Happy Animals fixes

StratoViking
Posts: 10
Joined: Wed Jul 01, 2020 6:40 pm

Happy Animals fixes

Post by StratoViking » Sun Jul 05, 2020 6:24 pm

I wanted to make users of the "Happy Animals" mod of a few issues I've discovered, but let you know that an update is on it's way.

- Currently, if a trough is overfull, the excess is getting sold off at store prices + 2.5%. Overfull troughs can occur as a result of selling animals, changing time scale is Seasons, or as a result of a couple of other issues in the mod. This was not intended as it creates quite an economic windfall! This is changed in the update to leave the excess.
- TMR is getting overfilled due to the different way Giants calculates capacity for serial eaters (cows). This is fixed in the update to no longer overfill TMR.
- Troughs that accept multiple food types could get overfilled. This would occur if the player had manually added a food type other than the one added by the mod. Animals affected include sheep, chickens and some pig food groups. This is fixed in the update.

I submitted version 1.0.1.0 today to Giants for certification. Thank you for your patience. I'm sorry for any issues this may have caused anyone.

JensChrDK
Posts: 244
Joined: Tue Jul 17, 2018 7:04 pm
Location: Denmark
Contact:

Re: Happy Animals fixes

Post by JensChrDK » Mon Jul 06, 2020 10:41 am

Hi StratoViking. And thanks for sharing your mod!

I was wondering if this could be done a little more advanced - I'm not a modder, this is just a thought/question:

Is it possible to make a shed for hay and straw, a pit where you have made the silage, and what else the animals need, and then hire the worker to take care of the animals, mix the TMR, give them straw, top up the water. But she/he can only give the animals the food You as player have filled the different sheds/silos with, instead of just paying the worker for filling up their troughs..

You know, so we still have to farm to make straw, hay and silage and then we have a worker to take care of the animals. :smileynew:

Does it make sense? :zunge:
Been playing WAAAAY to many hours - PC with Logitech G27

Sinclaircool
Posts: 174
Joined: Tue Mar 20, 2018 5:19 pm

Re: Happy Animals fixes

Post by Sinclaircool » Mon Jul 06, 2020 11:04 am

StratoViking wrote:
Sun Jul 05, 2020 6:24 pm
I wanted to make users of the "Happy Animals" mod of a few issues I've discovered, but let you know that an update is on it's way.

- Currently, if a trough is overfull, the excess is getting sold off at store prices + 2.5%. Overfull troughs can occur as a result of selling animals, changing time scale is Seasons, or as a result of a couple of other issues in the mod. This was not intended as it creates quite an economic windfall! This is changed in the update to leave the excess.
- TMR is getting overfilled due to the different way Giants calculates capacity for serial eaters (cows). This is fixed in the update to no longer overfill TMR.
- Troughs that accept multiple food types could get overfilled. This would occur if the player had manually added a food type other than the one added by the mod. Animals affected include sheep, chickens and some pig food groups. This is fixed in the update.

I submitted version 1.0.1.0 today to Giants for certification. Thank you for your patience. I'm sorry for any issues this may have caused anyone.
Djgoham ran into a problem with the maize plus extension not being compatible with this mod so I was wondering if you could get in contact with the Farming Agency to see if they want to collab
Don't leak mods

StratoViking
Posts: 10
Joined: Wed Jul 01, 2020 6:40 pm

Re: Happy Animals fixes

Post by StratoViking » Mon Jul 06, 2020 3:53 pm

JensChrDK wrote:
Mon Jul 06, 2020 10:41 am
Is it possible to make a shed for hay and straw, a pit where you have made the silage, and what else the animals need, and then hire the worker to take care of the animals, mix the TMR, give them straw, top up the water. But she/he can only give the animals the food You as player have filled the different sheds/silos with, instead of just paying the worker for filling up their troughs..
Thank you for your feedback. Drawing food from silos is on my to-do list. I've been considering different options for designating which foods, etc., but I'll look into your suggestion as a possible option.

My current priority is stability and mod-capability followed by multiplayer support. So, drawing from existing stocks is still several weeks out.

StratoViking
Posts: 10
Joined: Wed Jul 01, 2020 6:40 pm

Re: Happy Animals fixes

Post by StratoViking » Mon Jul 06, 2020 3:55 pm

Sinclaircool wrote:
Mon Jul 06, 2020 11:04 am
Djgoham ran into a problem with the maize plus extension not being compatible with this mod so I was wondering if you could get in contact with the Farming Agency to see if they want to collab
Thanks for the heads up. I'll look into it.

Edit: Ok, I see the issue. Maize Plus modifies what and how most animals eat. I've been investigating a data driven approach that would actually work with Maize Plus. However, I'm undecided on how to handle feed for which no store or market pricing exists, e.g., TMR in the vanilla game.

JensChrDK
Posts: 244
Joined: Tue Jul 17, 2018 7:04 pm
Location: Denmark
Contact:

Re: Happy Animals fixes

Post by JensChrDK » Mon Jul 06, 2020 8:01 pm

StratoViking wrote:
Mon Jul 06, 2020 3:53 pm
JensChrDK wrote:
Mon Jul 06, 2020 10:41 am
Is it possible to make a shed for hay and straw, a pit where you have made the silage, and what else the animals need, and then hire the worker to take care of the animals, mix the TMR, give them straw, top up the water. But she/he can only give the animals the food You as player have filled the different sheds/silos with, instead of just paying the worker for filling up their troughs..
Thank you for your feedback. Drawing food from silos is on my to-do list. I've been considering different options for designating which foods, etc., but I'll look into your suggestion as a possible option.

My current priority is stability and mod-capability followed by multiplayer support. So, drawing from existing stocks is still several weeks out.
Wauv, I'm looking forward to seeing what you come up with! *thumbsup* *thumbsup*
Been playing WAAAAY to many hours - PC with Logitech G27

Electsilver8
Posts: 308
Joined: Sat Dec 08, 2018 2:00 am

Re: Happy Animals fixes

Post by Electsilver8 » Tue Jul 07, 2020 5:16 pm

I was using this mod last nigh, and after a few in game days, the cows are doing good, no problems. But I buy sheep, and horses, and let a few in game days pass, but the sheep and cows start to die. There not getting food or water, not sure what the problem is. So I sell the remaining sheep and horses, and my cows start getting food again.

StratoViking
Posts: 10
Joined: Wed Jul 01, 2020 6:40 pm

Re: Happy Animals fixes

Post by StratoViking » Tue Jul 07, 2020 6:40 pm

Electsilver8 wrote:
Tue Jul 07, 2020 5:16 pm
I was using this mod last nigh, and after a few in game days, the cows are doing good, no problems. But I buy sheep, and horses, and let a few in game days pass, but the sheep and cows start to die. There not getting food or water, not sure what the problem is. So I sell the remaining sheep and horses, and my cows start getting food again.
If you can post a log, that would be great. Start the game and let it run past 8 am. Then you can close the game and post the resulting log. Thanks.

Electsilver8
Posts: 308
Joined: Sat Dec 08, 2018 2:00 am

Re: Happy Animals fixes

Post by Electsilver8 » Tue Jul 07, 2020 6:44 pm

Not exactly sure how to do that. Still kinda new at pc gaming.

User avatar
FarmCatJenkins
Posts: 1483
Joined: Wed Oct 09, 2019 3:27 pm
Location: Pennsylvania, USA

Re: Happy Animals fixes

Post by FarmCatJenkins » Tue Jul 07, 2020 8:13 pm

Here is the link to find and post your log

viewtopic.php?f=827&t=88665
Farmer since birth. Simulated since ‘15
Facebook Page
Facebook Group
Join our Discord!

Xbox: Hodge A Palooza
Steam: FarmCat Jenkins

tankieboy
Posts: 29
Joined: Tue Mar 12, 2019 2:47 am

Re: Happy Animals fixes

Post by tankieboy » Fri Jul 10, 2020 11:08 am


Farmer Rube
Posts: 2
Joined: Fri May 08, 2020 5:10 pm

Re: Happy Animals fixes

Post by Farmer Rube » Wed Aug 05, 2020 11:37 pm

Hope someone on here can help! I've been playing FS19 for a couple months now and like to do animals mostly. I can get a couple of the other animal upkeep mods to work but they only take care of water, straw, and cleanup...no food. I ran across Happy Animals and thought I'd maybe solved my problem! I uninstalled the other animal upkeep mods, downloaded HA mod and put it in the mods folder. But it doesn't show up in the in-game mods list to activate/deactivate....just isn't there. Below is my log...seem to be getting an error message with Happy Animals. Can someone help? Thanks in advance!

Farmer Rube
Posts: 2
Joined: Fri May 08, 2020 5:10 pm

Re: Happy Animals fixes

Post by Farmer Rube » Thu Aug 06, 2020 1:27 am

Forgot to include my log file
GIANTS Engine Runtime 8.0.0 (20335) 64bit Steam (Build Date: Oct 1 2019)
Copyright (c) 2008-2019, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2019
Main System
CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
Memory: 16323 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: SoftMixer WASAPI 7.1 Surround
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: Direct 3D 11
Card Vendor: AMD/ATI
Renderer: Radeon 550 Series
Version: 26.20.12028.2 (16.8.2019)
Revision: 199
Feature level: DirectX 11
Windowed Mode : off
V-Sync : on
Effective Window Resolution: 1920 x 1080
Started 3 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Medium (forced)
View Distance Factor: 1.000000
Shadow Quality: 1.000000 Base-Size: 2048 Filter-Size: 4 Shadow Focus Box false
Shader Quality: 1
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 1
Bloom Quality: 3
SSAO Quality: 8
DOF: Disabled
Cloud Quality: 2
EnvMap Blending: Enabled
Setting 'Master Volume': 0.80000001192093
Setting 'Is Train Tabbable': false
Setting 'Radio Vehicle Only': true
Setting 'Radio Active': false
Setting 'Use Colorblind Mode': false
Setting 'Easy Arm Control': true
Setting 'Show Trigger Marker': true
Setting 'Show Field-Info': true
Setting 'Invert Y-Look': false
Setting 'Show Help Icons': true
Setting 'Radio Volume': 0.5
Setting 'Vehicle Volume': 0.5
Setting 'Environment Volume': 0.60000002384186
Setting 'GUI Volume': 0.80000001192093
Setting 'Master Volume': 0.80000001192093
Setting 'Music Volume': 0
Farming Simulator 19 (Steam)
Version: 1.5.1.0 b6732
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: en
Time: 2020-08-05 16:22:29
Load mod: FS19_holmerPack (Version: 1.0.1.0) (Hash: def22884bd1b63522320edd01ccc3628)
Load mod: CK_Buyable_Grass_Bales_ModLandNet (Version: 1.0.0.0) (Hash: 52b57a301631a8e83ba5503aefa3a96c)
Load mod: FS19_AnimalPenExtension (Version: 1.1.0.2) (Hash: edb414ef9564f51ed6a654fab6d3d7d7)
Load mod: FS19_AnimalScreenExtended (Version: 1.1.0.0) (Hash: f0ba3061b1aa3b437b8a7b7f563ea6c0)
dataS2/character/humans/characterAnimation.i3d (68.42 ms)
Load mod: fs19_autoloadpack (Version: 2.0) (Hash: 41153692732d1df44aaebe7fa1852210)
Load mod: fs19_autoloadpack_3_tiers (Version: 1.2.0.0) (Hash: 6cef4d5daad5dc2e08b4652e8e949fc4)
Load mod: FS19_crowsSoundFix (Version: 1.0.0.0) (Hash: cbac8c1be26c08478b140e719a854380)
Load mod: FS19_DashTime (Version: 1.0.0.0) (Hash: 31c916adaa30390a4509c1af5f3dc7f4)
Load mod: FS19_EDGE_Multi_Filling_Station (Version: 3.0.0.0) (Hash: f4286ffe234cef1c6251619a164d8ff7)
dataS2/character/humans/pedestrians/pedestrianAnimation.i3d (35.11 ms)
Load mod: FS19_FENDT_EDITION_2_Kogel_Autoloader_Trailer_by_CrowerCZ (Version: 1.0) (Hash: bce064096ee04984c1bc35ed066de025)
Load mod: FS19_forwardSpeedLimiter (Version: 1.0.0.0) (Hash: f788caa7221c761b0595e3ce9656cef1)
Load mod: FS19_fotoDom2 (Version: 1.0.0.0) (Hash: b91ee1a63c973c20f4b6d2c1e4f53220)
Load mod: FS19_GlobalCompany (Version: 1.5.0.0) (Hash: f488beb12e06959a6f6ea0e722a4b6a9)
Load mod: FS19_GlobalCompanyPlaceable_AnimalStableStorages (Version: 1.0.0.0) (Hash: e9165324fffb478b84812ed683f02254)
Load mod: FS19_GreenRiver2019 (Version: 1.0.1.0) (Hash: eba696d70042fa5247e8c0c398682f94)
Load mod: FS19_Grey_Placeable_Slabs_ModLandNet (Version: 1.0) (Hash: 3190231a68b625db30895eb824bf6e7f)
Load mod: FS19_HappyAnimals (Version: 1.0.1.0) (Hash: 2ca7cefa6628454f2d24c5cbb6af3b10)
Error: Unsupported mod description version in mod FS19_HappyAnimals
Load mod: FS19_House_SpawnPoint_residentialHouse8 (Version: 1.1) (Hash: 7844c49710c823bda2787fb2a1ecdcd1)
Load mod: FS19_HS8_SprayersSupport_PC (Version: 1.4.0.0) (Hash: c4dac51110711ec482a9c6c9429d929c)
Load mod: FS19_Hw60_kolorowa_autoload_ModLandNet (Version: 1.0.0.0) (Hash: 0f1820781cad9101814febba48f33373)
Load mod: FS19_IFA_HL60_02_ModLandNet_2 (Version: 1.0.0.0) (Hash: c07ba980ceb087d45f6d20b25ccd696d)
Load mod: FS19_InfoMessageHUD (Version: 1.0.0.2) (Hash: e019a74f3923ae91f1c95c2e18786f3a)
Load mod: FS19_Kotte_Garant (Version: 1.5.0.0) (Hash: fb4da389b8faeb27868368e36d17d2a5)
Load mod: FS19_mashineryShed (Version: 1.1.0.0) (Hash: 67d8066773dfdc47931c481a5fd7f3ba)
Load mod: FS19_MKS_16 (Version: 1.0.0.0) (Hash: 72acfca4a09170873856c4714b20c7b1)
Error: Unsupported mod description version in mod FS19_MKS_16
Load mod: FS19_Modern_house (Version: 1.0.0.0) (Hash: f456a30ac777edbdd89feb5c4cca582f)
Load mod: FS19_MountainViewValley_ModLandNet (Version: 1.0.0.0) (Hash: da376da6f61fe22ba036bada0dd7bb0e)
Load mod: FS19_OldFamilyFarm (Version: 2.0) (Hash: 6f16ce89a4b2bd6994b069b45c293ab7)
Load mod: FS19_OldWoodenBarn_ModLandNet (Version: 1.0.0.0) (Hash: 83d5d8a5f6513bfe4557f66ff0f3bb46)
Load mod: FS19_Old_Farmhouse (Version: 1.0.0.0) (Hash: 1ceabf8aeb2179c697a70f1926bc583c)
Warning: Duplicate l10n entry 'function_farmHouse' in mod 'FS19_Old_Farmhouse'. Ignoring this definition.
Load mod: FS19_pavelli_pack (Version: 1.1.0.0) (Hash: ffa6a893beddc8dd7f9dc6ae51158157)
Load mod: FS19_PleasantValley (Version: 1.0.0.0) (Hash: 5600c02749acb95f442238f8f508507f)
Load mod: FS19_PolishHouse (Version: 1.0.0.1) (Hash: ea9e479f5200b6e7e2b9abf933b650a3)
Load mod: FS19_PTS_4_trailer_ModLandNet_2 (Version: 1.2) (Hash: 18efd44441d6b39de2bdcbe2575f9b23)
Load mod: FS19_RA80003A (Version: 1.1.0.0) (Hash: 364e59eddf284552cefcaea2b1a46c97)
Load mod: FS19_realDirtColor (Version: 1.1.1.1) (Hash: ef6a0176cbf2639eb6cec3445d1256a6)
Load mod: FS19_RealMower (Version: 1.0.0.0) (Hash: 321c27f2ea8915c0b7fcaa74ef946944)
Error: Unsupported mod description version in mod FS19_RealMower
Load mod: FS19_RM_Seasons (Version: 1.2.0.0) (Hash: f97bdf9869f3463fa94016f2333a128b)
Load mod: FS19_RM_Subsidy (Version: 1.0.0.0) (Hash: 53b81dbcb1070640173564770baeafd0)
Load mod: FS19_sheepfold_v2 (Version: 2.0.0.0) (Hash: 1c5f87df15b9e8712e0713ad8cd27934)
Load mod: FS19_silos_placeableRefill (Version: 1.0.0.0) (Hash: 866addf33346612c42aabe02d8e66875)
Error: Unsupported mod description version in mod FS19_silos_placeableRefill
Load mod: FS19_SM_Schafstall2000 (Version: 1.3.0) (Hash: 3ee61e6b969e3f85a4aec86bbb6fade2)
Load mod: FS19_SteelBaleSheds (Version: 1.0.1.0) (Hash: 5fa74117e219451fc6cd9f29ebbcdc79)
Load mod: FS19_Stockman (Version: 1.1.0.0) (Hash: 3a47a70b56bfd26c9611b969ead8caeb)
Load mod: FS19_Tardis (Version: 0.9.1.7) (Hash: b0bbed8a348165e6bd6ef57dad4f1bc6)
Load mod: FS19_TheOldFarmCountryside (Version: 3.2.0.0) (Hash: 30ec61c008e27dcb70ea572ba8d06d97)
Load mod: FS19_The_Valley_The_Old_farm_ModLandNet (Version: 1.0.0.0) (Hash: 4d1b1895ccb70bcb027802990a4418f1)
Load mod: FS19_universalSelling (Version: 1.0.0.0) (Hash: 12e55c872b10644937486c527a252600)
Load mod: FS19_waterTower (Version: 1.0.0.0) (Hash: b4a00cc5edc49e676dec0d57f2e3a1c6)
Load mod: FS19_woodenToilet_ModLandNet (Version: 1.0.0.0) (Hash: 663dc5cbc9615433aa79d1973ddb3b5c)
Load mod: FS19_woolPallet_Buyable (Version: 1.1) (Hash: a428379fca29c3a03154b892b7669fb1)
Load mod: MultipleMissions (Version: 1.0) (Hash: bff1b1841a8ed254777270fa35fb7520)
Load mod: OKUM_Chevy58_Taskforce (Version: 2.1.0.0) (Hash: eff145ce0c9ffa1c3137d73924e6a46a)
Load mod: OKUM_V3_C10_Basetrim (Version: 1.0.0.0) (Hash: ce2542a6c7ad1239c38025b27a077f7b)
Load mod: Pig_food_40_000_lbs (Version: 1.0.0.4) (Hash: ebf30c6e7bfc5c1fc06d0597ed4913db)
Warning: Missing l10n 'input_workMode'
Warning: Missing l10n 'input_select'
Warning: Missing l10n 'input_markerPosition'
Warning: Missing l10n 'input_unload'
Warning: Missing l10n 'input_markerUp'
Warning: Missing l10n 'input_markerDown'
Warning: Missing l10n 'input_markerLeft'
Warning: Missing l10n 'input_markerRight'
Warning: Missing l10n 'input_markerForward'
Warning: Missing l10n 'input_markerBackward'
Warning: Missing l10n 'input_markerOriginal'
2020-08-05 16:23 Loaded specializations
2020-08-05 16:23 Loaded vehicle types
2020-08-05 16:23 Loaded placeable types
2020-08-05 16:23 *** Categorizer loading cats!
2020-08-05 16:23 ::INFO:: from the AddConfig.lua: Set max number of configurations to 134,217,728
2020-08-05 16:23 Mod loaded: DashTime v1.0 by Haverdaden -- Inspiration from upsidedown (fastForward)
2020-08-05 16:23 [LSMC - GlobalCompany] - Loading Version: 1.5.0.0 (29.04.2020)
2020-08-05 16:23 [LSMC - GlobalCompany] - [GlobalCompany > GC_languageManager]
2020-08-05 16:23 INFORMATION: '1' mod language XML files have been loaded successfully.
2020-08-05 16:23 Tardis v0.9.1.7 - DebugMode false)
2020-08-05 16:23 *** Categorizer loading cats!
2020-08-05 16:23 Register placeable type: FS19_RM_Seasons.waterPump
2020-08-05 16:23 Register configuration 'baseColor'
2020-08-05 16:23 Register configuration 'design'
2020-08-05 16:23 Register configuration 'designColor'
2020-08-05 16:23 Register configuration 'vehicleType'
2020-08-05 16:23 Register workAreaType 'RIDGEMARKER'
2020-08-05 16:23 Register configuration 'attacherJoint'
2020-08-05 16:23 Register workAreaType 'WEEDER'
2020-08-05 16:23 Register workAreaType 'COMBINECHOPPER'
2020-08-05 16:23 Register workAreaType 'COMBINESWATH'
2020-08-05 16:23 Register workAreaType 'SPRAYER'
2020-08-05 16:23 Register workAreaType 'PLOW'
2020-08-05 16:23 Register workAreaType 'FORAGEWAGON'
2020-08-05 16:23 Register configuration 'cover'
2020-08-05 16:23 Register workAreaType 'DEFAULT'
2020-08-05 16:23 Register workAreaType 'AUXILIARY'
2020-08-05 16:23 Register configuration 'motor'
2020-08-05 16:23 Register configuration 'frontloader'
2020-08-05 16:23 Register configuration 'baseMaterial'
2020-08-05 16:23 Register configuration 'designMaterial'
2020-08-05 16:23 Register configuration 'wrappingColor'
2020-08-05 16:23 Register configuration 'powerTakeOff'
2020-08-05 16:23 Register configuration 'trailer'
2020-08-05 16:23 Register workAreaType 'FRUITPREPARER'
2020-08-05 16:23 Register workAreaType 'BALER'
2020-08-05 16:23 Register configuration 'tensionBelts'
2020-08-05 16:23 Register workAreaType 'MOWER'
2020-08-05 16:23 Register workAreaType 'CULTIVATOR'
2020-08-05 16:23 Register configuration 'atcSkinType'
2020-08-05 16:23 Register configuration 'attacherJoints'
2020-08-05 16:23 Register configuration 'aufbau'
2020-08-05 16:23 Register configuration 'staukastenlinks'
2020-08-05 16:23 Register configuration 'staukastenrechts'
2020-08-05 16:23 Register configuration 'test'
2020-08-05 16:23 Register configuration 'decal'
2020-08-05 16:23 Register configuration 'decal2'
2020-08-05 16:23 Register configuration 'fliegellogoColor'
2020-08-05 16:23 Register configuration 'fliegel'
2020-08-05 16:23 Register configuration 'kiste'
2020-08-05 16:23 Register configuration 'seitenverkleidungcolor'
2020-08-05 16:23 Register configuration 'achsen'
2020-08-05 16:23 Register configuration 'Warnleuchte'
2020-08-05 16:23 Register configuration 'kotflugel'
2020-08-05 16:23 Register configuration 'coverColor'
2020-08-05 16:23 Register configuration 'wheel'
2020-08-05 16:23 Register configuration 'rimColor'
2020-08-05 16:23 Register configuration 'pipe'
2020-08-05 16:23 Register workAreaType 'SOWINGMACHINE'
2020-08-05 16:23 Register workAreaType 'CUTTER'
2020-08-05 16:23 Register workAreaType 'WINDROWER'
2020-08-05 16:23 Register configuration 'inputAttacherJoint'
2020-08-05 16:23 Register workAreaType 'TEDDER'
2020-08-05 16:23 Register workAreaType 'ROLLER'
2020-08-05 16:23 Register configuration 'folding'
2020-08-05 16:23 Register configuration 'fillUnit'
2020-08-05 16:23 Register configuration 'buyableBaleAmount'
2020-08-05 16:23 Register configuration 'fillVolume'
2020-08-05 16:23 data/shared/connectionHoses/hoses.i3d (19.53 ms)
2020-08-05 16:23 data/shared/connectionHoses/connectors.i3d (4.48 ms)
2020-08-05 16:23 data/shared/connectionHoses/hoseMaterialHolder.i3d (0.76 ms)
2020-08-05 16:23 data/objects/squarebales/baleStraw240.i3d (1.52 ms)
2020-08-05 16:23 data/objects/squarebales/baleHay240.i3d (1.01 ms)
2020-08-05 16:23 data/objects/squarebales/baleGrass240.i3d (0.93 ms)
2020-08-05 16:23 data/objects/squarebales/kuhnSW4014/baleSilage240.i3d (1.63 ms)
2020-08-05 16:23 data/objects/roundbales/roundbaleStraw_w112_d130.i3d (1.89 ms)
2020-08-05 16:23 data/objects/roundbales/roundbaleHay_w112_d130.i3d (2.28 ms)
2020-08-05 16:23 data/objects/roundbales/roundbaleGrass_w112_d130.i3d (1.14 ms)
2020-08-05 16:23 data/objects/roundbales/roundbaleSilage_w112_d130.i3d (0.44 ms)
2020-08-05 16:23 data/objects/cottonModules/cottonModule488.i3d (1.42 ms)
2020-08-05 16:23 Load mod: Crow Sounds Fix, by ViperGTS96
2020-08-05 16:23 data/sky/sky.i3d (0.52 ms)
2020-08-05 16:23 data/maps/mapDE.i3d (1376.52 ms)
2020-08-05 16:23 data/foliage/wheat.i3d (5.02 ms)
2020-08-05 16:23 data/foliage/grassDense.i3d (1.40 ms)
2020-08-05 16:23 data/foliage/canola.i3d (3.29 ms)
2020-08-05 16:23 data/foliage/barley.i3d (1.99 ms)
2020-08-05 16:23 data/foliage/maize.i3d (6.07 ms)
2020-08-05 16:23 data/foliage/decoFoliage.i3d (17.26 ms)
2020-08-05 16:23 data/foliage/potato.i3d (3.31 ms)
2020-08-05 16:23 data/foliage/potatoHaulm.i3d (0.61 ms)
2020-08-05 16:23 data/foliage/sugarbeet.i3d (2.21 ms)
2020-08-05 16:23 data/foliage/sugarbeetHaulm.i3d (0.48 ms)
2020-08-05 16:23 data/foliage/sunflower.i3d (6.04 ms)
2020-08-05 16:23 data/foliage/soybean.i3d (2.97 ms)
2020-08-05 16:23 data/foliage/oilseedRadish.i3d (0.83 ms)
2020-08-05 16:23 data/foliage/poplar.i3d (5.68 ms)
2020-08-05 16:23 data/foliage/bush01.i3d (12.15 ms)
2020-08-05 16:23 Info: transform group 'bush01' has elements very far out from the cell edge (29.61% expansion)
2020-08-05 16:23 data/foliage/oat.i3d (3.56 ms)
2020-08-05 16:23 data/foliage/sugarCane.i3d (5.59 ms)
2020-08-05 16:23 data/foliage/sugarCaneHaulm.i3d (0.46 ms)
2020-08-05 16:23 data/foliage/cotton.i3d (3.86 ms)
2020-08-05 16:23 data/foliage/weed.i3d (4.75 ms)
2020-08-05 16:23 INFO: AnimalScreenExtended - Version 1.1.0.0 loaded successfully.
2020-08-05 16:23 Load mod: 'Real Dirt Color: Independent Mode' v1.1.1.1 by: ViperGTS96
2020-08-05 16:23 --- loading Tardis V0.9.1.7 | ModName FS19_Tardis ---
2020-08-05 16:23 Enabled withering
2020-08-05 16:23 [SeasonsDensityMapScanner] Registering callback: AddSnow
2020-08-05 16:23 [SeasonsDensityMapScanner] Registering callback: RemoveSnow
2020-08-05 16:23 [SeasonsDensityMapScanner] Registering callback: RemoveSwaths
2020-08-05 16:23 Seasons Info: Disabling base game growth
2020-08-05 16:23 [SeasonsDensityMapScanner] Registering callback: Growth
2020-08-05 16:23 [SeasonsDensityMapScanner] Registering callback: Germination
2020-08-05 16:23 [SeasonsDensityMapScanner] Registering callback: Weeds
2020-08-05 16:23 [SeasonsDensityMapScanner] Registering callback: UpdateFallow
2020-08-05 16:23 C:/Users/Gary/OneDrive/Documents/My Games/FarmingSimulator2019/mods/FS19_RM_Seasons/resources/replacementTextures/materialHolder.i3d (176.55 ms)
2020-08-05 16:23 [SeasonsDensityMapScanner] Registering callback: ReduceStraw
2020-08-05 16:23 [SeasonsDensityMapScanner] Registering callback: DryingMidnight
2020-08-05 16:23 [SeasonsDensityMapScanner] Registering callback: DryingInterval
2020-08-05 16:23 [SeasonsDensityMapScanner] Registering callback: DryingDelay
2020-08-05 16:23 data/vehicles/train/locomotive01/locomotive01.i3d (31.75 ms)
2020-08-05 16:23 data/store/ui/shop.i3d (27.79 ms)
2020-08-05 16:23 data/shared/materialHolders/glowEffectMaterialHolder.i3d (0.28 ms)
2020-08-05 16:23 data/store/ui/cube.i3d (0.23 ms)
2020-08-05 16:23 data/store/ui/sphere.i3d (0.36 ms)
2020-08-05 16:23 data/vehicles/train/wagonGrain/wagonGrain.i3d (26.94 ms)
2020-08-05 16:23 data/vehicles/train/wagonWoodChips/wagonWoodChips.i3d (4.29 ms)
2020-08-05 16:23 data/vehicles/train/wagonTimber/wagonTimber.i3d (4.30 ms)
2020-08-05 16:23 data/vehicles/train/wagonSugarbeets/wagonSugarbeets.i3d (7.93 ms)
2020-08-05 16:23 data/vehicles/train/wagonVehicles/wagonVehicles.i3d (3.14 ms)
2020-08-05 16:23 data/vehicles/newHolland/T6/T6.i3d (79.64 ms)
2020-08-05 16:23 data/shared/wheels/hubs/hubs.i3d (15.79 ms)
2020-08-05 16:23 data/particleSystems/shared/wheelEmitterShape.i3d (0.37 ms)
2020-08-05 16:23 data/shared/wheels/trelleborg/TM700/R28_TM700.i3d (5.07 ms)
2020-08-05 16:23 data/shared/wheels/rims/rim001.i3d (1.84 ms)
2020-08-05 16:23 data/shared/wheels/trelleborg/TM700/R38_TM700.i3d (1.61 ms)
2020-08-05 16:23 data/particleSystems/shared/exhaust.i3d (0.53 ms)
2020-08-05 16:23 data/shared/assets/beaconLights/lizard/beaconLight01.i3d (1.09 ms)
2020-08-05 16:23 data/shared/assets/upperLinks/walterscheid03.i3d (1.72 ms)
2020-08-05 16:23 data/shared/assets/toolbar.i3d (0.84 ms)
2020-08-05 16:23 data/shared/assets/upperLinks/walterscheid01.i3d (0.50 ms)
2020-08-05 16:23 data/vehicles/joskin/transSpace8000/transSpace8000.i3d (17.83 ms)
2020-08-05 16:23 data/shared/assets/wheelChocks/wheelChock01.i3d (0.98 ms)
2020-08-05 16:23 data/shared/wheels/trelleborg/TwinRadial/R26_5_TwinRadial.i3d (2.11 ms)
2020-08-05 16:23 data/shared/assets/reflectors/lizard/yellowRectangle_01.i3d (0.76 ms)
2020-08-05 16:23 data/shared/assets/lights/lizard/sideMarker_01.i3d (0.84 ms)
2020-08-05 16:23 data/shared/assets/lights/lizard/rearMultipointLight_01.i3d (1.27 ms)
2020-08-05 16:23 data/shared/assets/reflectors/lizard/bigTriangle.i3d (0.71 ms)
2020-08-05 16:23 data/shared/assets/lights/lizard/workingLightSquare_03.i3d (0.75 ms)
2020-08-05 16:23 data/shared/assets/beaconLights/lizard/beaconLight02.i3d (0.36 ms)
2020-08-05 16:23 data/vehicles/krampe/bandit750/bandit750.i3d (9.09 ms)
2020-08-05 16:23 data/shared/assets/lights/lizard/sideMarker_04White.i3d (0.70 ms)
2020-08-05 16:23 data/shared/assets/lights/lizard/sideMarker_04.i3d (0.83 ms)
2020-08-05 16:23 data/shared/assets/lights/lizard/rearPlateNumberLight_01.i3d (0.76 ms)
2020-08-05 16:23 data/shared/assets/lights/lizard/rear5ChamberLight_01.i3d (1.04 ms)
2020-08-05 16:23 data/shared/assets/reflectors/lizard/redTriangle_02.i3d (0.22 ms)
2020-08-05 16:23 data/placeables/mapDE/sellingStationBales/sellingStationBales.i3d (0.24 ms)
2020-08-05 16:23 data/placeables/mapDE/sellingStationVehicles/sellingStationVehicles.i3d (0.30 ms)
2020-08-05 16:23 C:/Users/Gary/OneDrive/Documents/My Games/FarmingSimulator2019/mods/FS19_universalSelling/sellingStationGeneric.i3d (1.67 ms)
2020-08-05 16:23 data/placeables/mapDE/sellingStationGeneric/sellingStationGeneric.i3d (0.46 ms)
2020-08-05 16:23 data/placeables/mapDE/waterFillTriggers/waterFillTriggers.i3d (0.29 ms)
2020-08-05 16:23 data/placeables/mapDE/trainStationMill/trainStationMill.i3d (1.06 ms)
2020-08-05 16:23 data/placeables/mapDE/bga/bga.i3d (1.46 ms)
2020-08-05 16:23 data/placeables/limeStation/limeStation.i3d (7.71 ms)
2020-08-05 16:23 data/placeables/mapDE/sellingStationWood/sellingStationWood.i3d (0.28 ms)
2020-08-05 16:23 data/placeables/mapDE/sellingStationWool/sellingStationWool.i3d (0.22 ms)
2020-08-05 16:23 data/placeables/mapDE/sellingStationWoodChips/sellingStationWoodChips.i3d (1.09 ms)
2020-08-05 16:23 data/placeables/mapDE/gasStation/gasStation.i3d (0.22 ms)
2020-08-05 16:23 C:/Users/Gary/OneDrive/Documents/My Games/FarmingSimulator2019/mods/FS19_EDGE_Multi_Filling_Station/data/MultiFillingStationDark.i3d (74.72 ms)
2020-08-05 16:23 data/placeables/mapDE/railroadSilo01/railroadSilo01.i3d (0.82 ms)
2020-08-05 16:23 data/placeables/mapDE/grainElevatorEast/grainElevatorEast.i3d (0.63 ms)
2020-08-05 16:23 data/placeables/animalHusbandry/husbandryPigLarge.i3d (20.14 ms)
2020-08-05 16:23 C:/Users/Gary/OneDrive/Documents/My Games/FarmingSimulator2019/mods/FS19_EDGE_Multi_Filling_Station/data/MultiFillingStation.i3d (5.90 ms)
2020-08-05 16:23 data/placeables/mapDE/trainSystem/trainSystem.i3d (3.10 ms)
2020-08-05 16:23 data/placeables/mapDE/railroadSilo02/railroadSilo02.i3d (0.79 ms)
2020-08-05 16:23 data/placeables/animalHusbandry/husbandryCowSmall.i3d (8.92 ms)
2020-08-05 16:23 dataS2/character/humans/player/player01.i3d (292.75 ms)
2020-08-05 16:23 Setting 'Radio Volume': 0.5
2020-08-05 16:23 Setting 'Vehicle Volume': 0.5
2020-08-05 16:23 Setting 'Environment Volume': 0.60000002384186
2020-08-05 16:23 Setting 'GUI Volume': 0.80000001192093
2020-08-05 16:23 Info: Savegame Setting 'dirtInterval': 3
2020-08-05 16:23 Info: Savegame Setting 'plantGrowthRate': 0
2020-08-05 16:23 Info: Savegame Setting 'fuelUsageLow': false
2020-08-05 16:23 Info: Savegame Setting 'plowingRequiredEnabled': true
2020-08-05 16:23 Info: Savegame Setting 'weedsEnabled': true
2020-08-05 16:23 Info: Savegame Setting 'limeRequired': true
2020-08-05 16:23 dataS2/character/humans/player/player02.i3d (211.40 ms)
Edit Alagos: fixed posting of the log

Eisotope
Posts: 1
Joined: Fri Oct 30, 2020 7:12 pm

Re: Happy Animals fixes

Post by Eisotope » Fri Oct 30, 2020 7:15 pm

Hello,
I was wondering if you ever got around to making a GUI for Happy Animals?
Really love the mod, it makes taking care of livestock a bit easier.
Thank you!

Macce
Posts: 61
Joined: Mon Jun 15, 2020 10:08 am

Re: Happy Animals fixes

Post by Macce » Tue Dec 08, 2020 10:11 am

Lifting up an older topic but was just wondering has there been any updates to this mod, specifically for the function that helper would use your existing stock to feed your animals. Kinda pointless otherwise using this mod and making i.e. TMR

Post Reply