Ritchie wrote: ↑Sun Aug 16, 2020 4:18 pm
You'd have to do that in Giants Editor.
Hello Ritchie,
can you confirm that I did it correctly?
- open up modmap.i3d file in GE (working folder map was created)
- move scene to the hedge to be deleted
- mark the hedge and click DEL
- save project and close GE
- zip files
Been playing this map using seasons for the first time. Now into mid autumn & crop prices don't seem to be rising as graph had predicted. Anyone know if this is an issue with map, geo or seasons? Just seems slightly annoying.
Fs15 on Ps3
Fs17 on Ps4
Fs19 on Ps4
Fs22 on Ps4
Enjoys growing sunflowers
The graph in the first year is only an estimate of what will happen with the prices, next year the graph will show the previous years prices and rewrite them day by day.
Anyone play with Devon GEO and tried Alfalfa and Fieldgrass?
In my game these fruits don't grow to the harvest stage (there is middle of winter). Their growth stopped at dark green stage.
I though this is by GEO.
What do you think?
I'm sure this has been asked on his discord and Oxy has said not to use a GEO as the map has one already built in as it causes issues with the extra crop types.
I have just started my first save on Sandy Bay and all has been going good until I decided to try to make bunker silage, I have put 21000 into the bunker beside the mechanic place in the main yard but after I compacted it down to 30% it still won't cover the grass. How do I fix this? (Xbox 1)