
If I could lift and haul away trash and junk left by the map maker and perform some beautification afterwords in the way of planting pleasing greenery or wildflowers, I wouldn’t have to keep rage-deleting maps

/rant
for that i will double the affect to make even mess on Wyther FarmsCrosscheck wrote: ↑Wed Aug 05, 2020 3:10 amI’m with you on that. Maps with trash and junk everywhere don’t look “interesting”, they just look like junkyards. It wouldn’t be so bad if we could delete the stuff without having to go through the BS of the Giants Editor, but since we DO have to use GE to clean up their mess, I just delete maps that look like a 13 year old’s bedroom.
Illinois Farmer wrote: ↑Wed Aug 05, 2020 3:28 amHahaha do other people enjoy it. A lot of farm yards are not clean. There is always a junk pile somewhere.
I wouldn’t mind removing trash and junk with a big bucket and roll off container. Farm projects...Crosscheck wrote: ↑Wed Aug 05, 2020 3:10 amI’m with you on that. Maps with trash and junk everywhere don’t look “interesting”, they just look like junkyards. It wouldn’t be so bad if we could delete the stuff without having to go through the BS of the Giants Editor, but since we DO have to use GE to clean up their mess, I just delete maps that look like a 13 year old’s bedroom.
That’s like saying, if some people don’t like transportation contracts so they should existIllinois Farmer wrote: ↑Wed Aug 05, 2020 3:28 amHahaha do other people enjoy it. A lot of farm yards are not clean. There is always a junk pile somewhere.
Sure but as the farmer, why can’t I haul it away when I have time?Yeahrightio wrote: ↑Wed Aug 05, 2020 8:19 amWell, it can't be an operating farm without a scrapheap, where new things arise in a work shop.
I'm with you 100% on this. I've spent countless hours in the Giants Editor deleting junk and often thought that it would be so much better if I could haul it away in game during down time from farming. Getting paid would be a bonus.CaptGoodvibes wrote: ↑Tue Aug 04, 2020 8:54 pmIt sure would be great if there was some way to keep busy during the long boring hours waiting for grass to grow.![]()
If I could lift and haul away trash and junk left by the map maker and perform some beautification afterwords in the way of planting pleasing greenery or wildflowers, I wouldn’t have to keep rage-deleting maps![]()
/rant
The "old silo parts" are that are so popular with many mappers that you would make a fortune from them alone on most maps if you could sell scrap steelYeahrightio wrote: ↑Wed Aug 05, 2020 9:57 pmYeah, it does get in the way. I'd love it if you could sell scrap metal like in real life.
At first I was just nodding and agreeing but by the end of this masterpiece, I was toasting you with the good stuff! Cheers!!!Pict wrote: ↑Wed Aug 05, 2020 10:45 pmI'm with you 100% on this. I've spent countless hours in the Giants Editor deleting junk and often thought that it would be so much better if I could haul it away in game during down time from farming. Getting paid would be a bonus.CaptGoodvibes wrote: ↑Tue Aug 04, 2020 8:54 pmIt sure would be great if there was some way to keep busy during the long boring hours waiting for grass to grow.![]()
If I could lift and haul away trash and junk left by the map maker and perform some beautification afterwords in the way of planting pleasing greenery or wildflowers, I wouldn’t have to keep rage-deleting maps![]()
/rant
The "old silo parts" are that are so popular with many mappers that you would make a fortune from them alone on most maps if you could sell scrap steelYeahrightio wrote: ↑Wed Aug 05, 2020 9:57 pmYeah, it does get in the way. I'd love it if you could sell scrap metal like in real life.![]()
I've said this before here someplace, just how many piles of "old silo parts" can we expect to find in any given 2 square kilometers? Some otherwise decent mappers put them everywhere and manage to severely devalue what they have spent lots of time to make.
Yes they do get in the way and they most certainly are not realistic in the way that you can't move them or sell them and there are just way too many of them.
Stuff that's just put there for decoration really kills immersion for me more than it adds to it. Bales for example, sitting outside without ever rotting like the ones you make in seasons mod, getting in the way and taking up expensive space. Inanimate animals and people are immersion killers too and often have wildly resource heavy modelling and optimization.
Endless piles of fire wood & lumber, older low detail models of tractors, harvesters and what have you, the twee and utterly useless space eating "log fountains" everywhere that I've never encountered in real life all using valuable ram, while getting in the way and making an otherwise easy on the eye map look plain ugly.
Trees planted underground and scaled down to look like bushes, against Giants modding recommendations and for may good reasons is up among the worst offenders in my book.
Lately I just delete the map and avoid the author thereafter, rather than waste time trying to make it playable to my standard.
Less in this case is defiantly more.
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