapping older game saves back on to the PS4 in the hope that they would contain the missing mod - I'd have happily re-done a few hours of gameplay for this - but to no avail. Not sure where the mods actually get saved on PS4 memory but it would seem that they are not included in regular game save backups :(
:mrgreen: https://www.farming-simulator.com/mod.p ... tle=fs2019. Now you got100000L :biggrin2:
I love multiplayer :mrgreen: and John Deere :coolnew:
cedricthecat
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Re: No Man’s Land

Post by cedricthecat »

^^ Thanks for the heads up on that FSarndrone!

I've grabbed it before there's any chance of it evaporating :)
Played FS2013 and FS15 on PS3
Playing FS17, FS19 and now FS22 on PS4
Playing FS22 on PC
//www.natterzone.net
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FSarndrone
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Re: No Man’s Land

Post by FSarndrone »

cedricthecat wrote: Thu Apr 16, 2020 4:42 pm ^^ Thanks for the heads up on that FSarndrone!

I've grabbed it before there's any chance of it evaporating :)
call me F.R.S *thumbsup*
I love multiplayer :mrgreen: and John Deere :coolnew:
SJ_Sathanas
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Re: No Man’s Land

Post by SJ_Sathanas »

SomeFarmer wrote: Thu Apr 16, 2020 11:51 am For example to feed the air brakes on a trailer
village80 wrote: Thu Apr 16, 2020 1:42 pm And to burn in the engine with fuel.
I meant in game. ;)
cedricthecat
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Re: No Man’s Land

Post by cedricthecat »

Just to add, on the re-appearance of the large capacity tanker, I was initially disappointed when CASE IH ref turned out to be a gaudy metallic baubley colour, but then happy again when an alternate, more generic, red turned out to be what I was looking for!

Also chuffed with the rear hitch, which means that we can at last have tanker roadtrains! :)
Played FS2013 and FS15 on PS3
Playing FS17, FS19 and now FS22 on PS4
Playing FS22 on PC
//www.natterzone.net
ClearCreakCattleCo.
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Joined: Wed Apr 01, 2020 10:18 pm

Re: No Man’s Land

Post by ClearCreakCattleCo. »

haven't really played a whole lot on there I have just got a farm setup and fields plowed and planted just waiting for siid modding's 9600 series combine would be a really nice comine on there im playing on ps4 so that is why im waiting
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FarmerLee73
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Re: No Man’s Land

Post by FarmerLee73 »

Anyone noticed that mowers cut out on this map?
Patrick73
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Re: No Man’s Land

Post by Patrick73 »

FarmerLee73 wrote: Sat Apr 18, 2020 11:07 am Anyone noticed that mowers cut out on this map?
When using a worker?
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FarmerLee73
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Re: No Man’s Land

Post by FarmerLee73 »

Patrick73 wrote: Sat Apr 18, 2020 11:14 am
FarmerLee73 wrote: Sat Apr 18, 2020 11:07 am Anyone noticed that mowers cut out on this map?
When using a worker?
Nope, seems to be if you try to mow to fast, just started using realistic vehicle mod so it might be that!

*UPDATE*
Was the mod, which I guess makes sense!
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FarmCatJenkins
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Re: No Man’s Land

Post by FarmCatJenkins »

So is there a way to extract the placeables on this map to use in others? I really like the buildings and wanted to add some to my Sussex save.
Farmer since birth. Simulated since ‘15

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Dairydeere
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Re: No Man’s Land

Post by Dairydeere »

Maybe finding the building in the map file...? I is not map maker whiz lol
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